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  1. #61
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MikoRemi View Post
    Typically when I’ve used Queen, it goes to whatever I’m targeting so if one target is immune over others then I just switch over, maybe I just haven’t noticed much over time though. I suppose if it remained on target though, I would just be more wary of timing it personally so I don’t waste meter on an immune enemy.
    TEA as an example:
    Pepsi man phase, you need to maintain both the Pepsi man and Pepsi hand within 5% difference.
    Since you have aoes in your kit, the AQ can sometimes target the other one. That's easy enough to create a discrepency.

    Phase 3.

    At a point you will have 3 targets, BJ, CC and Alexander. Alexander will be immune until BJ and CC are killed.
    Sometimes, for no logical explanation, the AQ will target Alexander regardless of which you target, damage or which you have the most aggro.
    Maybe because I used second wind or tactician. But in any cases, this is a DPS check phase.

    Using Extreme trial #2:
    You have an add phase. This phase is quite long, a full minute, you're obligated to summon the Queen. And it gets funky very quickly.
    Scenario 1: AQ kills an add and then target an invulnerable add. Even if you start to damage another add before the first is finished, its targeting will be random.
    Scenario 2: AQ kills an add with Pile Bunker. It shutdown before using Crown collider, it doesn't seek another target for it. That's 700 potency.
    Scenario 3: AQ chokes and straight up target an invulnerable add.
    Scenario 4: AQ chokes and takes a long time before targeting another add, wasting 1-2 arm punch.

    I cleared EX #2 7 times as a MCH and witnessed all those 4 scenarios.

    Those are relevant content as of today.
    It should not happen.
    (5)

  2. #62
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    TEA as an example:
    Pepsi man phase, you need to maintain both the Pepsi man and Pepsi hand within 5% difference.
    Since you have aoes in your kit, the AQ can sometimes target the other one. That's easy enough to create a discrepency.

    Phase 3.

    At a point you will have 3 targets, BJ, CC and Alexander. Alexander will be immune until BJ and CC are killed.
    Sometimes, for no logical explanation, the AQ will target Alexander regardless of which you target, damage or which you have the most aggro.
    Maybe because I used second wind or tactician. But in any cases, this is a DPS check phase.

    Using Extreme trial #2:
    You have an add phase. This phase is quite long, a full minute, you're obligated to summon the Queen. And it gets funky very quickly.
    Scenario 1: AQ kills an add and then target an invulnerable add. Even if you start to damage another add before the first is finished, its targeting will be random.
    Scenario 2: AQ kills an add with Pile Bunker. It shutdown before using Crown collider, it doesn't seek another target for it. That's 700 potency.
    Scenario 3: AQ chokes and straight up target an invulnerable add.
    Scenario 4: AQ chokes and takes a long time before targeting another add, wasting 1-2 arm punch.

    I cleared EX #2 7 times as a MCH and witnessed all those 4 scenarios.

    Those are relevant content as of today.
    It should not happen.
    Huh, that actually is terrible if Queen AI runs rampant like that. I don’t see why they can’t just make it so the Autoturret/Automaton only attack whatever you are currently attacking, and if you swap targets then they should change targets. That’a actually ridiculous and shouldn’t even be that difficult of a change to implement.

    Big agree, those situations should never happen.
    (1)
    *Job effectiveness will vary depending on player skill

  3. #63
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    50
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    I don't understand why they don't just make queen a skill rather than a pet, they literally deleted summoner because pets suck in ff.
    (1)

  4. #64
    Player
    Serenaya's Avatar
    Join Date
    Apr 2022
    Posts
    56
    Character
    Serenaya Carrin
    World
    Zodiark
    Main Class
    Machinist Lv 100
    It needs AI tweaks so it targets whatever we target. That's all it needs. Queen might be a glorified DoT/buff fodder but it's part of job identity. Removing it doesn't make sense, but pet AI doesn't ever get addressed either so that'd need to change for its current iteration to be more consistent. Thankfully not many multi-target scenarios exist, but when they do it's always an issue.
    (1)

  5. #65
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Serenaya View Post
    It needs AI tweaks so it targets whatever we target. That's all it needs. Queen might be a glorified DoT/buff fodder but it's part of job identity. Removing it doesn't make sense, but pet AI doesn't ever get addressed either so that'd need to change for its current iteration to be more consistent. Thankfully not many multi-target scenarios exist, but when they do it's always an issue.
    Personally I don't think queen is that essential to MCHs identity. The turret used to be a core part when it was the source of your raid utility, but nowadays its just thoughtless, and if they are going to have something thoughtless, it might as well be something like an orbital laser blast that scales off your battery.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #66
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Personally I don't think queen is that essential to MCHs identity. The turret used to be a core part when it was the source of your raid utility, but nowadays its just thoughtless, and if they are going to have something thoughtless, it might as well be something like an orbital laser blast that scales off your battery.
    The thing is the Queen currently is the upgrade of the turret which is not only nicer for movement but essentially like how Summoner for example goes from the Carbuncle to the Mini Primals to actual Primals. Seeing the upgrades are pretty good so as much as the turret is the identity for your case, it is really just an evolution when upgraded and can give more future ideas. Who knows what they could upgrade into next if allowed another level.

    However I will say that press the button and forget it is rather simple but I wouldn’t mind so much if the job had a little more complexity to it, something I’ve done work on putting out here.
    (1)
    *Job effectiveness will vary depending on player skill

  7. #67
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    pvp rotation in pve is a bad idea stop suggesting it. do not listen to this yoshi-p.
    (2)

  8. #68
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by seolhyun View Post
    pvp rotation in pve is a bad idea stop suggesting it. do not listen to this yoshi-p.
    Change can be scary given the track record currently, but proper implementation would make it much less worrisome. My document already details that, and OP’s post somewhat.

    Everyone is used to the super simple braindead rotation, and that’s what is leading MCH into stagnation on top of just underperforming. Something has to change and considering how dangerous MCH is in PVP not to mention rather fun(opinions may vary but that’s what multiple jobs are for), it is a path to consider rather than just shoot down with zero input. Doing that plan will just keep things stale.
    (3)
    *Job effectiveness will vary depending on player skill

  9. #69
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    In EX2 I always cringed when the Queen decided to dash to a crystal on the side instead of the one I was targeting.
    I wish the Queen (and Rook too) were just always hanging around like old SMN summons to be honest. They could contribute weak damage passively, and then only "pop off" when you spend battery to properly activate them. That way, it is not left to that short activation window what they ought to target.

    Or just give up and make them into spells like what SMN did...
    (0)

  10. #70
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by MikoRemi View Post
    Change can be scary given the track record currently, but proper implementation would make it much less worrisome. My document already details that, and OP’s post somewhat.

    Everyone is used to the super simple braindead rotation, and that’s what is leading MCH into stagnation on top of just underperforming. Something has to change and considering how dangerous MCH is in PVP not to mention rather fun(opinions may vary but that’s what multiple jobs are for), it is a path to consider rather than just shoot down with zero input. Doing that plan will just keep things stale.
    "123 is braindead but not 11111 slow rp walking"

    no ty i like flipping around with my gun. if you wanna fix mch representation then give it a raid buff again and utility to compete with other phys ranged and fix the problems with latency and it will be played more. only good thing in pvp is the sniper rifle. no need to suggest drastic changes to ruin it like SMN for people like it as it is. i have never posted on here but after the latest patch i feel the need to speak out.
    (2)

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