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  1. #11
    Player
    DustyBlue's Avatar
    Join Date
    Feb 2018
    Posts
    66
    Character
    Dusty Blue
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Auto-activating Sneak on job change was an overcorrection for sure. Now I have to manually adjust it every time I want the job to simply look normal. It's not like you get attacked that often anyway, especially as max level... Works for many levels above your character's level too. At that point, the stealth mechanic might as well just not even exist out of how thoughtless it is.
    (0)

  2. #12
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,114
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    First they put VIT on the gear so that you don't get one-shotted when you get hit by a monster while gathering. Then they placed monsters away from nodes so that you don't get attacked. Now with auto sneak and it not having any disadvantages for gathering it makes their previous made adjustments obsolete.

    That makes the overworld even less dangerous. And when you are in a new expansion and level up a gatherer simultaneously you just switch to the gatherer when you have to walk through monsters before you can fly.
    (0)
    Last edited by ACE135; 04-18-2022 at 10:03 AM.

  3. #13
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Whether the orbs are visible should at least be some kind of a toggleable option, and you also already have an indicator of Sneak being active because of its associated buff. Whether other players can see them or not doesn’t affect their own gameplay either.
    (0)

  4. #14
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,093
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I agree with wanting the spinny lights removed, and now have the same issue with RDM's new PVP spinny lights (White/Black Shift circle). It's fine while we're in battle, but not at the Wolves' Den trying to browse glamours. It's very unpleasant, particularly off to the side of whatever I'm focused on, and I have to switch jobs to get it off my screen and move away from anyone else with it active.
    (1)

  5. #15
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    I agree with wanting the spinny lights removed, and now have the same issue with RDM's new PVP spinny lights (White/Black Shift circle). It's fine while we're in battle, but not at the Wolves' Den trying to browse glamours. It's very unpleasant, particularly off to the side of whatever I'm focused on, and I have to switch jobs to get it off my screen and move away from anyone else with it active.
    Right? I get having it being visible all the time while in combat, but come on. At least let us turn it off in the Wolves' Den.
    (2)

  6. #16
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I agree, the spinning orbs are annoying and I'd much rather not see them. I'd prefer it if our character faded out like we did with the old sneak.
    You could leave it so the orbs show up if you have all your own effects showing but not on limited or none, the way the exclamation marks for fishing work at the moment.
    (0)

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