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  1. #1
    Player
    Cpt_Jack_Irons's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    40
    Character
    Amelia Barret
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    After playing a decent amount of PvP as GNB i have to say that Draw and Junction feels clunky as hell to use

    Second Combo feels kinda useless due to lackluster damage

    Having no ranged attack is annoying as everyone will just eventually just run away from you with no means to stop them
    (0)

  2. #2
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    GNB is still the worst tank, perhaps even the worst job.
    I agree. They're garbage at everything. Despite feeling like the most busy/annoying class to balance things for, with rough divide having no mercy, the cd on Junction/junction cast being offput and weird, and the gnashing fang combo just shoved in there while no mercy doesn't even last for its entirety it's just a class that is needlessly convuluted to pull off a fraction of what every other class in the game can do way better. It's bonkers how bad it is.

    Quote Originally Posted by Cpt_Jack_Irons View Post
    After playing a decent amount of PvP as GNB i have to say that Draw and Junction feels clunky as hell to use
    Draw and Junction is terrible because not only is its timing just nonsense (the cast can be on a longer cooldown I GUESS, but the swap needs to be instant like current pvp kardia is) but it isn't potent enough to make a difference, especially with it being potency locked. Bloodwhetting is not only on a small 20s cooldown, but it converts the damage dealt into hp on top of a 20% hp shield, AND a buff to your dps abilities. If Junction for example granted you No Mercy for 10s or the junction healer potency was more than a pittance, it might change the battle. But because it's linked to an entire ridiculous combo, in a game with stunlocking and server ping you end up more often than not just NOT getting the intended buffs/heals/shields and just getting melted anyways.

    Nebula lasts 1 single second longer than SAM's Chiten and yet only denies 25% instead of 50% of damage, and doesn't feed into its LB like SAMs does or provide the same damage buffs

    Doubledown is useless. It does a flat 10k aoe damage. This seems like it COULD be good until you realize that classes like WHM have an instant 12k 15s cooldown button from range at any time to a target, ignoring their LB, Sage has Pnuema which does 12k in a straight line from range, RDM has a simul bind/silence move that does 8k in a line in front of them, etc. This means that not only is Doubledown basically worthless unless you're on top of the enemies but because you have no mitigation to speak of is barely worth using outside of niche scenarios where your team has somehow managed to weaken all the party simultaneously.

    Draw + Powder barrel is one of the most hilariously janky mechanics I've seen in the game to be honest as it basically means you have to junction and hten almost immediately use it and because hypervelocity is one of your junction affected skills means either you lose a heal or potency or shield unless you use it RIGHT when you cast which isn't always viable, and the cooldown being jank means burst strike outside of melee is kinda useless.

    It does everything worse than every other class in the game in pvp and it does it while also having one of the most hilariously ignore-able LBs in the mode. It's crazy.
    (3)

  3. #3
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    I feel like since they were going for the "jack of all trades" approach they felt that the stances should be relatively weaker due to the fact you can swap somewhat frequently. The reality is that you just have three mediocre stances and a job with no real place, and the ability to change stances isn't a real gain. For starters, you are encouraged to hit DnJ on cooldown for the Powder Barrel for more DPS/Utility, so the freeform stance swapping means nothing. If anything, they should remove the Powder Barrel effect so you can really have it on standby for an emergency swap if needed. Not to say the stances are necessarily a bad thing, they have their place, it just needs to be buffed and tweaked. There were a few times in my over 500 matches where I would say be in DPS stance(the only really viable one at the moment), and would intentionally swap to Tank stance when I needed to stall or hold the point. So the playstyle can be there, it just needs to have more of an impact and perform less janky.
    (2)

  4. #4
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    So the playstyle can be there, it just needs to have more of an impact and perform less janky.
    Personally I've not been in one match where a GNB is a problem nor have I been helpful in many matches as GNB unless I played like....not a tank. If I played more opportunistically like a regular dps I could get some damage in there but by virtue of just having a tank symbol you're a target, and because you're a target you're normally dead before you can do anything meaningful in my experience. I usually go for GNB first if I see them because it's an easy target to delete because they have nothing really to counter with. Unless they have an entire team backing them they're pretty much a non-entity in pvp to me (which sucks as someone who would love to play GNB in pvp)
    (1)

  5. #5
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Yeah, the best thing you can do as GNB is just go DPS stance and play "guerilla style warfare" with Rough Divide > Double Down > Blasting Zone, then running away if that doesn't kill and waiting to go again. No sustain in DPS stance means you can't stay in the fight long. Tank stance is "ok", but not as sustainable as WAR or even PLD. Healer stance is unironically not that bad on Lava map if you have a majority melee group, as the small corridors force your team to group up, so the AoE heal you belt out hits more of your team, but your sustain and damage are worse than Tank stance. You know it's bad when I pray for the wind map so I can get the black chocobo feather buff so people don't simply run out of my LB.
    (1)

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