Quote Originally Posted by Deveryn View Post
The devil is indeed in the details and adding so much further contributes to lag and killing any kind of immersion and playability for a lot of people.

I've heard they would actually like to have the cities be one whole zone at some point, but something like this would be a step backwards from that goal.
I have a question. What causes some games to be able to do this and other not?

Why is it that a game like WoW can have entire continents with multiple major cities on a single load screen free insurance, but other games can't even have an upper and lower level of a single city be connected without separate instances? Let alone going from zone to zone without loading in.

And you can't say that WoW is simply a bigger game with a bigger budget, because they've had this in place from the beginning.