Quote Originally Posted by GayRobot View Post
This system works because 5 human players are (generally) more engaging to fight than one giant boss with a completely scripted timeline. I don't think I'd ever want to see PvE kits stripped to this level, since encounter design simply doesn't make up for the loss in engagement and complexity. The new PvP kits do a great job of delivering on flavor and variety, though. A lot of this is because jobs don't have to be compared with other jobs in their "role", just an approximate ballpark of "how good is this at killing people and helping allies not die".
I agree with you 100% which is the reason why I wonder if there is a way to learn from PvP if only to alleviate the button bloat in PvE. A copy/paste would be disastrous for reasons you already mentioned but I wonder if some cleaning up would help. If anything, I would like to see the 1,2,3 combos reduced into one button since nobody ever starts with 2 or 3.