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  1. #51
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    We're not going to get specialized space when they can give us general space for players to store what they want.

    We've been told this several times already.

    Need more inventory space? Get rid of the junk you're not actively using on a weekly basis. You'll be surprised how much gil you make by doing it. One of my low level alts is up to 6 million gil because I keep selling off the leftover crafting materials she didn't need while leveling DoH.

    Quote Originally Posted by ryouma17 View Post
    anything to get rid of the 600 different baits in my inventory would be nice
    Versatile Lure. You now have 599 more inventory spaces available.

    You're welcome.
    (1)

  2. #52
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,264
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    What i'd like to see:
    Dyes become currency or useable from anywhre (saddlebag or retainers)
    Allow us to craft from our retainers inventories instead of pulling stuff out (same idea as the dyes)
    (1)

  3. #53
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphor View Post
    and fishing
    Quote Originally Posted by ryouma17 View Post
    anything to get rid of the 600 different baits in my inventory would be nice
    I will cope with crafting ingredients and so many other things, but there are two things I really think ought not to be handled in normal inventory.

    1. Totems from extreme trials. Please, please just make these custom currencies. I am certain there are limitations that make this an annoyance to do, and as someone who's been on the other side of the dev/player divide, normally I am sympathetic, but this time I'm gonna be the unreasonable one demanding a change even if it's obnoxious to implement. I beg of you, SQEX, by all that you hold holy... take pity.

    2. Fishing bait. BY THE TWELVE, GIVE ME A TACKLE BOX. If you are actually trying for the rare fish, the number of bait types you must keep around is downright obscene.

    I'm actually pretty good at my inventory management for my character inventory; I have crafting materials in a retainer, I have in-progress relic weapon stages (and Eurekan crystals and Bozjan memories) and various tokens/totems/whatevers in the chocobo saddlebag (along with a depressing variety of baits), I have food/pots/etc. taking up one page of my normal inventory, and I have raid-related things (savage fight weekly pages, any coffers that I haven't decided for what alt job I want to open them yet, etc.) in 2-3 rows at the bottom of the last page of my inventory. Everything else in my character inventory is empty "workspace" for when crafting.

    But I should not have had to develop this into a borderline art form to have a manageable inventory. And opening my nearly-full chocobo saddlebag fills me with dread as to what I'm going to need to find new ways to keep as additional relics get added for this expansion, etc. I cry mercy, SQEX; my inventory is already dead, please stop beating it.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #54
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    We're not going to get specialized space when they can give us general space for players to store what they want.

    We've been told this several times already.

    Need more inventory space? Get rid of the junk you're not actively using on a weekly basis. You'll be surprised how much gil you make by doing it. One of my low level alts is up to 6 million gil because I keep selling off the leftover crafting materials she didn't need while leveling DoH.


    Versatile Lure. You now have 599 more inventory spaces available.

    You're welcome.
    The Versatile Lure is hypothetically able to catch anything. But there's actually a whole subset of the game that's basically "Fishing (Savage)", with very rare and hard-to-catch fish that require specific baits in specific windows, to catch specific fish that you mooch to catch other specific fish and so on...

    While it's theoretically possible the Versatile Lure could catch what you need to get your end-goal fish, the chances are so incredibly small that it would work out that you might as well treat the value as being 0.

    Thus, if you are doing Fishing (Savage), you need the equivalent of your raid pots and food. It's just that every single fight requires different ones (and are only available at certain times, so even just remembering where to go to buy the bait can throw you off the tiny window of availability, thus having it already available), and there's like 600 different fights you might be "progging" at once. Thus, a horrifying closet full of various lures, worms, balls of substances, collections of insects and so on, all in the service of getting the fishing clears you're trying for.
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #55
    Player
    EagleDynamics's Avatar
    Join Date
    Apr 2022
    Posts
    104
    Character
    Jae Kwang
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hysorn View Post
    Recently started leveling crafting and gathering jobs and uuh... Holy crap, I knew that managing inventory was kinda hard in this game before but now it's neigh impossible, would be nice we have a second inventory exclusively for materials.
    yes i fully support this. i have wayyy too many crafting mats in my inventory and retainers inventory. lost ark did a good job with this by having many separate inventories.
    (1)

  6. #56
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    I prefer they do this with dyes and grade material thing for repair
    (1)

  7. #57
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,765
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by kevin_satron View Post
    I prefer they do this with dyes and grade material thing for repair
    Grade Material things can easily go into ‘hidden’ storage like our shards, crystals, and clusters do, to be honest.
    (1)

  8. #58
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Iscah View Post
    Youre assuming that crafting items could go into another place and somehow be treated more efficiently than standard inventory, but I don't think it's possible.
    There's a size efficiency to be gained. How much of one depends on how awful the inventory system is coded. At least crafting mats aren't gear. Rumor has it that thanks to aetherial gear with randomized stats the glamour chest has to store a complete copy of the item, stats and all instead of the far more sensible item id.

    Best case current implementation is item id and inventory slot number. I could even see somebody encoding both the horizontal and vertical coordinates. Worse case is that all inventory items are treated the same so the crafting mat record has space for gear stats. So anywhere between two and a dozen or more pieces of data.

    In a log based system the item id is also the slot. One piece of data.

    To be fair I did simplify a little bit. Due to uniqueness constraints Item ID's tend to take up a larger piece of data while the index values can probably fit into a data type that's a quarter of the size but again that's down to the quality of the design and implementation. The point being is that even in a best case implementation there is a space and probably a performance savings to be had.
    (0)

  9. #59
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hysorn View Post
    Recently started leveling crafting and gathering jobs and uuh... Holy crap, I knew that managing inventory was kinda hard in this game before but now it's neigh impossible, would be nice we have a second inventory exclusively for materials.
    the infinite craft bag was the only thing I love in the Elder Scroll Online

    SE please...
    (0)

  10. #60
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Im not so sure, I think people just arent being smart with basic inventory management. Here's how I do it.
    Normally I relegate putting things like raid currencies, relic weapon items, dyes, maps and fishing lures into the chocobo bag inventory so that I have that extra quick access. Materia, food and a few miscellaneous items are on my main inventory and pretty much all crafting materials, house furnishing, extra miscellany items are placed in retainer inventories while I leave some crafting mats on my main inventory depending if I'm working on a crafting session for specific items.
    (0)

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