Quote Originally Posted by Iscah View Post
5. Interaction of expression from emotes and the default expression list

Currently if you use an emote that makes the character do a particular expression (eg. "joy") that expression shows while you are editing the portrait but is overwritten by the default "straight face" or "none" when you finish editing and go back to the main portrait menu. This seems like an error.
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Was having a similar problem as discussed on the "show your plate!" thread (perhaps I should have made a separate thread.. ).. where I was using "cheer" for the open mouth but when on the main portrait menu my face went back to "none"

It actually seems to remember the expression too (or however the emote works) since when swapping portraits you can see the expression fall off the face as it morphs back to "none" when chosen.

Someone else mentioned that OTHER points in the animation saved correctly but stopping at my chosen point in particular didn't work, as they had tested with it as well.

As an experiment could you also try the emote you were having trouble with and see if other points in the animation save?