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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    It doesn't make anything wrong either.
    On top of that, it's not an opinion, it's a fact.

    HW MCH was designed with casts in mind. BRD wasn't, which is why casts were removed.
    If you disagree, I invite you to look back at the HW kit. I don't have many videos of it, HW MCH had some flaws and a few stupid elements like cumulating 3 buffs, but it remained a very good job to play with a lot of room for ingenuity.
    It felt impactful and rewarding.
    I never got to level cap in HW with MCH, from videos it just looks like a bunch of hard casts and like 4 identical buffs (Blood for blood, Hawkeye, Raging strikes ect) and a ton of fodder skills (Heartbreak, Blank, Suppressing fire, Lead Shot, Gauss round, Ricochet) unless I’m missing somthing vital (Probably ammo) it looks very primitive
    (0)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jirah View Post
    I never got to level cap in HW with MCH, from videos it just looks like a bunch of hard casts and like 4 identical buffs (Blood for blood, Hawkeye, Raging strikes ect) and a ton of fodder skills (Heartbreak, Blank, Suppressing fire, Lead Shot, Gauss round, Ricochet) unless I’m missing somthing vital (Probably ammo) it looks very primitive
    HW design did lack a lot of cohesion on all jobs, but mch wasn't a lot of hard casts. Your combo starter was hard cast, as well as your dot and upkeep buff. Your second and third hits of your combo however were instant cast, and ammo made their proc chance 100% (it worked kinda like dancer with 50% to get combo steps), your burst as well was under rapid fire as a buff, which made everything instant cast 1.5s gcd. You basically then had a proc minigame at play, because you didn't need to use your combo in order if you had procs, so you could hold procs for movement/ buff windows to maximise damage/movement. For example you could go 1->2(instant)->1->3(instant)->2(instant)->3(instant), using ammo to give you the procs. The fact you had raging, hawkeye etc was quite annoying, but it did payoff in the end, as MCH at the time basically had a 3 min long rotation with your 3min wildfire being the highest burst in the game, but they could have easily been consolidated because they did have a fair amount of fluff (as did a lot of jobs).
    (4)
    Last edited by ReiMakoto; 04-19-2022 at 07:01 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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