


What? Please stop talking like you know what you're talking about. YukiB commented so I'll refrain from further comments.
Im pissed they havent even addressed the Sam issues. Being silent and not acknowledging it at all is something I thought SE was better than.
They legit think playerbase is full of not clever people. They always talk about how using external stuff is against tos, meaning that realistically first people who know about dps of classes in current patch are .... well you guess right DEVS, right ....?
Wrong! Based on balance in 6.00 that continued till 6.08, i conclude that SE has no internal devs/testers dedicated to class balance. They tested p4s with only like 1 team that used mnk/rpr/brd/rdm and call it a day. And they waited till players themselfs gather data so they can play heroes and remove reaper from throne. They could easily fit 6.08 changes in 6.05 patch or between 6.00 and 6.05 but no ...
Now SAM dps nerfed, gameplay gets thrown into oblivion because again, developers used what players gathered just to play "heroes" again. Didn't worked this time.

I'm also waiting for SE response. Everyday i check forum, and battle trolls in chat, which don't play SAM, but telling me that removal of Kaiten is good.
I don't want to play other DPS, because they also not feel good now, i liked MNK, when it had greased lightning stacks and positionals, i liked ninja, when it had more melee attacks.
I came back to game after 7 years of retire only to find that my loved jobs became boring, and then i found SAM and cleared Stormblood and Shadowbringers with him, got so many positive vibes from using Kaiten, and now they robbed my job, castrate it and pretend that they don't hear me and other people who speaks about it. I'm getting angry about this.
Last edited by Fireon999; 04-18-2022 at 10:29 PM.
When it comes to class design, this is how they have always been. People like to dunk on WoW (and for good reason), but at the very least when they force a change no one wants on the playerbase they make a long blue post and discuss it openly in videos/FAQs. SE, for years now, has done this (homogenization of healers, deleting half of tanks' kits, removing abilities people love in favour of simplification, etc), but have ignored the outrage every time. People love to point to Hagakure being brought back, for example, but the version that was given back gave so little kenki and wasnt on a cooldown anymore so the enjoyment people originally had from it was gone. They have never reverted a rework or major change to classes and they have never put out content going in depth on changes, their reasoning for it, and most importantly their response to the questions players have on the issue. Its good and well to tell us that later in the expac it will scale out of control if they dont make our auto crits weaker than previous non crits, but there have been so many good arguments against this, so many alternatives given for button and action bloat. Why cant they respond and explain why they havent considered those options, why they believe their choice is best, etc.
They have the worst possible combination for patches: No public test server and no post patch discussion with the community. It means changes are a total mystery and done seemingly without player input, then players feel ignored afterwards. A lesson they could learn from Blizzard's failures: an mmo game dev isnt supposed to only make the game they want to make, they also have to make a game that the players want to play. How the players feel and whether they are having fun should be near the top of the priority list.
BRD says Hey, MCH says hello, SMN says how-do-you-do, SCH says greetings, AST says salutations, WHM says Hi, NIN says Hola, DRK says Howdy, honestly what job is thriving ? BLM? RDM? GNB? That’s 3/19 that are all on fire with bad decision after bad decision.
If your not pressed, at some point you’ll draw the line and you know for accessibility sake they’ll cross it
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