Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by cjbeagle View Post
    This is what scares me - the thing I like(d) about samurai was how busy it was and the fact that the gameplay was resource-based instead of cooldown-based. Losing Seigan diminished that appeal, and losing Kaiten basically destroys it. Monotonous, mindless Shinten spam doesn't cut it.

    If their goal is specifically to remove what I like, that's beyond concerning.
    The busy work of it all was my favorite aspect of SAM and DRK back in stormblood. But it was a busy that was relatively intuitive. Old SMN seemed busy in a way that just confused me. So as far as changes go, I'm mixed. I hope they revert SAM for the time being and explain what they want to do with the job so they can get proper feedback from the players going forward, on all jobs.
    (7)

  2. #12
    Player
    KYuuma's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    20
    Character
    Ninthe Villieth
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by xAFROx View Post
    The busy work of it all was my favorite aspect of SAM and DRK back in stormblood. But it was a busy that was relatively intuitive. Old SMN seemed busy in a way that just confused me. So as far as changes go, I'm mixed. I hope they revert SAM for the time being and explain what they want to do with the job so they can get proper feedback from the players going forward, on all jobs.
    They can remove Kaiten in 7.0 with the new stuffs in return and I'll probably only be mildly annoyed. The fact is, now we're looking at possibly 4 whole patches with a broken job on a vain hope that someday somewhere they will introduce new things that will make the 6.1 changes sensible. They need to stop this piecemeal approach to job changes. It's hurting the game more than it does anything else really.
    (6)

  3. #13
    Player

    Join Date
    Dec 2015
    Posts
    38
    Quote Originally Posted by KYuuma View Post
    They can remove Kaiten in 7.0 with the new stuffs in return and I'll probably only be mildly annoyed. The fact is, now we're looking at possibly 4 whole patches with a broken job on a vain hope that someday somewhere they will introduce new things that will make the 6.1 changes sensible. They need to stop this piecemeal approach to job changes. It's hurting the game more than it does anything else really.
    The fact they they havent even acknowledged the issue is what tells me they dont intend to fix it anytime soon. First time Ive ever thought about unsubbing
    (2)

  4. #14
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    They never acknowledge feedback outside of Live Letters. They're absolutely not going to say anything about it until the next one.
    (1)

  5. #15
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by beatts View Post
    How does the change benefit them in any way though? If they have "internal issues," what would those be and how do the changes help? Their stated aim was to make the rotation less "busy" with how many actions are required, because they believe that less busy = more fun for a majority of players.

    It's in SE's best interest to keep classes fun for players so they will keep up their subs because they're having fun playing the game. With the recent changes, I find SAM a lot less fun and am now trying out new jobs in hopes I find one I enjoy as much. If I don't, then who knows, I may not be compelled to play anymore. This is exactly the kind of situation they should be have every reason to avoid. Make no mistake, they made this change because they think more people will like it than not, and it will have a net result of more + longer term subscriptions to the game. We have to show them they're wrong. And if they don't listen now, they'll figure it out eventually when they lose those players.
    I wasn't meaning to state that it did actually benefit them. Simply that that was their pursuit.
    I agree with you entirely.

    The reasons I have seen given so far (straight from SE or rumor) have been:
    - To decrease button bloat
    --: Most obscure, illogical, and inefficient way to approach stated issue. As many players have posted, there are numerous ideas that would have decreased button bloat without removing a ability, let alone a key ability that was core to the class. (And I'd argue button bloat wasn't an issue for SAM. I play on controller and have never had an issue, and compared to other classes I play, it wasn't like SAM had a crazy amount of buttons.)

    - To decrease action bloat
    --: Entirely incomprehensible change if that was actually the excuse. We have the same amount of actions... We have just exchanged kaiten with shinten, spam a single move far more, removed the purpose of the kenki gauge, all combined with being stuck with a far more jarring animation with shinten then kaiten which was a very smooth animation that naturally led into our finishers, not to mention a complete loss of building up to and powering up our finisher for big hits. If this truly was their excuse, it entirely missed the issue they claimed, all while making virtually every aspect of the class worse.
    (1)

