Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 83
  1. #71
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    It honestly feels like WAR was designed for a different PVP mode than the other tanks.

    Why does it have THREE ranged options? Did it really need two gap closers and a pull in?
    (4)

  2. #72
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KageTokage View Post
    I feel like this is kind of a design issue with a number of the "non-meta "jobs in general.

    They have means of support that are more heavily reliant on their teammates taking advantage of it or just playing well in general. IE, SGE's LB is only powerful if people actively huddle into it to force their opponents to eat the DoT.

    WAR and WHM can contribute a lot in a void just by timing their abilities properly to secure kills or keep their team alive.
    My main issue with WHM is its LB and just how ridiculous fast it can build it. Cure 2 bug aside, the LB does a lot of damage and stuns on top of increasing damage taken by the enemy and adding a heal over time to the team. I have no problem with it doing damage and giving a heal over time to the team, but its other features need to be removed. There's no reason for it to have a stun and increases opponents damage taken when its already like a 16k potency massive beam.

    Quote Originally Posted by Oizen View Post
    It honestly feels like WAR was designed for a different PVP mode than the other tanks.

    Why does it have THREE ranged options? Did it really need two gap closers and a pull in?
    No it doesn't, but here we are I guess.
    (1)

  3. #73
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I was stuck in gold for like 4 days then switched to war and am close to crystal now
    (1)

  4. #74
    Player
    Jason_Ashford's Avatar
    Join Date
    Jun 2021
    Posts
    297
    Character
    Samuel Ashford
    World
    Malboro
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ransu View Post
    The fix is to remove the aoe and gap closer and just make it a single target stun.
    that doesn't fix the issue with cc being too heavy in PvP. i don't want to nerf cc since it's incredibly important, but being completely unable to fight back is really bad
    (0)

  5. #75
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jason_Ashford View Post
    that doesn't fix the issue with cc being too heavy in PvP. i don't want to nerf cc since it's incredibly important, but being completely unable to fight back is really bad
    CC is perfectly fine. Purify needs some changes, but removing the aoe stun and gap closer solves a lot of problems primal rend creates. They wouldn't be able to just go flying in like a missile and stunning several players. They have to actually think more about when to use primal rend.
    (2)

  6. #76
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    CC is perfectly fine. Purify needs some changes, but removing the aoe stun and gap closer solves a lot of problems primal rend creates. They wouldn't be able to just go flying in like a missile and stunning several players. They have to actually think more about when to use primal rend.
    I'd agree if there was even a semblance of thought behind how CC was given out and to what classes, but there was not.
    (0)

  7. #77
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Oizen View Post
    It honestly feels like WAR was designed for a different PVP mode than the other tanks.

    Why does it have THREE ranged options? Did it really need two gap closers and a pull in?
    Samurai have 3 gap closers and an instant kill LB that literally does 100% of your HP bar.

    And it also ignores Guard.
    (3)
    Last edited by Deceptus; 04-30-2022 at 11:36 PM.

  8. #78
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    Samurai have 3 gap closers and an instant kill LB that literally does 100% of your HP bar.

    And it goes ignores Guard.
    I have no idea why Dragoon, who's supposed to be a jumping gazelle, has only one gap closer. All melee DPS have more and so does Warrior. And they all have at least one form of crowd control each, while Dragoon has nothing. It's just weird.
    (1)

  9. #79
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Atreides View Post
    Actually it's more like pray your team makes the best of your kit because if you have a team looking for sightseeings on the battlefield or seem to wait for a hunt train while you're solo'ing the enemy team for a minute straight on the aetherite chances are you lose.
    This. I have now had many matches where I played WAR, my party stuck with me, and we just melted things in front of us.

    I have also had more matches where I played WAR, half my team decided to go sightseeing in Narnia while chasing one bard, and I was left alone on the crystal to fight a futile battle of "Well, I can be really annoying to the enemy team for a surprisingly long time and force the crystal to a standstill, but eventually I run out of things to use to keep myself alive."

    Dueling a WAR one-on-one can go badly. Dueling a WAR who has others at their side who will utilize their kit with the opening the WAR makes for them is likely to be a losing prospect. Dueling a WAR left alone four-on-one is all but a foregone conclusion... and it isn't in favor of the WAR. (The only way I've recovered in a scenario like that is a very carefully timed LB to negate Guard just before the turbulence, smack Guard myself to not get bounced, and wait for them to land. With diminished health, stun them all and try to finish them off. Sometimes it works. "Sometimes" is not, however, "always". Especially since that tactic really only works particularly effectively on the one map.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #80
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    So, while we're all here, let's think up itemized wishlist buffs/nerfs for individual jobs and system mechanics while we're here. I see a lot of complaints about what's here, but not too much overall feedback about what could be.

    I'd either Switch WAR's Primal Rend to an AoE Slow rather than stun, or up the recast timer.

    I'd flat out remove one of the CC Tools from WHM, be it the polymorth or the Stun on their LB. (Comparing it to other healer LBs it's far and above their peers.)

    GBN I'd put roots and stuns in their kits. I'd actually say give their Double Down some AoE CC (Silence?). Rough Divide could be a single target stun.

    For Reaper, I'd give Death Warrant an additional Slow effect and tune up the non-Enshrouded damage about 10-15% across the board.

    For SCH's. I'd limit the number of targets deployment tactics can spread up to (4) and give mummification a slow effect.

    While I'd love for two charges on Jump, I appreciate the damage it does. I recognize that any additional charges on jump would have to take away from Jump's damage.

    I'd hold off on changes to Red Mage till the rebalancing on other jobs is done. I'd almost consider it the standard to base jobs off of.

    For BLM, I'd give it a rare ability to stack both Status effects while in Limit Break.


    Also increase the effectiveness of Purify's status resistance, be it length or preventing certain other status effects from taking place. It should clear Polymorph.

    That's about what I got for now. As I keep playing both modes more ideas will come to me, likely.
    (3)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast