

PotD is entirely tied to the persons skill level. Not random matchmaking. "Showered with rewards". What?How is this an example of the game not respecting your time? You get showered with rewards whether you win or lose.
The only rewards you miss out on by playing casually or staying in Bronze are framer kits.
This is like saying PotD doesn't respect your time because Necromancer is a huge time sink and not achievable by everyone.
There are issues with the new PvP system, but this absurd anti-dev hyperbole doesn't help.

Even if the only rewards you miss out on is framer kits (and that's what it's like now, I worry that they're just gonna go back to locking cool mounts and stuff behind it) They're still gone after the season ends.How is this an example of the game not respecting your time? You get showered with rewards whether you win or lose.
The only rewards you miss out on by playing casually or staying in Bronze are framer kits.
This is like saying PotD doesn't respect your time because Necromancer is a huge time sink and not achievable by everyone.
There are issues with the new PvP system, but this absurd anti-dev hyperbole doesn't help.
In contrast, yeah everyone can get Necromancer. Not everyone will, but everyone has the opportunity to work hard, get better, and eventually achieve it, even if it takes a long time. Because it's not time-gated.
That's always been my issue with the Feast, I've missed out on so many cool mounts because I can't seem to get better in time, and I just get dejected. I worry that they're going to just go back to that awful FOMO system.


It works for Dota, why will not here? Matchmaking by Crystal Credit and dynamic credit reward based on the credit difference is exactly how Dota MMR works. Just because you are not used to it doesn't mean is bad.This seems silly. Why handicap the matchmaking system for such a wide range of players? There are already plenty of complaints from people who feel like they're trapped in their low rank because of teammate variance—they're wrong, of course, and a good amount of their stress is literally mad cuz bad, but the fact remains that they're not enjoying unpredictably stacked games. Who is this supposed to benefit?
Tier progression is a way to involve no hard-core pvpers by giving a goal to reach Crystal, or at least to a higher tier than prev season.
I actually vastly prefer games that use raw MMR instead of abstracting it away—the DotA system is good. However, the DotA system would probably be a lot worse if you added 2x winstreak bonuses and derank protection until Immortal.It works for Dota, why will not here? Matchmaking by Crystal Credit and dynamic credit reward based on the credit difference is exactly how Dota MMR works. Just because you are not used to it doesn't mean is bad.
Tier progression is a way to involve no hard-core pvpers by giving a goal to reach Crystal, or at least to a higher tier than prev season.
If you want to give players rewards for playing, add more stuff to the Malmstone system, or increase maximum PvP Rank and put some more achievement rewards behind it—you can do a lot of things without kneecapping the matchmaking system.

I wouldn't disagree that many really are just "mad cuz bad" but the variance is still large enough that you can work your ass off and play like a god and still lose. If the match is a faceroll, myself playing better wouldn't have changed the outcome. Nor would me sucking have prevented us from winning. It certainly feels like actually ranking up is a stroke of luck on the rng more than anything else.This seems silly. Why handicap the matchmaking system for such a wide range of players? There are already plenty of complaints from people who feel like they're trapped in their low rank because of teammate variance—they're wrong, of course, and a good amount of their stress is literally mad cuz bad, but the fact remains that they're not enjoying unpredictably stacked games. Who is this supposed to benefit?
That said, there's certainly some frustration speaking after being between one and three matches away from ranking up to platinum for the last three days consistently D:
Yeah good luck with treasure rooms being second room on 187+ and the exit being there. Either you had good floors before which let you save time, or you're screwed/will use all your good pomanders. And then you have to hope there's nothing too nasty going forward. PotD is RNG at its peak, and it's always been how players deal with this RNG that made it compelling to those who run it. And the problem is that RNG only starts factoring in once you reach 160+, with a massive and boring grind before that.


And yet it's still dependent on player skill.Yeah good luck with treasure rooms being second room on 187+ and the exit being there. Either you had good floors before which let you save time, or you're screwed/will use all your good pomanders. And then you have to hope there's nothing too nasty going forward. PotD is RNG at its peak, and it's always been how players deal with this RNG that made it compelling to those who run it. And the problem is that RNG only starts factoring in once you reach 160+, with a massive and boring grind before that.
Player
No rating system in existence - graded, tiered, MMR, Elo, whatever - has ever not had people stressing themselves out and arguing that they are unfairly trapped below their "true" rating. If anything, this system is probably more favorable to them because all but the most quasi-AFK 'hardstuck in bronze' types stand a moderate chance of eventually landing on a lucky streak into the next rank and earning some kind of ephemeral validation.
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