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  1. #1
    Player
    Kenarashi's Avatar
    Join Date
    Mar 2016
    Posts
    63
    Character
    Kenarashi Y'dyalani
    World
    Ragnarok
    Main Class
    Sage Lv 82

    Why basic sage damage skill have 300 potency and astro or scholar have only 150

    So as a sage I have tons of damage skills but as a astro my basic skill does damage of 150 instead of 300 like sage. Also sage has couple more abilities that does damage as a astro i don't. It is really a pain when i try to solo older content or Fates etc as astro. At least white mages have blood lily.
    (1)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    As a sage you do not have tons of damage skills. you got the same as the rest that isn't astro

    1 nuke (dosis) vs glare, malefic and broil
    1 dot (also dosis) vs dia, combust and biolysis
    1 aoe (dykrasia) vs holy, gravity and slap of war
    1 extra (plegma balls) vs assize, (astro not found) energy drain

    whm has a gcd refund as you say- misery.
    Ast has macrocosmos and earthly star that are used for their healing power that happen to deal damage
    sage has pneuma that again is used as a healing tool that happens to deal damage and toxikon which is used anywhere from 0-3 times a fight. more if there's invincibility period on the boss
    (7)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    By a ton you mean 2? One of which is a 45s CD
    (3)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    AST has its cards and Astrodyne to compensate for the lower potency on its spammable offensive abilities.

    Also, the job guide for SGE is wrong and it does NOT have 300 potency on Dosis when scaled down. It starts off at 180, upgrades to 250 at level 54, then only is 300 at level 64.
    (3)
    Last edited by KageTokage; 04-30-2022 at 12:53 AM.

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    It's because of how the game is balanced.
    AST and SCH have utility that helps groups do more damage, making up for their lack of personal damage.
    SGE and WHM don't have utility and only bring their personal damage to the table so they have higher potency on their attacks.

    It kind of handicaps AST and SCH in terms of Solo play though because their utility doesn't make their own damage that much better and just makes things take longer to complete as a result.
    (2)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kenarashi View Post
    So as a sage I have tons of damage skills but as a astro my basic skill does damage of 150 instead of 300 like sage. Also sage has couple more abilities that does damage as a astro i don't. It is really a pain when i try to solo older content or Fates etc as astro. At least white mages have blood lily.
    SGE’s higher potency is because it does not offer party utility the way AST does. AST has lower potency because a lot of its overall damage comes from the buffs it gives the party in the form of its cards and Divination. Generally speaking, “selfish” jobs in this game (i.e., jobs that do not have party buffs) have higher skill potencies than “buff” jobs (i.e., jobs that have party buffs).

    The “extras” in SGE’s kit don’t really set it apart much from the other healers. All four have the same basic and boring formula of 1 DoT, 1 nuke, and 1 AOE. Only some have these “extra” abilities, and they don’t really add any extra “umpf” to any of them.

    Phlegma is just WHM’s Assize, except without a heal and MP regen attached. It’s actually a bit better due to having 2 charges, but it’s functionally the same: most of the time, it is used on cooldown.

    Toxikon is a more limited version of SCH’s Ruin II—it’s used primarily for movement and not regularly due to 1. How it is generated, and 2. It’s the same potency as Dosis, so there’s no damage gain from using Toxikon over Dosis. It’s DPS neutral to generate during downtime and a DPS loss to generate when enemies are targetable.

    Pneuma is used primarily for its heal, not for its damage. The potency is the same as Dosis, and the cooldown is 2 minutes. It’s similar to Macrocosmos except without the damage taken : healing received scale factor and with a shorter cooldown. Pneuma does require an enemy target to use versus Macro, which does not.

    WHM has Misery as a refund from casting 3 GCD heals via Solace or Rapture. The other healers don’t have to GCD heal as often as WHM does since their kits contain so many oGCD healing abilities, versus WHM’s which does not. Hence why Misery exists. And now, it’s not a DPS loss to generate it: it’s a full refund for the three GCD spent to generate it.
    (5)
    Last edited by HyoMinPark; 04-30-2022 at 01:05 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,671
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Sage
    330 potency "Dosis"
    58 potency per 2.5 seconds DoT "Eukrasian Dosis III"
    170 potency AoE "Dyskrasia II"
    510 potency from Phlegma III (45s cooldown)
    330 potency from Pneuma (120s cooldown)
    Total potency is 1398.

    Astrologian
    250 potency "Fall Malefic" (2.5s cooldown)
    45 potency DoT "Combust III" (per 2.5s)
    130 potency AoE "Gravity II" (2.5s cooldown)
    310 potency from Earthly Star (60s cooldown)
    250 potency from Minor Arcana granting Lord of Crowns (60s cooldown)
    250 potency from Macrocosmos (180s cooldown)
    5% damage increase / 10% spell speed increase from Astrodyne (90s to get).
    6% damage increase from Draw (30s cooldown)
    6% damage increase from Divination (120s cooldown)
    Total potency is 1235 but we can't easily translate the damage increases into a potency.

    Scholar
    295 potency "Broil IV" (2.5s cooldown)
    58 potency DoT "Biolysis" (per 2.5s)
    180 potency AoE "Art of War II" (2.5s cooldown)
    300 potency from Aetherflow granting 3x Energy Drain (60s cooldown)
    300 potency from Dissipation granting 3x Energy Drain (180s cooldown)
    15% increased crit rate from Chain Strategem (120s cooldown)
    Total potency is 1133 but we can't easily translate the crit into a potency.

    Not so different like you are thinking.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    147
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    If you're arguing that AST and SCH should get potency buffs then I wholeheartedly agree, no bias whatsoever. I do hope Squeenix considers it.
    (0)
    The past is prologue

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by HyonaCookie View Post
    If you're arguing that AST and SCH should get potency buffs then I wholeheartedly agree, no bias whatsoever. I do hope Squeenix considers it.
    Then you would need to buff SGE and WHM as well. Because they don’t bring utility in the way SCH and AST do, they need to have higher personal potencies. Otherwise, what would ever be the point in bringing them over their direct competitors? Selfish jobs that do less overall contribution than buff jobs will never be desired.

    Just look at the state of the physical ranged for a comparison: why would you ever bring a MCH when it offers nothing more than its own damage, which currently isn’t enough to offset the damage BRD and DNC bring to the entire party. MCH has been suffering for a while now, and the measily potency buffs they’ve been given still aren’t enough to make them remotely competitive.
    (4)
    Last edited by HyoMinPark; 04-30-2022 at 02:03 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kenarashi View Post
    So as a sage I have tons of damage skills.
    Yet you still press 1111-2-11111 99% of the time lmao.
    (1)

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