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  1. #11
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I made a thread which covers this, a little. Totally not a shameless plug. >.>
    https://forum.square-enix.com/ffxiv/...n-top-of-it...
    (1)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  2. #12
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    i could see half the OGCDs being removed easily on the two shield healers with very little impact on overall gameplay, which would open many buttons to be used for more flavorful actions or downtime activities such as resource management (more addersgall stuff? literally any skills fro the faerie guage which is limited to only a single skill at present?), buffs, debuffs, or *gasp* dps options.
    (7)

  3. #13
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Iedarus View Post
    I made a thread which covers this, a little. Totally not a shameless plug. >.>
    https://forum.square-enix.com/ffxiv/...n-top-of-it...
    how does sacred soil contribute nothing to the jobs design? its been since ARR and even without the regen 10% mitigation on a 30s cd is insanely strong.
    same with seraph. seraph might just be reskinned rouse but the point of it was to buff the fairy, which is part of the core of scholar.
    (4)

  4. #14
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by QooEr View Post
    how does sacred soil contribute nothing to the jobs design? its been since ARR and even without the regen 10% mitigation on a 30s cd is insanely strong.
    same with seraph. seraph might just be reskinned rouse but the point of it was to buff the fairy, which is part of the core of scholar.
    its worse than rouse as it locks you out of part of your kit and as far as i can tell, still was the wonky timer and occasional ghost. I've always thought its a nerfed rouse

    As for me
    Whm: change plenary to give everyone faith and bravery. Cure 1 upgrades to 2 and have it upgrade when lily is available (alternative, upgrade to cure 3 with its mp cost halved) move temperance back to level 42 where it was before the new coat of paint and get a new level 80 capstone.

    Sch: physick upgrades to adloquim, return rouse to lower levels and make seraph useful. Change dissipation so its something that works with the fairy not kills it. Delete dissolve union, combine energy drain and aetherflow. Use energy drain first then it swaps to aetherflow.
    Most importantly, bring back selene and eos and give the pets their actions back. Tbh I'm not experienced with sch past level 60 since sb because I never played it in sb onwards

    Astro: I don't forgive them for deleting noct sect, cards or time magic. To begin with restoring CO back to what it was. CI can upgrade to Exaltation. Benefic 1 upgrade to benefic 2. Combine draw/play. MA can function with one press from regular draw again. Change neutral sect because its overkill. Delete undraw like it should have been years ago.

    Return time dilation, cards, sects (because the regen/barrier healer split was a stupid false excuse to cut more from astro) but combined to 1 button to swap between them

    Sage: Krasis can go as can zoe. Just fold zoe's potency buff into Pneuma
    (1)

  5. #15
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,081
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The most requested of all: their basic heals morphing into its next, more powerful version when player have at least enough MP to cast the more powerful version. Or just a straight up upgrade via lv30 trait, or 26 for AST.

    Going specifically into each healers...

    AST
    • Undraw
      How did this button even survive this long?
    • Crown Play
      Why do we even need a different button...
    • Celestial Intersection OR Exaltation
      This is a hard pick. I like both but with the bloat it's either one or another. The missing potencies or damage reduction could be added back into Essential Dignity and/or incorporated into either of these two, whichever that survives the purge. I personally prefer to keep the delayed healing to retain every single bits of their Time Mage flavor.
    • Trashdyne
      Ah yes. Lock away that sweet MP regen behind a stupid mechanism just to keep the seals relevant. Rework it, or get out of my sight.

    SCH
    • Fey Blessing
      Why do you even exist-button. Seriously, why? If only you kept your fae gauge spending perk into EW and become more frequently useable instead of being 120s cooldown OR into this abomination you are in EW a.k.a. 2nd rate Indomitability.
    • Summon Eos/Selene
      It's one or another. If we want to pick color we could've just use a similar command to /egiglamour that SMN gets. But oh wait. I forgot our icon's color is green, so we won't ever get this.
    • Protraction
      Yes you are nice. But this feels like the "we can't let people think we ignore SCH too much so here's 1 more extra"-button. You could've been a fae related ability that we learned in the same level, but here we are!
    • Aetherflow, and its entire Aetherflow stack gauge.
      Just.delete.this.crapshit. Of course this means it requires a good rehaul for their system. I think if this were to be committed it opens more window for better, cohesive SCH's kits. I.e. Lustrate, Indomitability, & Excogitation being relieved from being aetherflow locked buttons; Energy Drain becomes the new 'aetherflow' button but can be rehashed into 20s, or 30s cooldown while having fae gauge it generates adjusted accordingly. Make the fae gauge actually worth a damn thing instead of just being a catalyst for our faerie to pi$$ from the edge of arena, goddamnit.

