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  1. #1
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tobias_Azuryon View Post
    I feel like one simple change would fix the GNB Limitbreak while still being punishable: Make the stun at the end cast on the initial cast of the skill.

    That way you hit at least ONCE with the vuln, purify can be used to cleanse it/escape, and the GNB can proc it right after and ensure the hit goes off if need be. This means both the GNB and the opponent has equal control over how they handle/deal with it.

    With Server Ping having the second hit be the stun just doesn't work, not when certain other classes can stun every 15s without any drawbacks.
    I'm pretty sure the Idea is to stack as many Vulns on the target as possible so the big stunny hit deals a lot of damage. I just wish a simple Scatter Gun wouldn't just invalidate the hit entirely, or just, y'know, downright killing the GNB that can't even Recuperate while he's doing this.
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  2. #2
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiganCross View Post
    I'm pretty sure the Idea is to stack as many Vulns on the target as possible so the big stunny hit deals a lot of damage. I just wish a simple Scatter Gun wouldn't just invalidate the hit entirely, or just, y'know, downright killing the GNB that can't even Recuperate while he's doing this.
    Right I get it, but I'm saying an aoe stun like primal rend (since they can spam it every 15s why not put it on an LB?) then spin to apply vulns, then you can still manually trigger it whenever you want for the burst damage.

    The damage would be on the final hit still, but the stun would be on cast so that you have the chance to at least catch SOMEONE with it and it could add skill to the LB timing as you want to try and use it after seeing them break out of other stuns or when you know purify might be on CD to add pressure.

    As of right now they just kinda go "lol what are you doing" and yank you to a corner. Adding CC immunity or speed to the lb would be fine too, but I feel like the point of a stun at the end of a long windup makes no sense when if you want to coordinate with a party you could say LB ready and they see the stun and go in as the vulns are being stacked or something.

    The risk reward is more risk/less reward when your hopes of doing damage is only if you sit in place for 5 gcds hoping you'll get all the vulns to hit and hope taht they stay in range of the stun and hope you can follow up before being burst down.
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