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  1. #51
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by aeoncs View Post
    Their AoE damage, HP scaling damage and Horrid Roar might be in need of a small nerf but other than that their kit is fine. A great DRG certainly isn't as game-changing as a great SAM or NIN simply because they lack cc.





    You keep defending SAM with your obvious bias in every thread that so much as mentions the job having balance issues.
    • Yes, SAM isn't the only job with a root or a stun (and Mineuchi lasts for 3 seconds btw, not 2), but it is the only job with a root AND a stun.
    • You don't need to use "a skill for purify" to use Midare. It seems to me like you don't understand what Meikyo Shisui actually does - it doesn't remove cc, it makes you almost completely immune to it for 3 seconds. So yeah, that's kinda a light version of the old Fetter Ward because why not?
    • Ogi also doesn't get divided be the number of targets hit, what are you even talking about? It either deals 12k against single targets or 8k AoE, regardless of how many targets you hit after the second, same as Kaeshi. And that's not even mentioning the shield you get when using it against multiple targets.
    Also, what is your last argument even trying to be? It's super easy for a SAM to trigger Kuzushi considering how many jobs have AoEs as part of their regular kit.
    my bad on some point, but my point remain, you say sam is the only jobs with root and stun, but sam have nothing for flee combat in counter part... it's either kill or die.
    for meikyo true, i did read badly the description, but honestly the fact you need to pop it for midare feel like a bummer, since it will have been a good way to get away, but since it's needed in your dps attack.
    for ogi 8k when multiple target it's still subpar for a skill with 20 sec cd... you rarely fight 1vs1 means it's far to be op as skill.

    and like said get kuzushi on a target then land a lb recquire skill, is not free, yes a lot of job have aoe and such... but the lb is one of the slowest around to charge... in a match of 5 minutes if you get more of 2 lb you are a beast!

    but you say i defend the sam, yes because some job around try to minimize how strong them kit is... and aim to the sam because of the lb. when i know a few lb far more potent and game changer. yes OS is strong... but can be easily be countered. either stun lock the sam that drop chiten... or simply spread for make only one person hit. and better focus the sam... like this no way in hell he did get a lb.

    strangely everyone forget this point, it's a teamwork, if you give the sam free pass to OS you is your fault! not the inverse!

    about the main subject the dragoon is strong, not because he do have an OS mechanic and such, but because of all his kit that is too much versatile. do it make it op? not sure... but definitly really strong.

    dragoon have:
    - a get me out of root/snare button with the elusive jump. meaning if you want to leave the fight you can. even if you are root or snare (ok stun will get you but like everyone)
    - chaotic spring that allows you to get a bit of heal (not super op but more than welcome)
    - a gap closer with high jump (yes can't be launched if you are root)
    - a mass debuff that reduce damage deal to yourself by 50%
    - a range attack that can hit like a truck when you are far.
    - finally the lb that can be a really good tool of denial for the crystal. (yes the effect for indicate where it will lend need to be slighty more visible)

    but outside the fact that he have a lot of tool, i don't feel that the job is op that needed nerf... it's strong and why people play it... honestly have a match without a dragoon inside is something rare. but it come from the fact that some other jobs are subpar and less strong... and since the dragoon are quite versatile it's more easy to get result with...

    i don't feel the call for a nerf is needed here.
    (0)
    Last edited by silentwindfr; 04-19-2022 at 01:17 PM.

  2. #52
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it's more that the other jobs need a buff then SAM, NIN, and others needing a nerf.

    RPR has no significant CC outside of its LB and its burst isn't oppressive without use of a fully buffed Plentiful Harvest, Death Warrant (Which can easily get stuffed by CC), and/or its LB.

    MNK can only burst hard whenever Phantom Rush is ready, and its primary method of self-sustain isn't terribly reliable when there's a high chance you'll be chain CC'd and killed before you can actually trigger it.

    BLM being so reliant on staying still and hardcasting is a burden as per usual, even moreso due to its ramp-up gimmicks and the CC spamming making it difficult to get to that point where you can actually pop off without aid of its LB for instacasts (Which should not be tied to Aetherial Manipulation and should probably just have Triplecast instead).
    (1)

  3. #53
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by silentwindfr View Post
    .. snip
    SAM is actually pretty good at surviving if they don't go wandering into a 5 man stack alone

    They get a 8k shield from hitting multiple targets with blade arts, they have 4 charges of dash which they can use to reposition constantly (which puts them behind the target giving you advantage of forcing them to turn and a great way to disrupt casters) they have Chiten for when under attack, AoE Root and Snare and a clicky single target stun that can be enhanced with a buff to ignore CC immunity measures and even guard break when timed right.

    If anything they're a little too mobile.

    Damage wise and kit wise, they're fine.

    While at lower ends, SAM is hard to pull off, in middle tiers SAM is much more successful as people are wasteful with CC and don't know to not hit the SAM when they have Chiten up with LB ready they become a test of skill at higher brackets since people know how to handle Zantetsuken so it becomes a game of trying to bait out attacks on you and catching them with a well timed Chiten.

    One thing higher ranks also do that lower ranks dont is use terrain and map awareness to keep themselves able to fight, knowing when to duck behind cover to pop an Elixir can make a lot of difference and knowing when and where its safe to do so matters.

    Unfortunately there are so many people that are unga bunga, they don't use terrain to their advantage, they have terrible map awareness and positioning and that's what leads to getting caught and killed.

    To add, if someone chases you all the way back to base and doesn't break off, that is actually on your team for not turning

    The person chasing you down is isolated and easy pickings for a turn and burn, which would leave you with a 5 v 4 advantage and thus push priority.

    Again, things that lower ranks won't do but mid and higher ranks will.
    (0)

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