Quote Originally Posted by cjbeagle View Post
I'm actually a huge fan of the 3 different combo chains.

If I just need a stamp real quick to refresh my dot, the Yukikaze chain is faster than the others - player choice and optimization opportunity.

If I'm popping Meikyo Shisui, I generally want to Yukikaze first so all 3 charges are spent on the longer combo chains - more player choice and optimization opportunity.

If I'm out of cooldowns and don't need to refresh anything, just doing the standard rotation, I find the samurai combos more interesting than any other melee.

Samurai: 1-2-3-1-4-5-1-6
Monk: 1-2-3-4-5-6
Dragoon: 1-2-3-4-5-6-7-8-5-4
Reaper: 1-2-3
Ninja: 1-2-3, sometimes 1-2-4
Oh no I totally agree the combos are great and that's one of the reasons why I main samurai. To clarify I mean have at least the Gekko, Kasha, and Yukikaze chains as 3 distinct buttons. There's no reason for the player to go from Hakaze to Gekko and miss Jinpu, or say if I use Meikyo Shisui I'm not going to use it on Jinpu or Shifu to get the buffs like earlier versions. Nothing wrong with the combos themselves. I think this is something that can be cleaned up. But if there are players who enjoy having all the weaponskill hotkeys as is, that's totally cool and I can imagine the reasoning behind it (less braindead, etc.)