This might be ok for you, i do have a different play style. I like to go normal dungeons for fun, no need engaging play for me. Maybe Yoshi-P does have right with go play ultimate for more engaging play style.We're not asking to do damage, we're asking for engagement. Hitting a single button more times than a tank auto-attacks in a fight is not very engaging, that's boring. For a video game, a source of entertainment, that's not a good thing.
And honestly, if I was just wanting to feel powerful, I'd go play PSO2.
Last edited by Loonies; 04-19-2022 at 04:49 PM.
Y'know what? I love to heal, too. That's why I picked healer as my main.
But as it stands now I have 218469234 healing buttons to use but only 1-3 instances of damage to heal, and you don't think those healing buttons are the major cause of healers' button bloat? We can just trim that down to add in more dps buttons.
Nobody speaks of wanting to do more damage. We want more than just 1 2 1 1 1 1 1 1 ad nauseam. More buttons does not equal more damage, otherwise by going with that logic BLM should have lower damage because they have lesser damage buttons than, say, a Ninja.
Exactly. Adding 2-3 more dps button doesn't mean your playstyle is changed. Veteran healers can play around with their new buttons. Sylphies can keep spamming Cure II/Cure III/Medica II, overheal Plenary Rapture, unnecessary use of Asylum or Lilybell, saving Assize for heal, because Sylphies do not care about damage: nothing can make them care unless it's a 'necessary devil'.
In all seriousness, I wanted to ask the same question:
Refer back to:
So, basically, this idea of "playing a healer just to heal" is not supported in FFXIV because of the design of the battle system. Not unless you're looking to just stand there and do very little, at least. And if you do, then, well, more power to you, but you can keep doing that while the rest of us enjoy actual gameplay (should they ever update healers to have something more to do).
I've got mixed thoughts on all these healer topics.
On one hand yeah I can see healer mains getting bored unless doing end game content. However with the amount of times I see healer mains also say they only party with FC mates or statics because random ppl through DF is too much work I sometimes think many of them are causing their own boredom. When party members only take damage from unavoidable attacks you generally end up needing to heal very little outside of the tank. Non EX/Savage/Ultimate content is easy in most cases however I still frequently see healers that can't even handle pulling 2 groups of trash in a 4 man duty and healers in non ex/savage/ultimate 8 player duties or 24 player duties that go in with the mentality that they are just a DPS with a green icon.
If the only way to have fun on your job is to not play with your friends you have an issue.I've got mixed thoughts on all these healer topics.
On one hand yeah I can see healer mains getting bored unless doing end game content. However with the amount of times I see healer mains also say they only party with FC mates or statics because random ppl through DF is too much work I sometimes think many of them are causing their own boredom. When party members only take damage from unavoidable attacks you generally end up needing to heal very little outside of the tank. Non EX/Savage/Ultimate content is easy in most cases however I still frequently see healers that can't even handle pulling 2 groups of trash in a 4 man duty and healers in non ex/savage/ultimate 8 player duties or 24 player duties that go in with the mentality that they are just a DPS with a green icon.
That's not the issue though, the issue is that in a vacuum you're strictly a dps with 2 buttons.
Pugs are at the extreme of both ends, they can be just as good if not better than your friends.
The reason you see healers struggle in dungeons is because they've never been tested before, at all, at any time ever, except inside certain dungeons, under certain conditions.
The base game does not train you to be a good healer in any capacity: Here's how you deal damage, here's your heals go wild.
Of the 3 roles you're more likely to see a free style healer than anything and nobody says anything because it doesn't matter unless they're failing a dps check or they're failing to keep the tank alive because they still don't understand that spamming physick in-between adlo when you have 9k mana and lucid still up is not more healing potency than just spamming adlo until you run out of mana.
The efficiency of healing is up to the player, every healer can clear most if not all content with simply their AoE GCD heal and single target heal along with some mitigation.
So yeah you're seeing baby healers having issues doing dungeon pulls because nobody teaches them and them game pretends this is a single player game, that doesn't mean you should be basing the entire games state of balance off someone who struggles to press 3 buttons.
TL;DR
Don't base healer balance off people who spam cure and physick at full mana and are surprised when people die.
Last edited by Nethereal; 04-19-2022 at 06:41 PM.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
I don't play Savage or beyond. I don't have a static. I love playing with randos. There was always a sweet spot for me between levels 66 and 80 where I didn't usually mind healing, but there's only two roulettes where those would ever show up with any sort of regularity. I would happily heal through even the most confused and frantic wipes and it felt good to be pushed to my limit. I actively like having a variety of spells to mitigate problems and a variety of things that give me a challenge in normally easy situations. Under 70 my skills are so limited I don't have options that are remotely interesting. 81-89 doesn't come up much, and by 85 and up tanks don't need healing because they know the fights and they have fifty different ways to do my job for me so I have one nuke and one dot.I've got mixed thoughts on all these healer topics.
On one hand yeah I can see healer mains getting bored unless doing end game content. However with the amount of times I see healer mains also say they only party with FC mates or statics because random ppl through DF is too much work I sometimes think many of them are causing their own boredom. When party members only take damage from unavoidable attacks you generally end up needing to heal very little outside of the tank. Non EX/Savage/Ultimate content is easy in most cases however I still frequently see healers that can't even handle pulling 2 groups of trash in a 4 man duty and healers in non ex/savage/ultimate 8 player duties or 24 player duties that go in with the mentality that they are just a DPS with a green icon.
At 90 you build up tokens and gear and are encouraged to do level 90 stuff. That means you'll be in expert and up which means even more the moment everyone gets the dungeon down, the tank can and will heal themselves and, in some cases everyone else through every boss. What I heal is a formality. The rest of the time its nuke dot nuke nuke nuke dot. And I have to do this so I can get better gear and hope it's necessary someday. But all it really does is make me overheal more.
Maybe you keep running into healers who can't keep parties up because they're only running healer for the in need bonus because nobody who heals decently wants to do it. Between the lack of engagement and this kind of condescending attitude I don't see why anyone would.
This is one of the instances where it's important to balance BOTH ends of the gameplay. You need to drive the engagement early on so as to have them enjoy staying as that job, and only healing =/= engagement. It eventually becomes a chore at Lv 70 onwards when you have more varied kits. I can attest to this since I was leveling my alt as a WHM, and BOY. Doing some of the Lv 50 dungeons feels like I'm being drained for no reason and my MP has a tendency to get so low I almost run OoM on large pulls because of it. Outside of that quality of life for WHM's MP early on, they only turn into Green DPS as Tanks get more tools to mitigate progressively, up to the point in Lv 90 where they honestly don't care because they can full-clear a dungeon with 3 DPS and 1 WAR/PLD, including the new dungeon.I've got mixed thoughts on all these healer topics.
On one hand yeah I can see healer mains getting bored unless doing end game content. However with the amount of times I see healer mains also say they only party with FC mates or statics because random ppl through DF is too much work I sometimes think many of them are causing their own boredom. When party members only take damage from unavoidable attacks you generally end up needing to heal very little outside of the tank. Non EX/Savage/Ultimate content is easy in most cases however I still frequently see healers that can't even handle pulling 2 groups of trash in a 4 man duty and healers in non ex/savage/ultimate 8 player duties or 24 player duties that go in with the mentality that they are just a DPS with a green icon.
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