Some jobs that are real jobs already feel like limited jobs...
Why would you want more of those?
Some jobs that are real jobs already feel like limited jobs...
Why would you want more of those?
Its just a fun side activity to do. Blue Mages also come in handy when you have to do FATE grinding for some of the relic grinds
As someone that has actually engaged with Blue Mage and its content, I find it pretty fun and I consider it my favourite side content of the game. I don't really have complaints about the job itself (aside for some improvements regarding BLU tank) but I have some complaints about the content. I'd like to see more updates for the Masked Carnivale as it is a lot of fun and I'd like to see a Blue Mage Log rework, as it could be much more interesting.
I have no interest in BLU as a full job because it would be just another boring and uninspired job (unless the current job design philosophy changes, which is highly unlikely). I'm glad there is still content that is catered to the people that actually like said content. Blue Mage feels like a sanctuary amidst a sea of homogenized and lobotomized gameplay experiences.
As for more limited jobs, I'd like to see Beastmaster and Puppetmaster just like anyone else.
Well, BLU can actually solo at level dungeons. So outside of Extreme Trials or Raids, a group is optional.
And they can be brought into Duties using pre-made groups or using the Unrestricted Party option.
Because the idea of the Limited Jobs is for the designers to have complete freedom in making a class that isn't bound by silly concepts like balance.
What's the point though if that limited job is unusable in every bit of content other than its own relegated corner where it can only realistically be played with itself? You can't take BLU into PVP, into Eureka, into Bozja... areas where having a job like BLU could actually be unique and interesting. If you like the challenge of BLU, then doing all BLU parties for the log is fine, but the Blue Carnivale is extremely limited and not really fun for most players.
Not every piece of content needs to cater to every single player out there. If you don't like Masked Carnivale, cool. People that like it will play it (I'm one of them). I completed it and it was one of the most fun things I have done in the game because it's the only content where I can solve combat puzzles while coming up with different builds each time. Let me enjoy content I enjoy and I will let you enjoy content that you enjoy without thinking everything needs to cater to my preferences. Also "not really fun for most players" is a baseless statement unless you surveyed the playerbase (in this case, I'd like to see the methodology and the results).What's the point though if that limited job is unusable in every bit of content other than its own relegated corner where it can only realistically be played with itself? You can't take BLU into PVP, into Eureka, into Bozja... areas where having a job like BLU could actually be unique and interesting. If you like the challenge of BLU, then doing all BLU parties for the log is fine, but the Blue Carnivale is extremely limited and not really fun for most players.
If there is one place where Blue Mage wouldn't feel unique and interesting, that's Eureka/Bozja. Lost Actions make it so that a BRD can heal and a RDM can tank, following the BLU paradigm. BLU in Eureka/Bozja would be either OP or watered down and what's the point of un-limiting a limited job if you are going to limit it again by removing, disabling or nerfing certain abilities (iconic for Blue Mage, I might add)?
I only agree that Blue Mage could be added to PvP because jobs are completely different from their PvE counterparts.
From my experience both having conversations with other players in game and reading past threads on BLU, a lot of people don't enjoy Blue Carnivale because nearly every fight has one or two answers only that demand you use the correct answer of fail trying. It would be more interesting if there were a multitude of ways you could approach each boss, but often times it's "put this enemy to sleep or die." "Dispel this buff or die." "Diamondback this attack or die." It's also one-and-done content with a relatively shallow selection of fights that come out once a year that's completely solo. The logs are generally far more well-received because it's team-based content where you at least have some flexibility in who's going to be the tank or the healer, for example. It revitalizes old content by asking you to approach those fights in new and challenging ways and offers a far more worthwhile selection of rewards.Not every piece of content needs to cater to every single player out there. If you don't like Masked Carnivale, cool. People that like it will play it (I'm one of them). I completed it and it was one of the most fun things I have done in the game because it's the only content where I can solve combat puzzles while coming up with different builds each time. Let me enjoy content I enjoy and I will let you enjoy content that you enjoy without thinking everything needs to cater to my preferences. Also "not really fun for most players" is a baseless statement unless you surveyed the playerbase (in this case, I'd like to see the methodology and the results).
If there is one place where Blue Mage wouldn't feel unique and interesting, that's Eureka/Bozja. Lost Actions make it so that a BRD can heal and a RDM can tank, following the BLU paradigm. BLU in Eureka/Bozja would be either OP or watered down and what's the point of un-limiting a limited job if you are going to limit it again by removing, disabling or nerfing certain abilities (iconic for Blue Mage, I might add)?
I only agree that Blue Mage could be added to PvP because jobs are completely different from their PvE counterparts.
