Point 5. Its rng, skill doesn't come into it if you keep getting bad comps. So its possible you could be best player in world and be stuck in bronze!
Point 5. Its rng, skill doesn't come into it if you keep getting bad comps. So its possible you could be best player in world and be stuck in bronze!
No, this is not possible over a reasonable number of games. There will be speed bumps along the way, that's inevitable in any game, but the system hands out more stars than it takes away—so you need to be considerably worse than the people around you to fail to rank up.
It depends on what you consider a reasonable amount of games. 100? 500? 2000?No, this is not possible over a reasonable number of games. There will be speed bumps along the way, that's inevitable in any game, but the system hands out more stars than it takes away—so you need to be considerably worse than the people around you to fail to rank up.
In the short to medium term, it is all in the distribution of your win-losses. Consider two people with 50% wins over the course of ten matches with the following distributions:
Player 1: w-w-w-w-w-l-l-l-l-l
Player 2: w-l-w-l-w-l-w-w-l-l
Player one advanced 3 stars. Plater two advanced 0 stars. Both won the same number of games, but due to RNG on matchmaking, one is stuck and the other is moving forward. Now consider the second example. Two players suffered a 5-loss streak, but one did that in Gold 1 (2 stars) and the other on Plat 4 (1 star):
Player 1: Gold 1 (1), Gold 1 (0), Gold 2 (3), Gold 2 (2), Gold 2 (1)
Player 2: Plat 4 (0), Plat 4 (0), Plat 4 (0), Plat 4 (0), Plat 4 (0)
Both players had a 5-loss strak, yet while one lost 5 stars worth of rank, the other lost 1 start only.
Of course, on average, like you said after a very large number of matches, things will tend to even out for two players of similar skill. But if you consider, for instance, 200 matches, there can be very large, luck-based differences.
I hit Crystal after ~150 wins while watching my friends get in after 70—including a spirit-crushing loss streak at Diamond 1—so I'm intimately familiar with this feeling, LMAO. The current system makes the problem even worse, since variance gets higher and higher over time as more players find a lucky streak past a derank border.It depends on what you consider a reasonable amount of games. 100? 500? 2000?
[...]
Of course, on average, like you said after a very large number of matches, things will tend to even out for two players of similar skill. But if you consider, for instance, 200 matches, there can be very large, luck-based differences.
Still, even in a working system, it usually takes a pretty long time to accurately assess skill with team sizes this large, and some people probably need some extra rewards to blunt that for themselves.
That is just not true the ranking system is totally flawed its luck on team comp and how good your team is. Just because you got lucky with few games to crystal doesn't mean that will apply to everyone. I hate people who think they good because got to crystal with this ranking system!No, this is not possible over a reasonable number of games. There will be speed bumps along the way, that's inevitable in any game, but the system hands out more stars than it takes away—so you need to be considerably worse than the people around you to fail to rank up.
I do not think I'm good—I'm a middling BRD at best. I miss my teammates with LB constantly, freak out and panic when trying to target people in crowded point fights, and sink like 50 silences into Resilience every game. But I'm trying to improve—if I insisted on blaming my teammates and the matchmaker for everything, not only would I be worse at that, but I wouldn't be having much fun either.That is just not true the ranking system is totally flawed its luck on team comp and how good your team is. Just because you got lucky with few games to crystal doesn't mean that will apply to everyone. I hate people who think they good because got to crystal with this ranking system!
People are climbing with 30% winrate, over a large number of games, simply by getting their wins in the right order and maximizing streak bonus. If you're patient enough to keep playing, you can be much weaker than the people around you and still climb, it'll just be agonizingly slow as you repeatedly crash into the derank barrier.
Random factors like team comp and teammate skill apply to everyone equally, with one key difference—you are always on your team. If you're observing long trends in your gameplay or rating, start there.
Is there a way to check how many matches i have done? i think i can see only the ones i wonI do not think I'm good—I'm a middling BRD at best. I miss my teammates with LB constantly, freak out and panic when trying to target people in crowded point fights, and sink like 50 silences into Resilience every game. But I'm trying to improve—if I insisted on blaming my teammates and the matchmaker for everything, not only would I be worse at that, but I wouldn't be having much fun either.
People are climbing with 30% winrate, over a large number of games, simply by getting their wins in the right order and maximizing streak bonus. If you're patient enough to keep playing, you can be much weaker than the people around you and still climb, it'll just be agonizingly slow as you repeatedly crash into the derank barrier.
Random factors like team comp and teammate skill apply to everyone equally, with one key difference—you are always on your team. If you're observing long trends in your gameplay or rating, start there.
I think some people have been using achievements to get a rough estimate, but if you've played any Feast (or the Fold, god) in the past, it'll be inaccurate. I wish they'd add full stats to your PvP Profile.
I recorded all of mine on google sheets during streams to keep track. I stopped after crystal because I assume it's more of the same. Majority of the people seem to report more loses than wins, but there's also a bias in that, so just start recording from now, see what your wr is and extrapolate from that.
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