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  1. #1
    Player
    Resulon12's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Mako Verndari
    World
    Shiva
    Main Class
    Summoner Lv 90

    6.1 Samurai Changes - Your opinions

    Hello everyone!

    Now that the dust has settled a little bit I would like to ask everyone how you feel about Samurai in 6.1.

    Sorry for my little rant but personally I dont like it one bit.
    Samurai always used to be about slowly building up to one massive giga-attack.
    Now with Kaiten gone and the big attacks dealing less damage overaul - not only is a lot of flavour gone but the whole feeling and flow of the job has changed for me.

    Samurai was pretty unique but is now just Monk in slightly different flavour. Which is supported by the aoe-rotation having become purely a circle. This change makes sense for warrior since it is a tank that needs to grab the aggro on a lot of enemies, but Samurais cone attacks just ....idk...felt better and had more of an anime sort of feel which is kinda the point of samurai.
    Personally instead of "Fuga" and "Tenka Goken" becoming circles I would have prefered if "Oka" and "Mangetsu" became cones. That would also be more consistent with the level 90 ability continuing being a cone.

    What are your guys opinions?

    PS: My first ever post on this Forum cause I just reeeeally dislike the changes.
    (6)

  2. #2
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Here’s my input,

    I advocate generally to either consolidate certain abilities into one button (like previous PvP abilities) or removed unreliable abilities,

    In truth, the less buttons, the more immersive & more engaging with mechanics without damaging combos and/or job identity,

    At first I appraise SAM changes as I am on Ps4 & totally opposed to overhoarding abilities on my screen & I hardly used that “significant ability” that created upheavals over the forums,

    After much pondering, I can see the other spectrum as to why it is indeed disappointing & devs should’ve gone with another direction to remove unneeded abilities or consolidate ones (AoEs particularly) while maintaining consistency & job ifentity.

    After nearly a week’s of 6.1 on SAM, my satisfaction quickly faded & thus resorted to some sort of “existential crisis” with SAM that I can truly understand the other side of spectrum (only those that made valid logic than those that were “triggered” & went on a tantrum about it).

    In conclusion,

    I will still advocate for ability considelation and/or remove unneded abilities for simplicity’s sake without butchering job identiry,

    While also I feel conflicted & confused likewise
    (2)

  3. #3
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    No gonna touch it until they come back to their senses and give me back my dramatic weeb move. That's the only feedback i'll give about samurai.
    (7)

  4. #4
    Player
    ecodamesis's Avatar
    Join Date
    Aug 2021
    Posts
    5
    Character
    Damesis Rosenthal
    World
    Coeurl
    Main Class
    Monk Lv 80
    samurai , to me at least, now feels like a worse Monk. to me samurai was a slow buildup to your super heavy hitting attacks, and get a dopamine rush from that midare/ogi , but now its not as hard hitting, and the burst doesnt feel as epic as before. sure , the damage was spread all around the other abilities, but realisticaly , who plays samurai if its not for the massive numbers?
    (6)
    Last edited by ecodamesis; 04-17-2022 at 11:38 AM.

  5. #5
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,064
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I just refuse to touch the job now without Kaiten, I loved the big hitters on SAM and the lowered potencies on them feel so so awful. Sitting on the dummy trying the rotation and seeing the smacks vs what you could do before, sad times indeed.
    (7)

  6. #6
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I played it a little bit and while its still fun, it definitely feels emptier without Kaiten, a skill that always felt good and very few ever complained about, its removal is still strange to me. The lowered potencies are also unfortunate, I really dislike Midare and Ogi Namakiri being guaranteed crits, I felt it was an unnecessary change and I hope it is reverted, though I sincerely doubt this.

    Personally, I would have consolidated Ikishoten and Ogi-Namakiri (can't use the latter without the former in any way) and Midare/Tsubame-Gaeshi (the Gaeshi timer could be applied to the job gauge if necessary) as well as just making Shoha itself a cleave/circle instead of two separate skills. Kaiten is one skill that I wouldn't have ever considered removing myself, but here we are.
    (0)

  7. #7
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    It felt hella weird yesterday, let me tell ya.

    I popped into Paglth'an (spelling?) yesterday. Despite having removed the now defunct Kaiten, I kept accidently clicking in it's empty space and filled it with another skill. Because I hadn't touched the job since EW started, except on one quick dummy training session, I had to also remember ikishiten was for Namikiri. Speaking of Ikishoten, I swear they made the cd longer but please correct me if I'm wrong; memories can often betray.

    Anyways, Kaiten not being there made me feel hollow every time I used Midare without it. Or higanbana. Or Tenka Goken. Auto-crit practically killed the dopamine rush because it's not a gamble anymore. Hell, it's not a kaiten boosted possible crit, the highest rush feeling you usually receive when it shows. Oh and speaking of Tenka Goken, yeah that was another adjustment. The new kids on the block are obviously not gonna notice and you can't blame them but holy hell, it's almost like SE wants to kill all possible minute actions you take for the sake of what? streamlining? accessibility? equality? Cone attacks are a standard of practically almost any rpg game. It's not complex but it gets you busy. It gets you to look at the environment, the mobs and then decide the best possible angle to use Tenka and to get you going "nice" mentally if you did it right. Or "goddamit" when only hit 1 mob cuz you didn't angle yourself right. Those are part of the game's charm. Or at least it was. This weird obsession now with SE to eliminate human error, not just in SAM but in other jobs is making the combat gameplay feel FLAT.

    Anywho, that's my feelings on SAM right now. Thank you SE for making it less fun for me. I can only hope the next bloke who picks it up is someone who has never played it before and doesn't get to experience this hollow-like feeling I have when I play it now.
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  8. #8
    Player
    Minifie's Avatar
    Join Date
    Oct 2020
    Posts
    56
    Character
    Foot Liquor
    World
    Bismarck
    Main Class
    Samurai Lv 90
    I'm fine with the changes, just wish there was another kenki button, and kaiten animation was baked into iajutsu. As to cone attacks: Artificial skill, nothing more frustrating than starting a goken and the mob you targeted moves just enough that you swivel 180 and hit one thing, ogi namikiri is still a cone, though.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,857
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If they fixed how Crit works, I'd be fine with Kaiten making the next weaponskill auto-crit. I'm not fine, though, with the lack of Kaiten.

    SAM was not action-bloated, only button-bloated.

    And consolidating Senei to a conditional form of Guren (no second target found in Guren's linear AoE), having Ikishoten hotswap into Ogi Namikiri, and turning Shoha 2 into an upgrade (bonus AoE damage) to Shoha would have solved that button-bloat.
    (4)

  10. #10
    Player
    Romamama's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Rom Schwartz
    World
    Leviathan
    Main Class
    Samurai Lv 90
    I'm not a fan of the changes personally. They removed Kaiten in the name of button bloat. The thing is people came up with better ideas to remove button bloat like removing Shoha 2 and having Shoha have drop off damage and Ikishoten turn into Ogi Namikiri for example. The job feels hollow after playing around with and feels like Monk 2. If I wanted to play Monk I would play Monk.
    Kaiten served as this prelude to to the hard hitting moves that you were building up to. you didn't screw up your (minimal) kenki management and got rewarded with the animation get to watch the attack that you boosted hit like a truck.

    I don't mind the changes to Tenka Goken but I ask the same question Why they changed Jinpu and Shifu to Fugetsu and Fuka, why? Samurai isn't a tank and we can move around.
    (2)

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