I dunno, Blast Charge feels so much better to use than the PvE combo tho holy hell it's so meaty.
I dunno, Blast Charge feels so much better to use than the PvE combo tho holy hell it's so meaty.
I feel that
Here is exactly how that would go:
1. Blast Charge added to PvE
2. Hordes of players die to AOE while using it and complain
3. Blast Charge removed from PvE
That's why you need a good balance and design.
So far there isn't a single mechanic that needs you to run for 10 seconds straight.
Plus, HW MCH existed with a 1.50s cast, not being able to move at all (but able to slidecast).
If HW MCH could exist, then Blast charge can exist in PvE.
Never underestimate the utter laziness of the play base, but the fault is the devs for this one as they advertised and raised them to be this way. Soon they’ll remove stack markers because “conflict of casual interest”
Cynicism aside MCH is one of the the easiest jobs due to lack of positionals and cast bars and well …lack of a well rounded kit. Ranger bars would at least make things interesting but it needs a lot more than Blast charge and I don’t condone they replace 1-2-3 but should focus on fine tuning it
And it was removed after player complaints.
Yeah it existed up until it was deleted due to most players hating it.If HW MCH could exist, then Blast charge can exist in PvE.
Don't misunderstand, I think Blast Charge is very satisfying to use in PvP and I think some form of it could be fun for PvE, but it is very unlikely the devs are going to resurrect a playstyle that has already proven itself to be incredibly unpopular. I would love to be proven wrong though so hopefully they have a good long thonk about job design after seeing how popular the wacky PvP versions are.
The reason people had an issue with HW Mch was that they didn't like that you were a phys ranged, but there wasn't much to differenceiate you from a caster. Walking whilst casting is unique from the caster role but would also allow the devs to create Mch in the same way the job was originally visioned by the devs but in a way players wouldn't feel like it clashes with the idenity of a gun job. When my static was doing UwU we played games for the original primals just for fun through those log prog sessions, to see how many mechanics we could rp walk to resolve lol. It was a decent amount of the triple primals mechanics that were easy to avoid rp walking, some were tight tho but still possible. Only mechs where we played safe were titan goals, and ifrit dashes. I would love for this to be a middle ground for what the devs envisioned for the job, and the flashyness the players originally wanted from 3.0 mch. I feel more excitment thinking about the potential this has to make Mch feel unique in pve and to have it feel actually different than the other 2 phys ranged.
Last edited by ShimAoki; 04-17-2022 at 05:21 PM.
Wrong.And it was removed after player complaints.
Yeah it existed up until it was deleted due to most players hating it.
Don't misunderstand, I think Blast Charge is very satisfying to use in PvP and I think some form of it could be fun for PvE, but it is very unlikely the devs are going to resurrect a playstyle that has already proven itself to be incredibly unpopular. I would love to be proven wrong though so hopefully they have a good long thonk about job design after seeing how popular the wacky PvP versions are.
MCH rotation worked wonderfully with the cast.
It was BRD whose rotation was awful.
But now with all the QoLs and removal of many oGCDs, they could bring back the casts.
Bishop's utility in PvE is ideal for justifying MCH's lack of damage output. Just having that alone would fix a lot of logistical and identity-related issues.
Honestly! Like I know the Devs hate "pet" classes, but having the old rook and bishop again could potentially help with the dmg issue without just directly buffing the skills we have while giving some much needed flavor and identity. While we're at it, it would give the Devs something to develop more with machinist since they've claimed the current iteration is "complete". IF they wanted to add utility back in, a 3rd turret that throws up a small shield, or change flamethrower into a turret that does a 360 aoe. How about making the queen not feel like a bigger turret and change it to something more. Also like why do Sch get to have a fairy that auto-heal, but Smn and Mch cant have a pet that does an Auto-attack anymore?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.