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  1. #1
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Loonies View Post
    If you like to do wall to wall pull that's fine. But the time difference isn't that big as you think. I am running the dungeons also as an Astrologian. With single pulls i can hand out cards and do damage as well, mostly time no reposition needed. With wall to wall pull i could hand out cards bevor reaching end, but does not make much sense, buff is running out when all mob is in position. Otherwise i just heal the tank to keep him/her alive. Lots of ae from mobs to reposition all players, takes a long time.
    I'm glad I'm not the only person who realizes it's more than the number of mobs being pulled that affects time.

    If your pulling really big, it might be great for your ego but you might not be all that efficient anyway.

    - Healer that's chain healing you to keep you up can't contribute to the DPS
    - Larger groups can't be covered by all AE's and thus are going to be living longer anyway. This is made even worse when the mobs in question have large hitboxes like the last leg of The Burn or the last pulls of Mt Gulg.

    Frankly, I believe that some of these big pulls are more about ego and stroking e-peens than any contribution to actual efficiency.
    (5)

  2. #2
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Keddera_StormMoon View Post
    If your pulling really big, it might be great for your ego but you might not be all that efficient anyway.

    - Healer that's chain healing you to keep you up can't contribute to the DPS
    - Larger groups can't be covered by all AE's and thus are going to be living longer anyway. This is made even worse when the mobs in question have large hitboxes like the last leg of The Burn or the last pulls of Mt Gulg.
    These both sound like player error on the part of the tank- poor mitigation usage and poor enemy positioning respectively. It's completely possible to manage both of those pulls if the tank knows what they are doing.

    That being said, if you're going to talk about being tolerant of newer, less experienced tanks who want to go slow, what about newer, less experienced tanks who want to try to pull w2w? The only way they're going to learn is with practice. Don't they deserve just as much patience and respect from the rest of the team?
    (10)

  3. #3
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KariTheFox View Post
    These both sound like player error on the part of the tank- poor mitigation usage and poor enemy positioning respectively. It's completely possible to manage both of those pulls if the tank knows what they are doing.

    That being said, if you're going to talk about being tolerant of newer, less experienced tanks who want to go slow, what about newer, less experienced tanks who want to try to pull w2w? The only way they're going to learn is with practice. Don't they deserve just as much patience and respect from the rest of the team?
    The difference is I don't actively give a huge puller shit when they do it. I grit my teeth and back them up because that's my job. I don't tell them to slow down. This is the only place you're going to see me point out that I think some of these huge pulls are counterproductive when done with randoms.

    Unlike a newbie who has mobs pulled for them before their ready.

    Context is everything.

    Big difference.
    (0)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Keddera_StormMoon View Post
    The difference is I don't actively give a huge puller shit when they do it. I grit my teeth and back them up because that's my job. I don't tell them to slow down. This is the only place you're going to see me point out that I think some of these huge pulls are counterproductive when done with randoms.

    Unlike a newbie who has mobs pulled for them before their ready.

    Context is everything.

    Big difference.
    There is no difference in how to handle 3 mobs or 30 mobs as tank, you still just aoe and mitigate.
    (7)

  5. #5
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Saraide View Post
    There is no difference in how to handle 3 mobs or 30 mobs as tank, you still just aoe and mitigate.
    For dungeon content, literally this.

    For raids, you just do your 1,2,3 outside of an opener (if you want to do an opener that is, not required if you're not into that), mitigate on busters & swap if they give you a vulnerability debuff. You of course deal with your individual mechanics as they come up, but this is the extent of tanking.
    (0)

  6. #6
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Keddera_StormMoon View Post
    The difference is I don't actively give a huge puller shit when they do it. I grit my teeth and back them up because that's my job. I don't tell them to slow down. This is the only place you're going to see me point out that I think some of these huge pulls are counterproductive when done with randoms.

    Unlike a newbie who has mobs pulled for them before their ready.

    Context is everything.

    Big difference.
    One enemy or ten thousand enemies: what you do is still rotating mitigation and AoEing.

    "Before they are ready" is meaningless, as you have to... Actually do big pulls to be "ready" for them. This is how we end up with single pullers and Cure spammer in expert dungeons.
    (1)

  7. #7
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Keddera_StormMoon View Post
    I'm glad I'm not the only person who realizes it's more than the number of mobs being pulled that affects time.

    If your pulling really big, it might be great for your ego but you might not be all that efficient anyway.

    - Healer that's chain healing you to keep you up can't contribute to the DPS
    - Larger groups can't be covered by all AE's and thus are going to be living longer anyway. This is made even worse when the mobs in question have large hitboxes like the last leg of The Burn or the last pulls of Mt Gulg.

    Frankly, I believe that some of these big pulls are more about ego and stroking e-peens than any contribution to actual efficiency.
    Wait healers cant deal damage on big pulls? That's news to me, here i was using my damage skills like hall of the novice told me when actually you're supposed to be even harder on your resources by not dealing damage and making the pull take even longer...
    (14)

  8. #8
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    It's okay to say that big pulls are too hard, stressful or that you just can't be bothered with the effort required [in a multiplayer game]. No need to come up with excuses and "problems" that are easily resolved by playing properly.
    (7)

  9. #9
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rewd View Post
    It's okay to say that big pulls are too hard, stressful or that you just can't be bothered with the effort required [in a multiplayer game]. No need to come up with excuses and "problems" that are easily resolved by playing properly.
    Ah but you see, that would undermine their self-image that they're better than everyone else.
    (9)