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  1. #1511
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I don't think throwing more abilities at healer is really going to make us more fun to play when all prime real estate on our hotbar is taken up with heals, which have to go out in an emergency. More DPS abilities would come at the cost of reaction time. I've mained healer most expansions and don't really see any realistic or practical way to make our gameplay better than it already is. Firehose healing in WoW was cancer... people literally praised ARR for giving healers the time to throw rocks at something.
    (1)

  2. #1512
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fendred View Post
    I don't think throwing more abilities at healer is really going to make us more fun to play when all prime real estate on our hotbar is taken up with heals, which have to go out in an emergency. More DPS abilities would come at the cost of reaction time. I've mained healer most expansions and don't really see any realistic or practical way to make our gameplay better than it already is. Firehose healing in WoW was cancer... people literally praised ARR for giving healers the time to throw rocks at something.
    I won’t disagree that our kits are bloated with healing tools—but I don’t think giving us more damage abilities would affect reaction times. Especially since healing is done primarily with oGCDs that wouldn’t require you to interrupt your damage GCDs to cast, and all incoming damage will remain scripted per this game’s design.

    Incoming damage as it stands has huge gaps between raidwides in most content. That isn’t going to change, per the developers themselves. So we need something more to fill in the monotonous one-button mashing that makes up 80+% of our casts.

    I’m also a bit lost on what you mean by “emergencies”. We don’t have heals reserved for emergencies. We have a priority system of oGCDs first > GCDs when we have no oGCDs left.
    (14)
    Last edited by HyoMinPark; 04-28-2022 at 05:17 AM.

  3. #1513
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,731
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fendred View Post
    I don't think throwing more abilities at healer is really going to make us more fun to play when all prime real estate on our hotbar is taken up with heals, which have to go out in an emergency. More DPS abilities would come at the cost of reaction time. I've mained healer most expansions and don't really see any realistic or practical way to make our gameplay better than it already is. Firehose healing in WoW was cancer... people literally praised ARR for giving healers the time to throw rocks at something.
    ARR healing was praised because it had more to do during healing downtime ranging from a simple, yet meaningful DPS rotation, MP management, aggro management, and utility & crowd control. Not to mention both healers had to rely on GCD healing for all forms of content because WHM simply didn't have OGCD heals outside of Benediction, and SCH only had Lustrate, the faerie (Eos could have whispering Dawn), and Rouse to strengthen the faerie.

    Meanwhile, WHM had to manage MP, had Stone II, Stone (If heavy had any value), Aero, Aero II, Thunder, Holy, and Fluid Aura for offense. SCH had Ruin, Ruin II, Bio, Bio II, Miasma, Miasma II, Shadowflare, Energy Drain, Bane, Aero, and Thunder. People enjoyed that a lot.
    (12)

  4. #1514
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fendred View Post
    I don't think throwing more abilities at healer is really going to make us more fun to play when all prime real estate on our hotbar is taken up with heals, which have to go out in an emergency.
    This is a non issue, they could simply make skills do different things depending on who & what is targeted or give them their own "Eukrasia" or both, specifically our 3-4 healing GCDs. Maybe make cure 1 useful.

    Quote Originally Posted by Fendred View Post
    More DPS abilities would come at the cost of reaction time.
    It doesn't. If implemented properly.

    Quote Originally Posted by Fendred View Post
    I've mained healer most expansions and don't really see any realistic or practical way to make our gameplay better than it already is.
    You probably haven't reached the proficiency on healer required to understand the underlying issues or simply haven't thought about it overall.

    Quote Originally Posted by Fendred View Post
    Firehose healing in WoW was cancer... people literally praised ARR for giving healers the time to throw rocks at something.
    Yoshida wants us to "firehose heal" but he doesn't understand how to make us do it without dragging down the skill ceiling.
    (13)
    Last edited by Nethereal; 04-28-2022 at 05:57 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  5. #1515
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fendred View Post
    I've mained healer most expansions and don't really see any realistic or practical way to make our gameplay better than it already is.
    There are many different ways healer gameplay could be expanded upon to keep the low skill floor (the easiest solution is to keep the standard of having all the current spammable GCD heals, even if everything else were to change) while growing the potential for greater engagement for those who can and want to get beyond that. The important thing, is that we acknowledge there are improvements that can be made, that we understand that the role can be provided depth, and that we continue to let it be known that we're looking for more than just the baseline level of involvement with the game we're playing.
    As it stands, Healers are the Hrothgar ears of the trinity of roles in this game: they made us wait multiple expansions for a rework, and then gave us minor QOL improvements with a shiny new healer as a distraction for the rest of the playerbase to misconstrue the long-awaited updates as a good answer to what was promised. We need more than a quarter-of-an-ass worth of effort put in to these jobs, and the simplification of the game in general is really just making how slow-witted and generally obsolete our role can be more and more apparent.
    (10)

  6. #1516
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,019
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fendred View Post
    More DPS abilities would come at the cost of reaction time.
    Why? Why would it possibly? The only way for that to occur would be if you had GCD damage skills that MUST be used on CD, and even that would only ever incentivize a delay upon their refresh, not at all times.
    (4)

  7. #1517
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Another idea for increasing healer engagement is a pseudo-cleric stance.

    It's a buff for however long with a however long cool down, you press it and it turns all your GCD heals into dps buttons for the duration.

    Another idea is having cure 1 combo into cure 2 and turn other healing GCDs into damage GCDs while the combo is running.
    (4)
    Last edited by Nethereal; 04-28-2022 at 03:56 PM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  8. #1518
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    I have to agree on the wow part, dps is almost like everything in WOW, there is even healing done checker, whether your heal is good enough or are you overhealed and wasted mp for healing nothing, they didnt make hard raid because the raid was mechanically really hard, mostly because everyone's gear, borrowed power, legendary and many other system of power of the player's character is not high enough, plus some encounter need to be nerfed because it was overtuned and i believe they always make some kind of beta testing before the actual release which mean they didnt even believe on their own testing ground, meanwhile in FF14, gear and stats is secondary, doing the mechanic or dancing correctly is the key to win, since equipment is really easy to obtain and there is no borrowed power or anything like that, what i really want for healer is more relevance for some skill, like, make healer have to use dispel more often, make some enemies spawn adds need to be put to sleep by healer, more stuff to do with existing tools
    (1)

  9. #1519
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    So far through the ultimate the only required healing so far is in part 4 of the fight where you have to deal with aoe into bleed, eating orbs, into 4 sets of 2 dives into another aoe with bleed but that’s about it as far as I can tell.
    (2)

  10. #1520
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    So far through the ultimate the only required healing so far is in part 4 of the fight where you have to deal with aoe into bleed, eating orbs, into 4 sets of 2 dives into another aoe with bleed but that’s about it as far as I can tell.
    I’m on the phone right but I mean really intensive heal I should say.
    (0)

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