Quote Originally Posted by QooEr View Post
its square enix's fault for not having any kind of validation to players actions on the server's side. it doesnt even try to flag anything suspicious.
If that's really the case then why does pvp feel so clunky and full of impredictable delays and inconsistent behaviors? For instance whether MCH lb actually goes off instantly or give enough time for the target to shield up is a crapshoot. Or still managing to hit people just after they got behind a wall and many other similar cases that Iwouldn't expect if the client was authoritative.

Another example is when you use scatter shot, people get pushed back a good half a second later. Good luck trying to control in which direction when they move around so quickly.

I'm not sure there is rampant cheating, i think it's just that the netcode is catastrophically bad and inadequate for how twitchy the gameplay is trying to be.