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  1. #1
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    2.0 teleporting concept

    With like 5 new anima threads popping up recently I have been thinking of how I would like SE to handle teleporting in 2.0.

    First off there will be smaller maps which will mean less tele locations, most likely 1 spot per area. Of the remaining camps I would rather earn the the right to teleport there then just walk up click it and come back anytime. Also Depending on your starting city I think there should be benefits of teleporting in your homeland.

    1. teleporting benefits relating to GC and home city

    2. quest(local to the area) to achieve foreign ather passes(I dont mean the town ather passes, more like key items to give you access to different areas)

    3. fight for control over certain aths with the other GC's

    4. garlean empire controlled aths(have to use a garean key item to trick them into thinking your one of them)

    5.beastmen controlled aths(upon teleporting there you better get ready to run)


    With the upcoming world changes It would be interesting if the worlds ather was mostly diminished and there was a power struggle to control the last remaining bits.


    To control aths there could be some sort of large scale battle or something like GC leves you do there and which ever GC has the most activity will be granted certain benefits like free teleporting.

    Its not a fully layed out concept because honestly I wouldn't want to have to focus on ever individual point with everyone. Its just something simple I thought of to show how they can include teleporting into the ongoing story and make it more fun and engaging.

    so some different ideas:
    no more anima or anima only for you GC aths
    GC controlled aths free upon purchasing a GC pass
    different GC aths cost you seals
    beastmen could cost beast currency or gil
    black market aths cost gil or items
    garean aths could just require you get a key item
    (3)
    Last edited by syntaxlies; 03-16-2012 at 12:14 AM.

  2. #2
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    I wish teleporting worked like on XI. By that I mean they forced you to first reach the aether gate yourself to synchronize with it.

    Having people warp others to mor dona just to get the key is retarded. Make players struggle a bit, gee wiz.
    (2)

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
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    Zetsumei Tsunarashi
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    Kind of like outpost warps in XI. I like it.
    (0)

  4. #4
    Player
    syntaxlies's Avatar
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    Quote Originally Posted by Majidah View Post
    I wish teleporting worked like on XI. By that I mean they forced you to first reach the aether gate yourself to synchronize with it.

    Having people warp others to mor dona just to get the key is retarded. Make players struggle a bit, gee wiz.
    I didnt say that you would be able to do that, that will be something SE has to decided on. No where do any of my points focus on teleporting others to different camps.
    (0)

  5. #5
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    I think one point most people aren't considering when it comes to anima and the teleport system is that new regions/continents will open up over time but I don't think our anima cap or regeneration rate will go up. More places to teleport, same amount of anima.
    (0)

  6. #6
    Player
    syntaxlies's Avatar
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    Quote Originally Posted by Arcell View Post
    I think one point most people aren't considering when it comes to anima and the teleport system is that new regions/continents will open up over time but I don't think our anima cap or regeneration rate will go up. More places to teleport, same amount of anima.
    the locations will go down before they go up.
    (0)

  7. #7
    Player
    Majidah's Avatar
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    Quote Originally Posted by syntaxlies View Post
    I didnt say that you would be able to do that, that will be something SE has to decided on. No where do any of my points focus on teleporting others to different camps.

    Quote Originally Posted by syntaxlies View Post
    2. quest to achieve foreign ather passes(I dont mean the town ather passes, more like key items to give you access to different areas)
    ^
    Quote Originally Posted by Majidah View Post
    I wish teleporting worked like on XI. By that I mean they forced you to first reach the aether gate yourself to synchronize with it.
    /10chars
    (0)

  8. #8
    Player
    syntaxlies's Avatar
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    Quote Originally Posted by Majidah View Post
    ^

    /10chars
    i think i see where your confused, by quest i mean the quest would be local to the area. ill fix the op.

    so you discover a new area, and instead of having access right away you find an npc who tells you hell let you use the ath if you do him a favor or something.
    (0)

  9. #9
    Player
    Zetsumei_Tsunarashi's Avatar
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    Zetsumei Tsunarashi
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    Quote Originally Posted by Arcell View Post
    I think one point most people aren't considering when it comes to anima and the teleport system is that new regions/continents will open up over time but I don't think our anima cap or regeneration rate will go up. More places to teleport, same amount of anima.
    One thing I was thinking about is maybe they could make the anima regen rate higher as part of the rested effect from inns. It makes sense to me, you're resting, so you're aetherial energy (anima) restores itself faster.
    (1)
    Last edited by Zetsumei_Tsunarashi; 03-16-2012 at 05:28 AM.

  10. #10
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    Quote Originally Posted by syntaxlies View Post
    i think i see where your confused, by quest i mean the quest would be local to the area. ill fix the op.

    so you discover a new area, and instead of having access right away you find an npc who tells you hell let you use the ath if you do him a favor or something.
    oh yeah, like aht urghan. that'd be even better. and make more sense since aethers are army controlled.
    (0)