FFXIV makes more money, we get more Babylon's Fall.
FFXIV makes more money, we get more Babylon's Fall.
Yoshida will show us another slide how in 6.X they've made 3 more hours of those same stiff emote posing cutscenes where your character only nods and crosses their arms, and wrote 5000 more lines of completely inconsequential dialogue that grinds any gameplay progression to a halt and is simply getting excessive. Done deal, content crisis averted.
Even looking past SE being a greedy company rivaling any big game company in terms of corporate greed. Throwing more money at projects doesnt necessarily lead to improvement. Often times quality decline or stagnation come from a lack of direction and mismanagement.
To be honest, I find their biggest issue is related to rewards and the replay value of existing content, or any content they release for that matter. E.g. Why have Deep Dungeons limited to 100 or 200 floors? Why not keep it scaling and scaling? Why not attach the logos or lost actions system with this? I could maybe get behind a more difficult 24-man raid counterpart that has some additional mechanics or more stringent DPS checks. I don't see why the faux hollows/leaf system doesn't reward or incorporate actual gear rewards. Why is this unreal system only tied to extreme primals and not dungeons or savage raid encounters?
Don't get me wrong, I don't view more content as a bad idea, but I just simply disbelieve that it solves the underlying problems.
Last edited by Kaurhz; 04-30-2022 at 08:59 PM.
Looking at my friend's cousin's teacher's doctor's blog that I saw through a window once, I know there are lots of clothing, hairstyles, hat modifications and other such things that have been created by horrible horrible monsters that do not respect the vision of the game devs. While the people creating and using these things are the most wretched monsters to ever walk this earth, I cannot deny that they seem to put more love and effort into those creations than the people paid to make them.
Endwalker seemed to cut a lot of corners when it came to adding new armors and hairstyles. Why not look into hiring those people? Or hell just pay them straight commission work for what they already created?
I had hopes during early SHBs~
You've shown that you really don't keep up with the patches. This is one of the biggest updates in a while. They've found the time and resources to keep up with putting out regular content as well as gone back to tuning old content and providing a new PvP format, but sure... keep telling yourself you work in accounting and can see where all the subscription money goes.
Because they very likely don't speak perfect fluent japanese. You can only be hired if you can speak japanese near perfectly. Which is hilariously dumb imo as it significantly cleaves your workforce down to a small bundle of individuals that, like you said, have probably lost their spark in creativity and passion. Tens of thousands would apply to work for this company but can't because must speak perfect japanese.
They already hire and outsource more. There have been developer blogs about training them as well.
Patches are developed for about a year at least where they begin with concept art and expansions take the whole 2 years.
New developers need training and while they are being trained, others might retire or change jobs.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
As far as I know we're always getting more content.
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