Quote Originally Posted by cjbeagle View Post
Again, that's very disheartening to hear. It appears that I made the grave mistake of assuming that the devs actually wanted feedback to improve the game. u_u
Despite being a very jaded healer and phys ranged player, I still want to believe that the developers genuinely want us to provide feedback. I think it just boils down to does this feedback clash directly with their vision or not. I think the delivery of some feedback could be better handled. Some posts here are very well thought-out and constructive. Others are just pure raging. And while I think everyone succumbs to forum rage at some point in their frustrations over their role being neglected (I’ve certainly had my share of snarky comments about the current state of the healers), I think that also turns off the developers to feedback to an extent. I also do not know the extent of NA/EU feedback that makes it to them compared to JP forum feedback. The general consensus is that they pay more attention to JP than NA/EU—and there is merit to that… For example, DRK’s Living Dead and Blood Weapon have been areas of contention and complaint on the NA forums for years. JP got up in arms about both recently, and now suddenly both are much better than they were with Patch 6.1.

I also think that there’s a significant lack of experience with some jobs/roles when it comes to the developers play testing. This is one of the main issues surrounding healer design: no one on their team really plays/mains a healer, so they likely won’t have a deep understanding of the role the way someone who plays it extensively does. The jobs that have decent representation on the dev team (e.g., BLM) tend to be in much better states than jobs the dev team don’t play. Yoshida is a really good BLM from everything I hear, so he has that “qualification” I’m speaking of, I would think. But he doesn’t have the qualification to speak on healers or tanks or phys ranged, for example, because he doesn’t seem to play them.