Having an uncleansable debuff on its own isn't necessarily an issue. The only debuff in PVP that's relevant enough for this is WHM's, and WHM's poly needs a longer CD. Silence on BRD and RDM I think is fine.
What do you even mean dude.
-One shot LB's should not be a thing. Going from 100% HP to 0 with no indications at all of what happened is asinine and shouldn't be a thing.
-The respawns are horrid. Either the timer needs to be reduced by 6 seconds or they need to completely eliminate the slow load to black and rez animation.
-Getting matches with multiple tanks and healers on a single team is straight up unfun.
-One and done 2 minute matches are horrible, especially with LB's causing the match to constantly snowball.
-Overtime is a HORRID mechanic. Either the crystal reaches the end or the match keeps going.
-The crystal moves too fast. Either the crystal needs to move slower or they need to give us a proper ranking system with best out of 3 rounds.
'It's too fast'
'It's too slow'
'it's too slow'
'it's too fast'
'it's too slow'
Do you want the matches to be 10 minutes or not? If all the damaging limits go away you're never going to clear the damn point. If people can respawn after only five seconds you're never going to clear the damn point. If the crystal moves too slow nobody can score a point, the games will always go into overtime, YOU GOTTA DEAL WITH THE PREVIOUS TWO ISSUES EVEN MORE. If damaging LBs don't exist to break attrition the only thing that's going to exist at most ranks are tank stacks filled with healers to out-bore-to-death the other team.