Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 98 of 98
  1. #91
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Phobos View Post
    TLDR; While I agree some FFXI concepts should be used (such as dynamis), any carryover between the two games should be minimal, and more in the foundation of the event rather than a carbon copy of how it worked (if FFXIV dynamis involved statues and knowing correct pulls, it would be quite lame.) The concept of the event's could be carried over from FFXI, but the event itself must retain a feeling of individuality and uniqueness.
    Holy s$#!, dude....How many of these posts do "we" have to respond to until you ignorant bas#!rds understand this one SIMPLE FACT:

    NO ONE, I repeat, ***************NO ONE************* wants XIV to be a CLONE of FFXI, not even the DIE HARD fans...OK?

    For the record, we all want EXACTLY what you say "would be just fine." Hell, to be quite honest, even the die hard fans couldn't f@#%ing stand FFXI half the time. I consider myself a pretty intense fan of XI, if not one of the "most intense" fans in existence lol -And I assure you, as is the case w/ other XI fans, I would probably not play XIV if it turned out to be an exact replica of XI:

    ~A very unbalanced, inattentive take on the sub job system (exploited to a point that it managed to completely phase out some of the jobs)

    ~Drop rates, so low, that even the masochists found it to be intolerable

    ~Poorly designed ab/battle mechanics, which rendered many jobs completely useless against certain foes (resulting in further contributions to the phase out of many jobs)

    ~Poorly designed take on party line-up options (at this point, leaving only a select handful of jobs left to choose from, if an individual had any hopes of exping)

    ~NMs with pop **windows** ranging all the way up to 12 hours or so [Argus] (meaning, even if you HAD the ToD on the mob, you may still end up waiting 12 hours for it to pop...which I did on more than one occasion)


    ~ETC.



    Just b/c you don't want FFXI "tainting" XIV doesn't mean you attack the mere mention of it so fiercely. Please, for the sake of this game's success, try to be more positive about "porting stuff over from XI." "That would be lame...," "ew...carbon copy," and "omg...plz no," is not helping. Instead, try to stick with "that is fine, but this would be better." There's no need to hate on it.
    (1)
    Last edited by Khal_Drogo; 03-15-2012 at 11:58 AM.

  2. #92
    Player
    TheBlazed's Avatar
    Join Date
    Oct 2011
    Posts
    58
    Character
    King Blazed
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Phobos View Post

    TLDR; While I agree some FFXI concepts should be used (such as dynamis), any carryover between the two games should be minimal, and more in the foundation of the event rather than a carbon copy of how it worked (if FFXIV dynamis involved statues and knowing correct pulls, it would be quite lame.) The concept of the event's could be carried over from FFXI, but the event itself must retain a feeling of individuality and uniqueness.

    That is Exactly what im saying... Taking the Concept but make it have a sense of uniqueness/cleverness and most of all appropriate difficulty so everyone and their mother can't do it.

    I want some type of plan to tackle these events not. Gather up a pug and just win
    (1)

  3. #93
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by TheBlazed View Post
    That is Exactly what im saying... Taking the Concept but make it have a sense of uniqueness/cleverness and most of all appropriate difficulty so everyone and their mother can't do it.

    I want some type of plan to tackle these events not. Gather up a pug and just win
    Amen Blaze....

    Is that enough for you XI haters? The damn OP stepped in and said it too. We all want the same things. For the last time:


    WE ALL GET IT... SE knows what ppl didn't like about XI. The fans have been bi!$hing about it since the release in 2001ish....and no matter how much everyone BEGS for more and more XI-like content, SE will never "fail the XIV fans," and "produce an XI clone w/ shiny graphics as someone else put it."

    You ppl may **think** that all this talk of XI, and support that it gets, will lead to a clone, but I assure you that IS NOT the case. I think SE has made it VERY clear that they do not want to clone XI.

    HOWEVER, if ppl continue to react so harshly to posts about XI, then SE won't even consider porting stuff over from XI (not even the good stuff). Yall's spiteful take on the subject reminds me of the Dark Ages and book burnings.






    Long story short, haters, you're "preaching to the choir." Even the most hardcore XI fans ********DO NOT********* want a repeat of these NUMEROUS flaws (Salvage drop rates, HQ synthing percentage rates, Dynamis run *restrictions*, the aforementioned issues in my prior post, and so on) -just to name a few


    So, find a way to communicate your feelings w/o putting down the idea of "porting stuff from XI" over to XIV. From where we "XI fans" are sitting, it seems as if you all have no desire, whatsoever, to see ANYTHING substantial from XI being introduced in XIV. And, with that kind of mentality, this game is doomed to fail, yes FAIL....MISERABLY.


    XI has an incredibly stable foundation. Just acknowledge it, and move the hell on. If you can't say something nice [about XI], don't say a f@#$!ing word at all lol
    (0)
    Last edited by Khal_Drogo; 03-15-2012 at 12:21 PM.