But the problem is that this is ONLY BLU content. No one else can participate, and BLU cannot participate in anything else. This is a huge waste of potential for new forms of content when what we could otherwise invest that time in could otherwise go to content that can be just as fun and also universal.
Again, though, it's not my biggest issue with limited jobs. My biggest issue is that it effectively kills jobs many players might want to be able to play in the MSQ and in all forms of content, not just quarantine content. I see no reason why BLU needs to stay this sickly child who's not allowed to enjoy the rest of the game when they can easily pull from its spellbook to create a funtional PvE caster DPS. You cannot tell me it's not evidently clear how unhappy the playerbase is at large with BLU's current implementation. I see videos of content creators going out of their way to ridicule BLU in videos that otherwise have nothing to do with them. When people were making PVP tier lists, many of them belittled BLU as a joke.
But thats just how those fights needs to be. At least when I did all of Masked Carnivale recently I had a lot of fun (and frustration) in learning the fights and using whatever I had to hit weaknesses while keeping whatever adds at bay. Especially the last 4 trials where you had to really learn each boss's mechanics. Otherwise those spells like diamondback would just be utterly useless without having some of the fights required for it. Also Im genuinely surprised you found people that hate MC since the group that I normally interact as well as some FFXIV discords I join favor Blue Mage a lot and the Masked Carnivale and Im on that same boat. Its fun solo content. HOWEVER I would love for Masked Carnivale to get updated for party based trials in the future.From my experience both having conversations with other players in game and reading past threads on BLU, a lot of people don't enjoy Blue Carnivale because nearly every fight has one or two answers only that demand you use the correct answer of fail trying. It would be more interesting if there were a multitude of ways you could approach each boss, but often times it's "put this enemy to sleep or die." "Dispel this buff or die." "Diamondback this attack or die." It's also one-and-done content with a relatively shallow selection of fights that come out once a year that's completely solo. The logs are generally far more well-received because it's team-based content where you at least have some flexibility in who's going to be the tank or the healer, for example. It revitalizes old content by asking you to approach those fights in new and challenging ways and offers a far more worthwhile selection of rewards.
But the problem is that this is ONLY BLU content. No one else can participate, and BLU cannot participate in anything else. This is a huge waste of potential for new forms of content when what we could otherwise invest that time in could otherwise go to content that can be just as fun and also universal.
Again, though, it's not my biggest issue with limited jobs. My biggest issue is that it effectively kills jobs many players might want to be able to play in the MSQ and in all forms of content, not just quarantine content. I see no reason why BLU needs to stay this sickly child who's not allowed to enjoy the rest of the game when they can easily pull from its spellbook to create a funtional PvE caster DPS. You cannot tell me it's not evidently clear how unhappy the playerbase is at large with BLU's current implementation. I see videos of content creators going out of their way to ridicule BLU in videos that otherwise have nothing to do with them. When people were making PVP tier lists, many of them belittled BLU as a joke.
The current activities for Blue Mage is fine imo, we just need to have it updated for lv.80 and again that idea for unique party based trials in Masked Carnivale is very enticing. But I still have fun with the solo experience with it.
Here's the thing. I'm not saying delete BLU or BLU content. I just would much rather efforts go toward allowing BLU the ability to unlock "unlimited BLU" that has a controlled toolkit and can participate in other forms of content and I'm not alone in that regard. At the very least, allow BLU to go into alternative aspects of content like PVP, Eureka, and Bozja. The logs are fine. I like the concept of the Carnivale, and I agree that it would be interesting to see it expand into group content. Especially so if there were carnivale fights that weren't just BLU--that other players can join it but requires 1 BLU, 1 tank, 1 Healer, 1 other DPS, and the BLU swapping roles during the fight was a part of the gameplay. Like you need a second tank for one phase, so you grab the tank's role to pull a second boss, but then later in the fight the healer is debuffed so that their healing actions don't work, and you need to adopt their role for that segment.But thats just how those fights needs to be. At least when I did all of Masked Carnivale recently I had a lot of fun (and frustration) in learning the fights and using whatever I had to hit weaknesses while keeping whatever adds at bay. Especially the last 4 trials where you had to really learn each boss's mechanics. Otherwise those spells like diamondback would just be utterly useless without having some of the fights required for it. Also Im genuinely surprised you found people that hate MC since the group that I normally interact as well as some FFXIV discords I join favor Blue Mage a lot and the Masked Carnivale and Im on that same boat. Its fun solo content. HOWEVER I would love for Masked Carnivale to get updated for party based trials in the future.
The current activities for Blue Mage is fine imo, we just need to have it updated for lv.80 and again that idea for unique party based trials in Masked Carnivale is very enticing. But I still have fun with the solo experience with it.
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