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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    For AST I can see a slew of things but honestly?

    Undraw

    By and large the most useless skill in the game. I don't think you can come up with a worse one. There is 0 reason for an AST to want to Undraw a card. You can make a reason for other niche skills.

    Astrodyne

    Screw off with this crappy seals system. This is legit the only reason why this skill exists. Further, why as a party buffing class would I want to BUFF MYSELF?

    Neutral Sect

    Shouldn't have been a skill in the first place. We don't need the extra healing. The "buff" doesn't even work with our oGCDs where I'd personally like it. It gave a reason to delete Nocturnal sect ("cause you still have shields with this!"). Invalidates our lore (not that SE cares). And ultimately if you wanted this to even be a thing a BETTER idea would be to make Diurnal and Noctural a toggle and have AST be a stance dancer!

    Obligatory upgrade Benefic 1 to Benefic 2.

    Celestial Intersection should either get another effect or straight up upgrade into Exaltation (with it being a weaker version).

    Were we to get Nocturnal back, I could see keeping it. As it stands right now? I don't believe AST or WHM should have a shield (WHM could and should get protect back imo). We have SHIELD healers. And further Exaltation fits ASTs regen/time based healing theme much better.

    ...Hot take but I can see Collective Unconciousness being removed. It isn't a bad skill and it still has its uses, but the moment I hit lv70 I use it less and less. Anything I could use it for I can also use Macrocosmos or Celestial Opposition OR Earthly Star OR Neutral Sect (hey just cause I want it gone doesn't mean it will be gone and its the truth here). It doesn't NEED to go and you can make arguments for why it SHOULDN'T go but I can SEE it going with little issues.

    Going back to Shb and allowing Lord/Lady of Crowns to come from a normal card would be a welcome change. One less button for us to press, we no longer have the crappy seals system, so any card we deem "useless" or better said not helpful could turn into a heal or aoe damage.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ASkellington View Post
    ...Hot take but I can see Collective Unconciousness being removed. It isn't a bad skill and it still has its uses, but the moment I hit lv70 I use it less and less.
    Hot take indeed because it's an insanely good skill for a Pure healer, being basically 10% raid mitigation on a 1 minute cooldown that also heals. In the hands of a good player it blows Temperance out of the water. You should be using it all the time.

    Neutral too is a ridiculously good button. If you ever have to GCD heal in a raid, you let the AST do it because a Neutral Asp Helios with a prepped Horo Helios is insane potency. I see players having the SCH or SGE use a GCD shield for heavy damage and sleeping on just how good this is.

    There's a lot of hot takes in this thread really. Removing oGCD's being the big one. You can tell at a glance who the Medica II spammers are.
    I think Rein hit the nail on the head though.
    (8)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Hot take indeed because it's an insanely good skill for a Pure healer, being basically 10% raid mitigation on a 1 minute cooldown that also heals. In the hands of a good player it blows Temperance out of the water. You should be using it all the time.
    I haven't raided since last tier.

    Further I stand by my statement. It isn't a skill that needs to be pruned, but can be. There's a reason why its low on the list. Its not my first choice. It can stay or go. I'll use it when needed.

    Neutral too is a ridiculously good button. If you ever have to GCD heal in a raid, you let the AST do it because a Neutral Asp Helios with a prepped Horo Helios is insane potency. I see players having the SCH or SGE use a GCD shield for heavy damage and sleeping on just how good this is.
    You'll note here that my reasons for deleting Neutral aren't potency related.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ASkellington View Post
    We have SHIELD healers. And further Exaltation fits ASTs regen/time based healing theme much better.
    In team fortress 2 the medic applies a shield through healing called overhealing (and yes! some classes can self heal/shield). I think that becaue of this pure healers can have a shield capability just as fine as shielders. Its just the priority in the kit that is diffirent. Pure healers simply have less shields available.

    And having this mixed capability can be welcome on both of them, because bosses can sometimes do very heavy damaging attacks, shields are often good to avoid players getting at critical health. Critical health is on that always a problem since you cant always avoid getting a chained attack in such events. Its not like they will conflict anyway. If anything conflicts its simply having too much heals of 1 type (either both are pure or both are shield healers, as mix they often synergize very well)
    (1)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,136
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ASkellington View Post
    snip
    Honestly, Neutral Sect was also in my "How did this button survive this long?"-list. Turning AST into stance dancer healer would be a blast. But sadly that will make the pleb healers stick out like a sore thumb, so we can't let that happen, right? That's called solidarity :3c /s

    Fun aside, it's also because they've locked themselves into a regen/barrier healers dichtonomy, so it's really unfortunate. Diurnal and Noct sect could've also been a potential way to spice up their other actions aside from turning their GCD heals into regen/shields. Maybe make Diurnal Arrow do something different vs Nocturnal Arrow, etc. So many potentials. All gone.
    (10)