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  1. #61
    Player
    Jason_Ashford's Avatar
    Join Date
    Jun 2021
    Posts
    297
    Character
    Samuel Ashford
    World
    Malboro
    Main Class
    Black Mage Lv 100
    the duality of these forums is hilarious and ridiculous.

    Players before the dungeon changes: "man, i got Toto-Rak AGAIN. I hate how tedious and annoying it is to hunt down those batteries."

    Players after the dungeon changes: "man, i HATE how they've dumbed down Toto-Rak. Why did they take away everything that made it so unique?"

    Like ???? Not even a month ago you were griping about how tedious those mechanics were, and now you want them back?
    (9)

  2. #62
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    I don't think all the mechanics need to return, but it kinda feels like they overcorrected with certain dungeon overhauls.
    (2)

  3. #63
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ath192 View Post
    Im not talking about the boss they changed because trusts couldn’t interact with the old cannons that are now just sitting in the background.

    In the final boss the ice puddles the dragon used to drop would remain on the floor and cause damage to anyone standing on them. They now disappear making it super easy to dodge the dragon that gives a 5 second telegraph on its dives.

    Dear SE… the dungeons are easy enough…. If this is about the trusts too then at least add something else in.
    They want to simplify the whole process for everyone. It's boring!
    (1)

  4. #64
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jason_Ashford View Post
    the duality of these forums is hilarious and ridiculous.

    Players before the dungeon changes: "man, i got Toto-Rak AGAIN. I hate how tedious and annoying it is to hunt down those batteries."

    Players after the dungeon changes: "man, i HATE how they've dumbed down Toto-Rak. Why did they take away everything that made it so unique?"

    Like ???? Not even a month ago you were griping about how tedious those mechanics were, and now you want them back?
    Welcome to the FFXIV Forum community where nobody knows yet everybody knows what they want.
    (2)

  5. #65
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    403
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I don't really get those changes but a lot of people here seems to feel personally attacked for these nerfs.

    I never wanted to get dungeons below level 60 and still don't want. No point in getting mad over some dungeons you go with 1/3 of your kit anyways. Some people really need to set priorities straight instead of feeling every change is made for SE to treat the players condescendingly.

    It's also crazy how these changes came along with the Duty Helper systems. Crazy coincidence, that.
    (0)

  6. #66
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Players: Hey, this dungeon has some dead ends with nothing to do. Can you make it more apparent where to go or at least give us a reason to hit those dead ends?

    SE: Of course. :^)

    *Makes a hallway*
    Well, at least it's a very pretty hallway.
    (3)

  7. #67
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,129
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ath192 View Post
    Im not talking about the boss they changed because trusts couldn’t interact with the old cannons that are now just sitting in the background.

    In the final boss the ice puddles the dragon used to drop would remain on the floor and cause damage to anyone standing on them. They now disappear making it super easy to dodge the dragon that gives a 5 second telegraph on its dives.

    Dear SE… the dungeons are easy enough…. If this is about the trusts too then at least add something else in.
    My guess is that the trusts can't recognize the puddles after they are placed on the ground and the aoe marker is gone so that they inevitably would run onto them. So they needed to be removed.
    (0)

  8. #68
    Player
    AmpelioB's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    why does it matter?
    (0)

  9. #69
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ath192 View Post
    snip
    Did sprouts even have difficulty with this boss? Such a nonsense change in my opinion.
    (2)

  10. #70
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,129
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    Did sprouts even have difficulty with this boss? Such a nonsense change in my opinion.
    Not sprouts but trusts.
    (0)

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