Echoing most.
Crowd Control/Purify needs to get fixed. CC is the meta and it's so strong not playing specific classes is effectively losing your team the match. It makes sense for a class like a healer or squishy class to have a bit of stun to balance out their lack of damage but right now stun/silence is king and it's the reason why specific classes are the meta.
Job balance needs to be addressed. WAR can aoe stun you every 15s ad nauseum, take forever to kill, and be back to doing so 10s later. GNB has double down. These are not the same lol.
Other healers need to be brought up to WHM or WHM needs a nerf. I'd prefer healers be as fun to play as WHM is (because it's busted as hell) but if they need to nerf WHM to do it it has to happen.
Comps need to be standard or need to be tweaked. They may not "rely" on a healer but if you're a single SGE (me) with a bunch of dps against a WAR and WHM with three dps (or even a DRK and an AST) you've already lost unless the other team is asleep at the wheel.
Elixir takes WAY too long to be remotely useable unless the other team is already dead. If you're at the point you need an elixir they'll just follow you into your base and gank you anyways, meaning that using it is pointless. I'd rather have a short useage with a large cooldown because i rarely get an opportunity to use it, especially as healer.
I don't know what a good solution to this is but I feel like res'ing takes way too long at some times. You die, you sit and wait. Then you load. Then you slooooowly rise up from the ground. Then you sprint and run all the way back. I feel this is part of why the matches can sometimes be sub 2 minutes, because if they time it a certain way after the initial push, by the time your party res's after the first load point they've already practically won.
Wind Map is bad when you need Defend constantly and the little "safe area" is darting around the map in a game with server ping how it is. There's a lot of things like that in this game, especially in this mode, but this takes the cake.
The game expects to be fast and instant like overwatch but instead a lot of my game time is spent watching the server eat inputs on things like purify guard or damage skills and/or watching people cheese this problem with the servers by starting animations from right outside cover and then poke out of line of sight, which allows them to continue casting/using it majority of the time.

Reply With Quote

