Metal Gear is pretty darn story heavy. I doubt you will encounter many who would say they played only for the story and not the action stealth elements. Unlike books a video game is interactive entertainment so requiring player input. When I stop to read a book the book does not arbitrarily force me to stop reading - go to spot - talk to five people - fight one enemy. When you start wasting player time like this you had best be delivering on the story part.
Cannot imagine MGS would be nearly as popular if prevented you from doing the sneaky beaky bits until you finished reading two hours of dialogue. Sure sure characters can talk a lot in those games but the moment to moment is thoroughly enjoyable from start to finish. It has pacing. Ten minutes of cutscene? Alright! Now go sneak around Shadow Moses for an hour and have a blast!
Now if you are like my friends and happen to be excited to see what the next fight/dungeon has to offer mechanically, try new class ability, etc that the story has been hyping only to be sidelined by hour of derping about Little Ala Mhigo you may not be happy. You miiiight feel that this plot thread could have waited or been moved, that the moment is incorrect. We go fight dragon now, yes? Please? No? No.. Back to Gridania again.. Something about Imperial spies, I suppose. Darn I was really excited to see the Ishgard plot move forward and fight the big dragon.
A story should be narratively consistent especially when you tack a game onto it. It must focus on main plot threads or risk overwhelming the player with side plot tangents that resolve so late you forgot what you were even doing. ARR and post ARR are chock fricken full of narrative dissonance and it has nothing to do with poisoning the well. Some people just do not jive with tell tell tell tell story telling and find it boring. Lying to them does not help. Deluding new players into thinking it is not a slog will not make them suddenly enjoy it. They may even resent you for lying in first place.
Had multiple near "I quit" moments during ARR and post ARR. Many thanks that the hype around Heavensward proved true because am happy I stuck with the game. Yes I did resent those who I felt tricked me into thinking it was "the best story since sliced bread" because it really was not. Now I warn others that the early game is a fricken slog. Watched many friends nearly quit because it is a slog. It had nothing to do with my saying so, they were not having fun.
Good thing there is fun game underneath! Nothing like wishing to take White Mage into Stone Vigil because it is getting close to fifty but you must now stop to listen to the Padjals blather endlessly about the elementals again.. then go collect your outdated gear because it is locking your aoe. Friends reeeeeaaaallly enjoy doing that.. not.



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