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  1. #41
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by HyperiusUltima View Post
    If I had to say anything, the best comp is this: WAR, SAM, MCH, NIN, AST.
    ..
    BLM needs instant or faster casts. Damage underwhelming and has a Melee Burst for 12,000. Why?
    Man, 12K damage? WHM can only dish out like 4k every 1.5 seconds of casting. The only instant damage is the AoE which does maybe 2k damage/each. The LB does 18,000 damage. Damage wise, WHM can't hurt much of anything - which is why assists frequently seen in the 30-50 range while kills are in the under 10 range commonly.

    What makes it even worse is... PVP Skill Recuperate essentially negates all WHM damage. You can walk away from a WHM without fear (as long as they don't call for help) because there is nothing to actually slow/stop you. Sure, a 2 second stun, but that isn't anything to worry about. WHM needs some full minute of casting and hitting you for you to notice their damage, and then 1 recuperate essentially eliminates the damage you took.
    (0)

  2. #42
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by Kracket9 View Post
    Paladin is one of the weakest, even without taking into account the fact that there is a bug in the Intervention skill.

    His LB Pralanx skill is very easy to parry with any control (but this control can be removed with Cleanse and gain immunity, but the condition for obtaining immunity for 5 seconds is very doubtful due to the fact that it requires the presence of a control type), and with the transformation from WHM, you can completely forget about how to help the group. In 10 seconds, at least, you need to reset three skills from the GCD of 2.5 seconds and also give a shield to an ally... even this is unrealistic to do given that you can get any control in LB. It would make more sense to give the paladin control immunity while under the ground gouging effect and fix the interference. In this variant, the paladin looks like a good class in the team that doesn't do much damage, but helps the team a lot in good management.

    At the moment, as a player who has chosen PLD as his main job, I am very frustrated by his ability in PvP against the background of the possibilities of other jobs (for example, DK or imba WAR)
    Paladin abilities are all based on keeping group alive. The LB especially. The pali can also literally tank more damage than anyone else, making them rough opponents from small groups (2-3) to handle, sure the pally isn't gonna really kill anyone either, but your focus isn't kills, it's to stop objectives from being stolen by others.

    I think part of this is the PVP system is too open and not letting people play a class as a general PVP game would. You HAVE to focus on objective, and some classes are suited to some of the jobs better than others. As a pally, try going in with a DPS or two to enemy territory and just sitting on the point, preventing the enemy from taking it. Hit and run and casual heal tactics can buy a full minute or 2 before the "rest of the group" comes to help overwhelm and take the point for your own team.

    I've jumped into pincers as Pally and LB3 for my team to be the only one alive in the end. That damage mitigation and ground it makes is extremely powerful for "no, this is my land" objectives. yes, it 100% relies on the rest of your team organizing to damage them while your defending everyone, but that is the point of pally, your a tank, your supposed to defend.

    Your class, works as it is described, Unlike the WHM who is described and classified as a healer, but CAN'T ACTUALLY HEAL enough to make a difference.
    (1)

  3. #43
    Player
    Kracket9's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Kracket Niners
    World
    Cerberus
    Main Class
    Paladin Lv 72
    Quote Originally Posted by Kissker View Post
    Paladin abilities are all based on keeping group alive. The LB especially. The pali can also literally tank more damage than anyone else, making them rough opponents from small groups (2-3) to handle, sure the pally isn't gonna really kill anyone either, but your focus isn't kills, it's to stop objectives from being stolen by others.

    I think part of this is the PVP system is too open and not letting people play a class as a general PVP game would. You HAVE to focus on objective, and some classes are suited to some of the jobs better than others. As a pally, try going in with a DPS or two to enemy territory and just sitting on the point, preventing the enemy from taking it. Hit and run and casual heal tactics can buy a full minute or 2 before the "rest of the group" comes to help overwhelm and take the point for your own team.

    I've jumped into pincers as Pally and LB3 for my team to be the only one alive in the end. That damage mitigation and ground it makes is extremely powerful for "no, this is my land" objectives. yes, it 100% relies on the rest of your team organizing to damage them while your defending everyone, but that is the point of pally, your a tank, your supposed to defend.

    Your class, works as it is described, Unlike the WHM who is described and classified as a healer, but CAN'T ACTUALLY HEAL enough to make a difference.
    I will not be able to help my team in any way except on sacred ground if I am completely immobilized (which is a common situation) for the duration of the LB. Even if you first activate the Guardian, and then activate the LB, then any movement of an ally within a radius of 10 yards relative to me excludes my help to the team. The ability to almost completely parry the paladin's LB makes him useless for the team. A typical example from the battlefield: get stunned, cleanse, get silenced and wait, then get polymorphed and watch your group get killed. Then the opponents kill you.

