Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 76
  1. #31
    Player
    Charlotte_Wells's Avatar
    Join Date
    Feb 2018
    Posts
    71
    Character
    Charlotte Wells
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    In FL people forget that a kill is worth 10 points (+5 for your team -5 for the others) while some objectives only give 25 to 50 points .Also it gives battle high
    a damage buff which can help by easily farm up a group. Its not a rare situation when a group retreats for a B Rank node worth 50 points but looses way more for deaths.
    (1)

  2. 04-18-2022 01:33 PM

  3. #32
    Player
    iiTzSeb's Avatar
    Join Date
    Jul 2020
    Posts
    60
    Character
    Tickle Time
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Iscah View Post
    I came in to say "reduce overly flashy visual effects" so I agree with you overall, but disagree that they're fine in PVE content. They've gotten too big and flashy there too, and I feel like I can't leave them turned on any more or I can't see anything in high-level dungeons. I hate having them off, though – I have much less idea what my teammates are doing without basic effects active, but it's all or nothing on the massive light explosions now.
    In PVE you can set effects to minimal or none and it doesn't affect your performance whatsoever, but in PVP you need to be able to see effects which is why I said it's fine in PVE but not PVP
    (1)

  4. #33
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by iiTzSeb View Post
    In PVE you can set effects to minimal or none and it doesn't affect your performance whatsoever, but in PVP you need to be able to see effects which is why I said it's fine in PVE but not PVP
    And I'm saying that I don't want to have to set effects to "minimal or none" because you go straight from everything to the bare minimum (really just healer AOE circles, as far as I can see) and every other attack does nothing visual at all.

    It's a choice of "all or basically nothing" right now, and I want a medium: simpler versions of skills that are visibly doing something without the full extent of flash and bang.
    (1)

  5. #34
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Further on the visual effects, I really cannot deal with RDM's constantly spinning ring around them. It's okay in combat but when you're trying to browse gear at the Wolves' Den and have that constant bright spinning light, I really can't handle it. I have to switch classes, or if it's someone else standing nearby, I have to move away and get it off my screen.
    (1)

  6. #35
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    I’m gonna disagree, making people immune to CC after getting hit by one will basically tip the scales towards dps jobs, healers will just get trounced on with no one to stop them once the DD purifies.
    (0)

  7. #36
    Player
    Flamvell's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    17
    Character
    Ishizu Ishtar
    World
    Ragnarok
    Main Class
    Pugilist Lv 16
    FIX STUNLOCK AND MATCHMAKING !
    (2)

  8. #37
    Player
    iiTzSeb's Avatar
    Join Date
    Jul 2020
    Posts
    60
    Character
    Tickle Time
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nubrication View Post
    I’m gonna disagree, making people immune to CC after getting hit by one will basically tip the scales towards dps jobs, healers will just get trounced on with no one to stop them once the DD purifies.
    Diminishing returns exists specifically to make it to where chain CC doesn't exist because chain CC metagames in any PVP meta are absolutely stale and unfun to play in.

    At the very least there needs to be more than one stack of cleanse or a much shorter CD.
    (1)

  9. #38
    Player
    iiTzSeb's Avatar
    Join Date
    Jul 2020
    Posts
    60
    Character
    Tickle Time
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheTyrant View Post
    Guard on Crystal
    -> Not a lot of people notice it right now but guard on the crystal causing it to not move is bad game design considering how much guard reduces dmg. Crystal control should be teamwork and out playing not "lol i press 90% dmg reduction".
    Guarding on Crystal can be bypassed in so many ways it's almost negligible in higher elo. Just as a singular example DRG LB can still chunk guarding players as well as DRG can jump into the guard stack and pop the LB and time out the enemy guards and still hit them for full damage. Another example that you'll commonly see atm is WAR and their ult literally turning guard off and preventing guard use for a period of time.

    There's definitely counterplay to it so long as you actually know your kit and how to use it.

    Also if the crystal moved while you guarded on it you'd be hearing FAR more complaints about losing in overtime than there are complaints about people using guard on the objective.
    (0)

  10. #39
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    321
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Systematic changes:

    - Force standard comps - 1 tank 1 healer 3 dps.
    - Remove Purify.
    - Bring back the immunity status effects you used to get after being affected by a type of CC.
    - Make Guard actually mean something, reduce the power of guard piercing/removal effects.


    Job changes:


    Samurai

    - Zantetsuken (Limit Break) will no longer completely ignore Guard.
    - Guard will reduce damage taken by this ability at 50% of Guard's normal effectiveness.


    Monk

    - Meteodrive (Limit Break) will no longer remove Guard from the target.
    - Guard will reduce damage taken by this ability at 50% of Guard's normal effectiveness.

    White Mage

    - Afflatus Purgation (Limit Break) stun duration reduced to 2 seconds.


    Warrior

    - Primal Rend no longer stuns the target but applies a 75% heavy for 5 seconds.
    - Blota will now stun the target for 2 seconds but will no longer apply a heavy.
    (0)
    Last edited by NightHour; 04-18-2022 at 08:38 PM.

  11. #40
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Echoing most.

    Crowd Control/Purify needs to get fixed. CC is the meta and it's so strong not playing specific classes is effectively losing your team the match. It makes sense for a class like a healer or squishy class to have a bit of stun to balance out their lack of damage but right now stun/silence is king and it's the reason why specific classes are the meta.

    Job balance needs to be addressed. WAR can aoe stun you every 15s ad nauseum, take forever to kill, and be back to doing so 10s later. GNB has double down. These are not the same lol.

    Other healers need to be brought up to WHM or WHM needs a nerf. I'd prefer healers be as fun to play as WHM is (because it's busted as hell) but if they need to nerf WHM to do it it has to happen.

    Comps need to be standard or need to be tweaked. They may not "rely" on a healer but if you're a single SGE (me) with a bunch of dps against a WAR and WHM with three dps (or even a DRK and an AST) you've already lost unless the other team is asleep at the wheel.

    Elixir takes WAY too long to be remotely useable unless the other team is already dead. If you're at the point you need an elixir they'll just follow you into your base and gank you anyways, meaning that using it is pointless. I'd rather have a short useage with a large cooldown because i rarely get an opportunity to use it, especially as healer.

    I don't know what a good solution to this is but I feel like res'ing takes way too long at some times. You die, you sit and wait. Then you load. Then you slooooowly rise up from the ground. Then you sprint and run all the way back. I feel this is part of why the matches can sometimes be sub 2 minutes, because if they time it a certain way after the initial push, by the time your party res's after the first load point they've already practically won.

    Wind Map is bad when you need Defend constantly and the little "safe area" is darting around the map in a game with server ping how it is. There's a lot of things like that in this game, especially in this mode, but this takes the cake.

    The game expects to be fast and instant like overwatch but instead a lot of my game time is spent watching the server eat inputs on things like purify guard or damage skills and/or watching people cheese this problem with the servers by starting animations from right outside cover and then poke out of line of sight, which allows them to continue casting/using it majority of the time.
    (1)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast