And your point to WAR and WHM is not accurate. Any decent team of players knows to destroy the war when he jumps in and to stun the healer who won't be too far away. These are easy strats friend. Sure you can't kill the healer easily but no job is op but the ceiling can be high in this kind of mode. Bait the WAR with guard CC them burst and it's over 15sec before they can do it again. If the WAR is smart they will use primal rend effectively.

If they pop everything well guess what that's not very smart. I already addressed this concern and have the experience to back it. The healer has a few choices heal themselves or be deleted, or run leaving the WAR with dps which hopefully can pull off burst damage. In no way will a team get dominated by just a WAR and WHM. Mistakes are being made and we have to be honest. Not to mention what the other 3 players on the team are doing or ...should be doing. This is not a vacuum and the points being made are reflection of only a fraction of what's actually happen. You can't carry a team unless no one on the other team is actually playing lol.

The more you do the longer it takes to return to battle so if it's just 2 really good players And the rest are dying than I'm sure this means those two survivors will either huddle near their base or retreat because they will be taken out. Like it really sounds silly after a while.

I acknowledge when I get outplayed can anyone else? Lose with some dignity and start the next round.