  4. #94
    Player
    TheBlazed's Avatar
    Join Date
    Oct 2011
    Posts
    58
    Character
    King Blazed
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    - Added another suggestion for dynamis like area


    -Dynamis
    This fits into the world of FFXIV original image and would work well here.
    - Lockout period is Every 3 days
    - Maximum time is 4 hours

    Dynamis-Like idea
    Maximum - 24 people (3 Allainces)
    Located in each city near aetheryte.
    Ishgard
    ul'dah
    limsa lominsa
    Gridania
    ----------------------------------------------
    1. 10 Chest located all over each city.
    - Time limit on each Enemy group determines how many pieces drop
    - Each chest is guarded by a 1 HNM and 2 NM that are considerably difficult.
    - Each chest also contains a Key for advancing to next chest.
    15 minutes
    Anima Restoration
    4 Pieces of gear
    HP/MP restored to Full
    Defense buff for duration of instance
    Key drop.
    20 minutes
    2 Pieces of gear.
    HP/MP items
    Key Drop
    30 minutes ~~~
    1 Piece of gear
    Key Drop

    After 5th chest obtain... Mobs start coming in from behind when NM are engaged and casting randomly selected status effects. Unsleepable with Mid-sized HP
    - They come in groups of 5. Every 5 minutes after last group is killed.

    10th Chest mobs stop coming... and there is 2 HNM guarding the chest. That is locked behind Key and door. Both HNM must be engaged at same time or they rage and wipe group.

    V style setup --->



    I wish i would work for S/E there so many content idea's in my head.
    If i wanted to work as that kind of developer what job title is that anyone know?
    (2)
    Last edited by TheBlazed; 03-16-2012 at 02:02 AM.

  5. #95
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    I always thought they had a bunch of HNM/Dynamis type stuff in the works, they are just saving it for 2.0.
    Because releasing content patch by patch means players are always able to finish everything...
    But if they are holding off and dumping worlds of content on us at 2.0... then you can dump a years worth of content all at 1 time
    (0)

  6. #96
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Rydin View Post
    I always thought they had a bunch of HNM/Dynamis type stuff in the works, they are just saving it for 2.0.
    Because releasing content patch by patch means players are always able to finish everything...
    But if they are holding off and dumping worlds of content on us at 2.0... then you can dump a years worth of content all at 1 time
    The fact that, that could even be the rationale, behind their decisions to wait for adding it, makes me really worried. I know I've said it time and time again, and I'm sorry to keep repeating myself....but, XI had SO much content -from coffer key/chest hunting for maps, to sub job quests, to tons of great NMs that dropped items good enough to last to 70 almost, to HARDCORE leveling that made exping feel like a real challenge rather than just something to get out of the way, to avatar fights, and so much more.

    I started FFXI about 4 months after it was released to the U.S. and that game kept me busy for RIDICULOUSLY long amounts of time, for years. And not just busy, but entertained. If XIV can make some kind of XI/XIV hybrid, and leave out all the awful crap, this game is going to be a blast for ALL players, not just the casual ones (which is *all it seems to be targetting right now).
    (0)
    Last edited by Khal_Drogo; 03-17-2012 at 10:46 AM.

  7. #97
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    The fact that, that could even be the rationale, behind their decisions to wait for adding it, makes me really worried. I know I've said it time and time again, and I'm sorry to keep repeating myself....but, XI had SO much content -from coffer key/chest hunting for maps, to sub job quests, to tons of great NMs that dropped items good enough to last to 70 almost, to HARDCORE leveling that made exping feel like a real challenge rather than just something to get out of the way, to avatar fights, and so much more.

    I started FFXI about 4 months after it was released to the U.S. and that game kept me busy for RIDICULOUSLY long amounts of time, for years. And not just busy, but entertained. If XIV can make some kind of XI/XIV hybrid, and leave out all the awful crap, this game is going to be a blast for ALL players, not just the casual ones (which is *all it seems to be targetting right now).
    You realize the US release was the first EXPANSION?

    So yea... try not to compare a vanilla MMO with a first expansion MMO
    besides... we all agree this game needs tons and tons of content...

    And to be really REALLY honest... as long as there is a seemingly infinite amount of content and some SWEET rewards... I am happy to just see whatever type the dev team can roll out
    (0)
    Last edited by Rydin; 03-17-2012 at 11:05 AM.

  8. #98
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Rydin View Post
    You realize the US release was the first EXPANSION?

    So yea... try not to compare a vanilla MMO with a first expansion MMO
    besides... we all agree this game needs tons and tons of content...

    And to be really REALLY honest... as long as there is a seemingly infinite amount of content and some SWEET rewards... I am happy to just see whatever type the dev team can roll out
    "You do REALIZE that the game had only been out for a damn year when that expansion came out, right?"


    "So, ya.... try not to rationalize 'the irrational,' please."

    How can you justify the lack of content in a game that has been out a lot longer than XI had at that time? XIV doesn't even take 1/10 the amount of effort to "beat" as XI did when that first "expansion" came out.

    "And to be REALLY honest.... Rise of Zilart was just a 'name' put to the kind of 'patches' we've seen in XIV."

    It was just a glorified series of really GREAT patches, rolled into one huge pack (it just didn't have to waste all it's effort on adjusting the basics).
    (0)

Page 10 of 10 FirstFirst ... 8 9 10