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  1. #31
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I dunno, Blast Charge feels so much better to use than the PvE combo tho holy hell it's so meaty.
    (6)

  2. #32
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    I feel that
    (0)

  3. #33
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,574
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Here is exactly how that would go:

    1. Blast Charge added to PvE
    2. Hordes of players die to AOE while using it and complain
    3. Blast Charge removed from PvE
    (2)

  4. #34
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CidHeiral View Post
    Here is exactly how that would go:

    1. Blast Charge added to PvE
    2. Hordes of players die to AOE while using it and complain
    3. Blast Charge removed from PvE
    That's why you need a good balance and design.
    So far there isn't a single mechanic that needs you to run for 10 seconds straight.

    Plus, HW MCH existed with a 1.50s cast, not being able to move at all (but able to slidecast).
    If HW MCH could exist, then Blast charge can exist in PvE.
    (4)

  5. #35
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CidHeiral View Post
    Here is exactly how that would go:

    1. Blast Charge added to PvE
    2. Hordes of players die to AOE while using it and complain
    3. Blast Charge removed from PvE
    Never underestimate the utter laziness of the play base, but the fault is the devs for this one as they advertised and raised them to be this way. Soon they’ll remove stack markers because “conflict of casual interest”

    Cynicism aside MCH is one of the the easiest jobs due to lack of positionals and cast bars and well …lack of a well rounded kit. Ranger bars would at least make things interesting but it needs a lot more than Blast charge and I don’t condone they replace 1-2-3 but should focus on fine tuning it
    (3)

  6. #36
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,574
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CKNovel View Post
    Plus, HW MCH existed with a 1.50s cast, not being able to move at all (but able to slidecast).
    And it was removed after player complaints.

    If HW MCH could exist, then Blast charge can exist in PvE.
    Yeah it existed up until it was deleted due to most players hating it.

    Don't misunderstand, I think Blast Charge is very satisfying to use in PvP and I think some form of it could be fun for PvE, but it is very unlikely the devs are going to resurrect a playstyle that has already proven itself to be incredibly unpopular. I would love to be proven wrong though so hopefully they have a good long thonk about job design after seeing how popular the wacky PvP versions are.
    (4)

  7. #37
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    The reason people had an issue with HW Mch was that they didn't like that you were a phys ranged, but there wasn't much to differenceiate you from a caster. Walking whilst casting is unique from the caster role but would also allow the devs to create Mch in the same way the job was originally visioned by the devs but in a way players wouldn't feel like it clashes with the idenity of a gun job. When my static was doing UwU we played games for the original primals just for fun through those log prog sessions, to see how many mechanics we could rp walk to resolve lol. It was a decent amount of the triple primals mechanics that were easy to avoid rp walking, some were tight tho but still possible. Only mechs where we played safe were titan goals, and ifrit dashes. I would love for this to be a middle ground for what the devs envisioned for the job, and the flashyness the players originally wanted from 3.0 mch. I feel more excitment thinking about the potential this has to make Mch feel unique in pve and to have it feel actually different than the other 2 phys ranged.
    (2)
    Last edited by ShimAoki; 04-17-2022 at 05:21 PM.

  8. #38
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CidHeiral View Post
    And it was removed after player complaints.



    Yeah it existed up until it was deleted due to most players hating it.

    Don't misunderstand, I think Blast Charge is very satisfying to use in PvP and I think some form of it could be fun for PvE, but it is very unlikely the devs are going to resurrect a playstyle that has already proven itself to be incredibly unpopular. I would love to be proven wrong though so hopefully they have a good long thonk about job design after seeing how popular the wacky PvP versions are.
    Wrong.

    MCH rotation worked wonderfully with the cast.
    It was BRD whose rotation was awful.

    But now with all the QoLs and removal of many oGCDs, they could bring back the casts.
    (3)

  9. #39
    Player
    Serenaya's Avatar
    Join Date
    Apr 2022
    Posts
    55
    Character
    Serenaya Carrin
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Bishop's utility in PvE is ideal for justifying MCH's lack of damage output. Just having that alone would fix a lot of logistical and identity-related issues.
    (1)

  10. #40
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Serenaya View Post
    Bishop's utility in PvE is ideal for justifying MCH's lack of damage output. Just having that alone would fix a lot of logistical and identity-related issues.
    Honestly! Like I know the Devs hate "pet" classes, but having the old rook and bishop again could potentially help with the dmg issue without just directly buffing the skills we have while giving some much needed flavor and identity. While we're at it, it would give the Devs something to develop more with machinist since they've claimed the current iteration is "complete". IF they wanted to add utility back in, a 3rd turret that throws up a small shield, or change flamethrower into a turret that does a 360 aoe. How about making the queen not feel like a bigger turret and change it to something more. Also like why do Sch get to have a fairy that auto-heal, but Smn and Mch cant have a pet that does an Auto-attack anymore?
    (2)

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