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  1. #1
    Player
    verdres's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Annila D'eana
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Just because quick chat is a similar advantage to voice chat doesn't mean they are the same and ought to be both accepted or rejected. You may as well argue that the devs should remove "attacking [target]" macro because in theory all other players might listen and focus one player. Talking as if this issue has a binary solution is ridiculous and wastes everyone's time.
    (0)

  2. #2
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by verdres View Post
    You may as well argue that the devs should remove "attacking [target]" macro because in theory all other players might listen and focus one player.
    "Well if you let people do premades/use voice chat they can burst down a single player" They can do that now.
    "Well then they can coordinate their attacks" They can do that now.
    "If they can talk to each other they can effectively strategize" Well we can't have that in a pvp game can we lol.

    What I'm making an equivalence to is that while quick chat and target marking provides the same feedback but worse, it's still able to be capitalized on.

    I've queued up with friends in casual for fun to try and get on the same team to coordinate glams out of jokes (like we all dress as dwarves) and if we're on the same team we can still lose? Make jokes about "our skill" if you want, but voice chat isn't some instant win scenario, even if you are good at the game. Class difference, party makeup, luck, overtime, etc are all factors that can come into play.

    JUST like with quick chat, if people coordinate in voice chat they CAN stomp opponents. Just like people who actually listen to the target marking countdown macros can ALSO stomp the same opponents. I know because I've done it and it felt a lot better to coordinate than to sit there and watch people yolo into the enemy territory and wonder why they're getting destroyed. People can and should burst down specific players as the priority shifts in battle to win. That's....the point?

    I'm sorry that I'd like more than "Attacking <t>" to scream that a NIN and SAM are in the backline ganking me and no one's assisting leaving me to 1v2 them. Having obtuse communication tools isn't better for the mode and lack of premades doesn't somehow make the matches more fair. If people "care" they will use the tools provided to them to coordinate their attacks already, and if they are the meta comp they're going to roflstomp you most the time anyways unless you, too, are running the "meta comp."

    Saying we can't have voice chat/premades/etc because then people would have to actually coordinate as a team in the team based mode in order to actually play the mode isn't the gotcha some think it is. It's just an extra layer of nonsense on top of an already nonsense salad of lack of tools and balance in the mode. I'm fine with casual and stuff being its own junk but being screwed in ranked based on randoms inability to shift targets and/or focus on the task without more effective tools to guide/help them feels like crap and I'm tired of pretending like it doesn't.
    (1)

  3. #3
    Player
    verdres's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Annila D'eana
    World
    Cactuar
    Main Class
    Paladin Lv 90
    In all likelihood they made the decision to omit premade matchmaking to prevent dilution of playerbase and collect more feedback. If it makes you feel any better they will probably add a "premade teams only" bracket after some time passes, but allowing premades to fight non-premades is a problematic compromise.
    (0)