    Maybe I'm doing something wrong, but the endless control annoys me, especially during the paladin's "glory" of 10 seconds...
    (2)

  4. #44
    Player
    Weaselbr's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Weasel Strife
    World
    Lamia
    Main Class
    Gunbreaker Lv 90
    right now.. there is no point in being any tank other than warrior or healer other than WHM, and dps is w/e but dragoon, sam. ninja and rdm are broken as f
    (2)

  5. #45
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kissker View Post
    Man, 12K damage? WHM can only dish out like 4k every 1.5 seconds of casting. The only instant damage is the AoE which does maybe 2k damage/each. The LB does 18,000 damage. Damage wise, WHM can't hurt much of anything - which is why assists frequently seen in the 30-50 range while kills are in the under 10 range commonly.

    What makes it even worse is... PVP Skill Recuperate essentially negates all WHM damage. You can walk away from a WHM without fear (as long as they don't call for help) because there is nothing to actually slow/stop you. Sure, a 2 second stun, but that isn't anything to worry about. WHM needs some full minute of casting and hitting you for you to notice their damage, and then 1 recuperate essentially eliminates the damage you took.
    WHM is a top tier job for PVP though, almost like it's has support actions to make up for the DPS or something.
    (10)

  6. #46
    Player
    MrMoon's Avatar
    Join Date
    Apr 2022
    Location
    Gridabala
    Posts
    1
    Character
    Mr' Moon
    World
    Lamia
    Main Class
    Astrologian Lv 90
    Wanted to put my thoughts on healers down somewhere :u

    AST feels overpowered. Their healing's extremely good, both number-wise and how it's designed. Double-casted benefic outvalues Cure2 and can be split among the party as needed. Macrocosmos is nuts, and the MP regen from cards makes Astrologian the only healer that can potentially have 2 AoE heals.
    Sage's damage is higher, but Astrologian can put it out faster. Someone else pointed out their Gravity > DC Grav > Macrocosmos damage combo earlier but I want to point out that it does 24,000, equal to Samurai LB, and it can do that in 1 GCD.

    I didn't like Sage at first because it's healing kit is really bad, but everything changed when i realized Sage isn't a healer. It's an Assassin, with some wicked healing utility.
    the Kardion system is rough to try and use reactively. But if you keep it on yourself by default, swapping only as necessary and then back to yourself during Dosis' GCD, Sage can be played as a durable and really scrappy little gremlin. start the match with kardion on a tank or melee to get Toxicon3, and then you can dive in and blast all on an enemy healer or ranged dps. Tox3 (8000) + 2 phlegmas (22000) + Pnuema (13200) = 43200 damage, will kill most targets with any prior or collateral damage from your team. Nothing feels more satisfying then blasting the heck out of someone at point blank range with pnuema.

    Whm's in a good spot and is a pretty good balancing point for healers, I feel. It's got really good tools in most situations but doesn't feel as absurd as AST does. Seraph Strike is fun to see again.
    It doesn't really have a defined role like the other healers, tbh it's more of a collection of goodstuffs and a general battlemage but that's not a bad thing. I suppose it makes what you're supposed to do on the class a little less obvious. I haven't been playing it as much as the other three and I don't have as much to say about it unfortunately.

    SCH's felt terrible. I've been trying so hard to make this work, but I think I've only won 1 game on it. ;-;
    I hate this specifically, it's one of my favorite jobs and I adore what it's trying to do here with the party buffing but I just can't get it to work.
    (4)
    Last edited by MrMoon; 04-17-2022 at 11:36 AM. Reason: used the wrong they're ;-;

  7. #47
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    top 3 probably WAR,WHM and RDM the sustain and CC these three have is pretty nuts you just don't get to play with this much stun
    (2)

  8. #48
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    288
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Duskane View Post
    top 3 probably WAR,WHM and RDM the sustain and CC these three have is pretty nuts you just don't get to play with this much stun
    How did they thought this was okay?
    (1)

  9. #49
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    SGE definitely getting some underrating here. You have a DoT that does as much as some classes mashing 1 on its own, the ability to blunt every offensive push every 30s, strong self-amped burst that you can drop more or less out of nowhere, a cockroach-like ability to turn 48k HP into >70k under pressure without tapping into mana, and an outrageous LB that either forces the enemy to either fully commit into a tight AOE-able circle or back out entirely for 15 seconds - or outright invalidates them if they refuse to do either. Yeah, some of these uses are mutually exclusive, but you're also getting multiples of them at the same time. SGE just applies an incredible amount of pressure all across the board if allowed to do its work unattended.
    (3)

  10. #50
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I like SGE, but I feel disinclined to play it until the WHM glitch that cancels their LB is fixed.
    (0)

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