I see. So you want assize to have two charges, so it can have the flexibility it once had? I've only been playing since Shb, so I'm working from there. But still, I feel like charges is something you just use on cooldown. I'd rather they do something more interesting with the existing skills than just add charges.

As for overhealing, I really don't need two charges of tetra. I've been fine even with some of the awful teams I gotten. Even in the savage fights I've seen my brother play (as I don't do harder content), they don't seem to have any need for more healing. This is another reason why I'd prefer making existing skills more interesting than add charges to them.