  6. #16
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    - To homogenize the damage of SAM, so the class wasn't dependent on highly variable finish move Crits, which was inconsistent
    --: Most legitimate excuse so far, but I struggle to believe that the best choice was to gut the class of its soul, rather then work around the identity of the class and simply focus on resolving the inconsistency. I'll fully admit to not having a great solution for this specific claim of the class but maybe the auto crits are kind of in the right direction? I would have much rather them lower the potency of kaiten and simply made that button guarantee the auto-crit instead of what we have. I'm sure there are more creative solutions out there and I am not sure the right path to take with this one... However, the two things that killed the job for me and were directly representative of why I played SAM:
    1. The feeling of building up to satisfying finishers while weaving in GDCs that flowed smoothly from one move to another (with the exception of shinten) and 2. those very finishers that popped off big numbers. (I fully understand that the variance in finisher damage was part of the excitement and specified problem. But there is a reason why people pick classes like SAM and BLM. Many people find the high risk, high reward glass cannon play style a lot of fun. It wouldn't be such a big issue if SE didn't give us the play style for years only to rip it from us now. I'd argue that it very unwise and entirely uncaring of the player base to remove a specific game style after it had already been established(not only in FFXIV itself, but as a common play style across many games). If this was actually the problem they presented, it is in direct conflict with the game design of the class in the first place. This is what I meant by them designing themselves into a corner and then making a class destroying change at the cost of the player base. Rather then a fix a problem with a solution that was in the theme of SAM, they effectively changed the theme of SAM.

    - Kaiten was a move SE was having a more and more difficult time designing around.
    --: For this, unfortunately we dont have enough details of 'why' this was the case to really come up with a alternate solution. Its still fairly hard to believe as the options they could have pursued are endless. Kaiten already was restricted to what moves it effected. And if the problem was the pure 50% potency increase, that could have changed. The main thing about Kaiten that was important was the fact it was a augmentation to our normal finishers, helped the feeling of building up to a powerful attack. Thats all SE needed to retain. They just needed to keep the feeling of build up to a satisfying finisher for doing your rotation right, the augment button of kaiten as its a physical adjustment requiring actual thought (read engages the player) and the powerful end attack which was the entire enjoyment of the SAM class in the first place.
    (2)

  7. #17
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I dont know if there have been other excuses given (sourced from gossip or SE themselves) but the above is all I have heard and not a single one of them was legitimate cause for what SE did to the SAM class. The solution they pushed live almost directly conflicts with the issue they themselves presented, or the class theme itself.

    This is the only reason I was suggesting SE was doing it for themselves. They have given the impression that they are not happy with the original design of the game (from a foundational standpoint) and are literally re-writing the game (and i mean this in reference to many of the class changes besides SAM as well) to be a simpler, more homogenized, easier to design game in the future. This is self serving for SE in the since that, regardless of the player-base's opinion, they are changing the game to be easier to manage in the future (removing complications as the ones brought forth above. Rather then solve the issues, they are simply removing the issues from the game). And in reflection, entirely at cost to the player base, as they are changing the game from what we know, to something else entirely.

    I don't know. I share yours' as well as 99% of this forums disappointment in what SE is trying to ram through, despite the protest.
    (2)

  8. #18
    Player
    jetteaime's Avatar
    Join Date
    Jul 2019
    Posts
    9
    Character
    Melaan Steris
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Bump. Please revert Samurai
    (1)

  9. #19
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FrogBiscuit View Post
    I dont know if there have been other excuses given (sourced from gossip or SE themselves) but the above is all I have heard and not a single one of them was legitimate cause for what SE did to the SAM class. The solution they pushed live almost directly conflicts with the issue they themselves presented, or the class theme itself.

    This is the only reason I was suggesting SE was doing it for themselves. They have given the impression that they are not happy with the original design of the game (from a foundational standpoint) and are literally re-writing the game (and i mean this in reference to many of the class changes besides SAM as well) to be a simpler, more homogenized, easier to design game in the future. This is self serving for SE in the since that, regardless of the player-base's opinion, they are changing the game to be easier to manage in the future (removing complications as the ones brought forth above. Rather then solve the issues, they are simply removing the issues from the game). And in reflection, entirely at cost to the player base, as they are changing the game from what we know, to something else entirely.

    I don't know. I share yours' as well as 99% of this forums disappointment in what SE is trying to ram through, despite the protest.
    That seems to be all the stated reasons that I heard so far as well. Not happy with any of these reasons. An actual explanation of their intentions is about the only thing that could really answer why they've gutted the job and left it to dry so early into the new xpac.
    (1)

Page 2 of 2 FirstFirst 1 2