um, 500 is 7% so i dont see where you got 650 from
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We are the 99%!
I love it the way it is now. I can actually do HQ on purose with +1 materials. Just did so with some crappy Bone Ring and the sadisfacrtion is much greater then it was before. Before it was Luck now i feel that if i put more efford in it ill actually are more likely to suceed HQ.
Also if i attempt some reciept my level i can now calmly concentrate on not failing it instead of hopeing to get Quality up. Now i KNOW "girl you just learned how to make that shit dun bother trying to make it look extra cool just try to not mess it up!"
I actually had fun crafting today unlike before where it was just frustrating.

HQing with all HQ mats is too easy. Even on level 50+ syntheses you can get up to 100% with luck, with 80% if you have a bad streak. That's just broken.
The Hammer is a solution to everything.



I am happy with the way it is, if you want a good chance of HQ-ing use all HQ materials, that's the whole point of this new system.


I hate this new crafting system, I hate it i tell you.
97% progress, 260 quality. 6 or 7 durability left. i know i probably shouldnt hit careful but i just can't help myself.....
you botch the synthesis.
LOL! I love it really. it's nice to pull in ~2.5k a synth. but yeah be nice if you had at least some chance of hq even at low quality. but all in all i love the system now



It's not broken, it's the way it is supposed to be.
Getting HQ with normal materials = very difficult;
Getting HQ with HQ materials = very easy;
Getting HQ with mixed materials = easy to difficult;
That way, it is more predictable and helps people looking to HQ their synthesis.
HQ materials are rarer too, there won't be an overflow of HQ items on the market because of it.
I'm happy with the way it is, I'm glad they made the change.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)


I hate this new crafting system, I hate it i tell you.
97% progress, 260 quality. 6 or 7 durability left. i know i probably shouldnt hit careful but i just can't help myself.....
you botch the synthesis.
LOL! I love it really. it's nice to pull in ~2.5k a synth. but yeah be nice if you had at least some chance of hq even at low quality. but all in all i love the system now
lol ya thats what the new process makes you do, you take so many more risks, it hurts as well because you lose like 2k xp each time you do it XD

I'd much rather have a skill based system instead of this no skill nonsense. 50% maximum chance of hq is more than enough. 100 is just wrong, especially since it takes almost no skill to get there. In a few weeks the wards will be overflowing with HQ items and make the whole concept worthless.It's not broken, it's the way it is supposed to be.
Getting HQ with normal materials = very difficult;
Getting HQ with HQ materials = very easy;
Getting HQ with mixed materials = easy to difficult;
That way, it is more predictable and helps people looking to HQ their synthesis.
HQ materials are rarer too, there won't be an overflow of HQ items on the market because of it.
I'm happy with the way it is, I'm glad they made the change.
Last edited by MakiMakaa; 03-16-2012 at 05:09 PM.
The Hammer is a solution to everything.
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