The fact war and whm made it in like this makes me question if any testing was actually done.
Beyond just that we've also got whm's now abusing the cure 2 glitch or using an auto cc plugin to instantly imp lbs.
The fact war and whm made it in like this makes me question if any testing was actually done.
Beyond just that we've also got whm's now abusing the cure 2 glitch or using an auto cc plugin to instantly imp lbs.
Lets be fair, they tested it. But from what ive witnessed watching Pro scenes of multiple esports games....Japans pvp playerbase of any game is probably miniscule. The likelihood of having a good amount of high octane pvp players internally is probably unrealistic and when you play this casually with people just herping around for fun it probably doesnt seem that off.
This is nonsense. JP players have pro scenes and some of the most competitive matches I've ever in fighting games were from JP players when I was living in JP. Obviously we have top tier players in the US as well, but the "average" skilled player in JP in most fighting games dumped on the above average western players.Lets be fair, they tested it. But from what ive witnessed watching Pro scenes of multiple esports games....Japans pvp playerbase of any game is probably miniscule. The likelihood of having a good amount of high octane pvp players internally is probably unrealistic and when you play this casually with people just herping around for fun it probably doesnt seem that off.
This has no parity with fighting games. What this does have parity with is Overwatch, LoL, Counter Strike etc. a 1v1 fighting game is not in the same bucket of conversation as this.This is nonsense. JP players have pro scenes and some of the most competitive matches I've ever in fighting games were from JP players when I was living in JP. Obviously we have top tier players in the US as well, but the "average" skilled player in JP in most fighting games dumped on the above average western players.



I will never understand for the life of me why they don't tie PVP achievements to stuff other than rank. Like how many kills/assists you got. That way, you're encouraged to always play at your best level (whatever it is) rather than leaving everything to the luck of the draw.
I sincerely doubt it, else they would have realized an AoE stun on a 15s cooldown in PvP was a bad idea...just like how an AoE attack from DRG makes all enemies near them do 50% less damage to the DRG. Stuff like that is far too powerful.
I find it a bit ironic that while MNK was seemingly designed with the intent of being the "tanky" melee DPS, DRG is arguably better at it simply because they have actual damage mitigation from Horrid Roar plus a significant shield from their LB.
There's been way too many moments where I pop Earth's Reply then get bursted from 100% to dead so quickly that I don't even have time to trigger the stored damage; moreso when I'm often getting spammed CC. Maybe they can add a CC removal to Earth's Reply so you can actually get it off reliably and perhaps some damage mitigation to boot.


I think the sad part about the DRG roar is that it's actually a much better engagement tool than anything the tanks have except for Warrior's bloodwhetting, which is pretty much why I ended up deciding to main Dragoon instead of any of the tanks
Though I'd argue that it just means that the tanks are underpowered instead of Dragoon being overpowered
Watching forum drama be like
I'm rather surprised it wasn't given to WAR (not that it needs it), screaming to lower damage taken fits their job identity well.I think the sad part about the DRG roar is that it's actually a much better engagement tool than anything the tanks have except for Warrior's bloodwhetting, which is pretty much why I ended up deciding to main Dragoon instead of any of the tanks
Though I'd argue that it just means that the tanks are underpowered instead of Dragoon being overpowered

Well I don't think wintrading happened because people didn't have time to play the game. The pvp was absolute garbage prior to this patch. Don't think pvp ever had an active time as it has now. It was always dead.The #1 player on the Data Centre gets an Adventurer Plate kit, as do the Top 100, hence the head-scratching as to why they just repeated the same mistakes they made with The Feast. Exclusive rewards for the people that have more time than others creating another culture of Win Trading/Boosting.
No serious pvper who came to ffxiv put anytime in to it. At one point you even had to do your whole 123 123, pop a cd, 123 123, 123, 123, while using off gcds.
Even making the combos in to 1 buttons was horrible.
Also more time doesn't equal to more wins. Take a new player playing 200 hrs & a very skilled pvper playing 100hrs, you think the new player will hit a higher rank? Theres skill involved. People who constantly nag on "luck" all the time, are the people who never rise. Now I do know theres addons, plugins, cheats etc and i hope they adress them & remove them, start banning people. Otherwise it would be a shame to see pvp die out again.
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