


It's not going to lose ground period unless an MMO comes along that can provide the exact same that 14 does and even more. There's a reason why it's remained #1, even with others trying to bust into the genre.
Which really wouldnt be hard in the grand scheme of things. Theres multiple mmo's in development right now with way better graphics and engines than 14. 14's development and content has seen nothing but downgrades, and when we're at a point where the devs laugh at player woes...i think we're getting to the point that they dont care.
It's like I said that. It will be a good future for MMOs, and hopefully will bring it back afloat. It's a slow-death market with how much it takes to build an MMO, and then hope it keeps an audience.
But we're getting off topic here, but I'll round it out by repeating what I said earlier: The business market for the modern MMO is no longer to just maintain subs. It's to incentivize new accounts to purchase expansions, and fill out cash shop sales. The changes SE has made is to encourage new players, and they don't care that you've played since HW, ARR, or even 1.0. You're not the consumer base that shows the biggest blip on the revenue report.
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