    SGE
    • Krasis
      Debatable. I feel like this is "all healer receive something at this level so we should let them have something too"-button. I find it has even less uses than SCH's Protraction unless I want to be coordinative way beyond how I usually want to play.
    • Dyskrasia
      This is me being biased. I hate this button. Why can't they have another sort of AoE shape? Why it has to be point-blank circle as well?

    Not sure what I want to remove from WHM since they're probably the one that suffers the least from button bloat amongst 4 healers.
    (8)
    Last edited by Rein_eon_Osborne; 04-22-2022 at 07:23 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #16
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    For AST I can see a slew of things but honestly?

    Undraw

    By and large the most useless skill in the game. I don't think you can come up with a worse one. There is 0 reason for an AST to want to Undraw a card. You can make a reason for other niche skills.

    Astrodyne

    Screw off with this crappy seals system. This is legit the only reason why this skill exists. Further, why as a party buffing class would I want to BUFF MYSELF?

    Neutral Sect

    Shouldn't have been a skill in the first place. We don't need the extra healing. The "buff" doesn't even work with our oGCDs where I'd personally like it. It gave a reason to delete Nocturnal sect ("cause you still have shields with this!"). Invalidates our lore (not that SE cares). And ultimately if you wanted this to even be a thing a BETTER idea would be to make Diurnal and Noctural a toggle and have AST be a stance dancer!

    Obligatory upgrade Benefic 1 to Benefic 2.

    Celestial Intersection should either get another effect or straight up upgrade into Exaltation (with it being a weaker version).

    Were we to get Nocturnal back, I could see keeping it. As it stands right now? I don't believe AST or WHM should have a shield (WHM could and should get protect back imo). We have SHIELD healers. And further Exaltation fits ASTs regen/time based healing theme much better.

    ...Hot take but I can see Collective Unconciousness being removed. It isn't a bad skill and it still has its uses, but the moment I hit lv70 I use it less and less. Anything I could use it for I can also use Macrocosmos or Celestial Opposition OR Earthly Star OR Neutral Sect (hey just cause I want it gone doesn't mean it will be gone and its the truth here). It doesn't NEED to go and you can make arguments for why it SHOULDN'T go but I can SEE it going with little issues.

    Going back to Shb and allowing Lord/Lady of Crowns to come from a normal card would be a welcome change. One less button for us to press, we no longer have the crappy seals system, so any card we deem "useless" or better said not helpful could turn into a heal or aoe damage.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #17
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Every 2nd ogcd heal~
    (1)

  8. #18
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ASkellington View Post
    ...Hot take but I can see Collective Unconciousness being removed. It isn't a bad skill and it still has its uses, but the moment I hit lv70 I use it less and less.
    Hot take indeed because it's an insanely good skill for a Pure healer, being basically 10% raid mitigation on a 1 minute cooldown that also heals. In the hands of a good player it blows Temperance out of the water. You should be using it all the time.

    Neutral too is a ridiculously good button. If you ever have to GCD heal in a raid, you let the AST do it because a Neutral Asp Helios with a prepped Horo Helios is insane potency. I see players having the SCH or SGE use a GCD shield for heavy damage and sleeping on just how good this is.

    There's a lot of hot takes in this thread really. Removing oGCD's being the big one. You can tell at a glance who the Medica II spammers are.
    I think Rein hit the nail on the head though.
    (8)

  9. #19
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ASkellington View Post
    We have SHIELD healers. And further Exaltation fits ASTs regen/time based healing theme much better.
    In team fortress 2 the medic applies a shield through healing called overhealing (and yes! some classes can self heal/shield). I think that becaue of this pure healers can have a shield capability just as fine as shielders. Its just the priority in the kit that is diffirent. Pure healers simply have less shields available.

    And having this mixed capability can be welcome on both of them, because bosses can sometimes do very heavy damaging attacks, shields are often good to avoid players getting at critical health. Critical health is on that always a problem since you cant always avoid getting a chained attack in such events. Its not like they will conflict anyway. If anything conflicts its simply having too much heals of 1 type (either both are pure or both are shield healers, as mix they often synergize very well)
    (1)

  10. #20
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    After the changes to the Lily System, Tetra sticks out like a sour thumb.
    Weaker potency than Solace at 3 times the "CD". I'm actively encouraged to use Lilies more now that Tetra is just that emergency heal for when I'm out of Lilies but at the same time, it just feels unnecessary as well.

    I'd also merge Aqua Veil and Divine Benison into a single skill since there's no reason to have them be separate.

    Then, ofc the obligatory Cure 1 merging with Cure 2
    (4)
    Last edited by Silver-Strider; 04-22-2022 at 09:52 PM.

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