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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    "Please fix me having to move for one skill in my dungeon pulls"
    How the...?

    You move twice as often with Fuga as with Fuko. You just move after cast-less weaponskills (Mangetsu and Oka) instead of after Tenka. Fuga had more movement, more interaction, but less clunk.


    And while dragoon's kit is mostly linear, stardiver and dragonfire dive are linear and take the monk to the enemy targeted
    I take it this is supposed to read [1] radial and [2] Dragoon?
    (1)

  2. #22
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by StarryEspresso View Post
    To finalise, many players may enjoy the changes Fuko brings to the AOE rotation, and some of course feel strongly opposed. / I for one definitely disagree with this change, and do hope that the developers realise this and consider making some sort of alterations (although that is definitely a longshot).

    Thank you for reading. This was written during the early days of Endwalker in patch 6.01.
    This was a very very interesting post, and well presented. I am pleasantly surprised to find this post.

    While it might look questionable now, I would have been totally fine if Fuga was updated with Fuko kenki generation and potency if I were able to cast it without targeting anything over the current Circular Fuko. Then again I never had issue with the original Fuga. Maybe targeting things is easier with Keyboard Mouse or just it differs from player to player I have no idea, I never had any trouble with the original Fuga I genuinely loved that skill.

    However... now in 6.1 we have Tenka Goken changed from Cone to Circular... similar to Fuga to Fuko and with Tenka Goken yeah now I am really just not liking Samurai AoE at all. And it is technically for the same reasons that you posted, just on a different skill and everything except Ogi Namikiri is turned Circular... I just don't like it, kicking the fun out of the interactions where it goes from almost dynamic positioning to get the most out of your skills turned into bland stale stand still. If I wanted to stand still and cast I'd play an actual caster...
    (2)
    Last edited by CelestiCer; 04-23-2022 at 06:25 AM.

  3. #23
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Slight correction: Conals reach 60% further than circles, not 37.5%. 8 yalms / 5 yalms = 160%.

    Excellent post, though, and really good point about repositioning after a casted skill versus an instant skill which I never even considered. It's a shame SE took the exactly wrong lesson from it and made Tenka Goken a circle, too. And WAR's Overpower too.

    Seeing the chart of old SAM aoe movement versus 6.0 SAM movement is so depressing. It was so well designed before, with the repositions between each instant skill and none after the casted skill. This just solidifies my belief that the developers are making changes for change's sake, and not really considering what it does to the feel of the job.
    (4)

  4. #24
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by YukiB View Post
    It's a shame SE took the exactly wrong lesson from it and made Tenka Goken a circle, too.
    I've posted this elsewhere, but it's relevant and extremely visual, so, samurai AOE rotations:

    6.0 pre-Fuko: ▲O▲O[Kaiten]▲

    6.0 post-Fuko: OOOO[Kaiten]▲

    6.1: OOOOO
    (3)

  5. #25
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by cjbeagle View Post
    I've posted this elsewhere, but it's relevant and extremely visual, so, samurai AOE rotations:

    6.0 pre-Fuko: ▲O▲O[Kaiten]▲

    6.0 post-Fuko: OOOO[Kaiten]▲

    6.1: OOOOO
    It's like SAM mains collectively moaning in agony.
    (5)

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