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  1. #21
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by cjbeagle View Post
    This is the idea I've seen suggested in multiple threads, and which I myself have offered, and I think it's fine, but I think Edweena's is even better.
    The mash-them-together solution makes that Senei/Guren cooldown use the same button regardless of ST or AOE and frees up 1 button to fight bloat.
    Edweena's solution turns Shinten and Kyoten into Senei and Guren when Ikishoten is used, keeping ST different than AOE, and freeing up 2 buttons to fight bloat.
    I imagine both would feel fine in-game, but Edweena's solution frees up an extra button.
    The reasoning behind " Guren+Senei " merging making sense to me was... it would be one cool animation haha! but also cause " Ikishoten " turning into" Ogi-Namikiri " has been suggested often saving 2 buttons it going hand in hand. There's also rarely a situation where we have to actually pick between Guren and Senei.

    The " Shinten/Kyouten " changing into " Senei/Guren " upon " Ikishoten " activation suggestion was conflicting in my head because of Ogi Namikiri also being activated upon Ikishoten. Square said " Action/Button bloat " issue, that means by doing this solution we technically remove 0 actions though 2 buttons, we get to keep all our skills intact behind a trigger/combo.

    So to be clear, I don't disagree. I just...have this pessimistic side that doesn't trust Square to not mess this up due to Kaiten removal... Kaiten removal has just destroyed my trust... it makes me literally debate with myself in my head " what is the most easy/straightforward/prechewed solutions and suggestions we can throw at them, that it is actually monkeyproof to not mess it up ". And that sounds quite overexaggerating yes, but then again... they did remove Kaiten...

    TLDR: Whatever is a reasonable compromise that will somehow please their fictional thoughts that any of our jobs have Button/Action bloat issues, and brings back Kaiten in the most easy realistic manners <- whatever " this is " keep these suggestions coming.

    And if they don't implement any of it and we get something worse? at the very least " we said so " we have at least shared endless amounts of solutions.
    (2)

  2. #22
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    I just...have this pessimistic side that doesn't trust Square to not mess this up due to Kaiten removal... Kaiten removal has just destroyed my trust...
    Some of the 6.0 changes, especially to monk, made me question their job designers, but 6.1 samurai removed all question - now it's absolute pessimism, so I know what you mean.

    Debatable changes are one thing, but 6.1 SAM was an unmitigated butchery of what used to be a fantastic kit design.
    (3)

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