Playing around on monk and I have to say, Shoulder Tackle is a really fun ability. Do you monks think Shoulder Tackle should have a chance to stun whenever you use it? It would be more fun to use on bosses that take a while to kill if they did.
Playing around on monk and I have to say, Shoulder Tackle is a really fun ability. Do you monks think Shoulder Tackle should have a chance to stun whenever you use it? It would be more fun to use on bosses that take a while to kill if they did.
I think it should be changed to if you do not have hate it has chance to stun increasing emnity.
Lately I've been wondering about a lot of these job abilities as they seem to maybe have been created with PvP in mind. In particular I'm wondering how abilities like this will work against another player. Do you incur enmity from other players ? If not can you always stun another player with this ?
Interesting question! I never thought about that one before.Lately I've been wondering about a lot of these job abilities as they seem to maybe have been created with PvP in mind. In particular I'm wondering how abilities like this will work against another player. Do you incur enmity from other players ? If not can you always stun another player with this ?
Would be nice, but I think the free damage every 60s spoils me enough.
I get the impression Shoulder Tackle and FoW movement speed exist to quickly close the gap between us and a fight. Have you ever done moogle fight as PGL? Very embarrassing to chase mobs you can never reach until they say it's okay.
Yes I meant without flashing red emnity sorry, I was trying to distinguish no emnity and hate. I assume the ability would say when not attacking you similar to the lnc ability heavy thust which works in reverse to this, where you have chance to stun when the enemy is attacking you.Lately I've been wondering about a lot of these job abilities as they seem to maybe have been created with PvP in mind. In particular I'm wondering how abilities like this will work against another player. Do you incur enmity from other players ? If not can you always stun another player with this ?
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