
Originally Posted by
Kissker
Paladin abilities are all based on keeping group alive. The LB especially. The pali can also literally tank more damage than anyone else, making them rough opponents from small groups (2-3) to handle, sure the pally isn't gonna really kill anyone either, but your focus isn't kills, it's to stop objectives from being stolen by others.
I think part of this is the PVP system is too open and not letting people play a class as a general PVP game would. You HAVE to focus on objective, and some classes are suited to some of the jobs better than others. As a pally, try going in with a DPS or two to enemy territory and just sitting on the point, preventing the enemy from taking it. Hit and run and casual heal tactics can buy a full minute or 2 before the "rest of the group" comes to help overwhelm and take the point for your own team.
I've jumped into pincers as Pally and LB3 for my team to be the only one alive in the end. That damage mitigation and ground it makes is extremely powerful for "no, this is my land" objectives. yes, it 100% relies on the rest of your team organizing to damage them while your defending everyone, but that is the point of pally, your a tank, your supposed to defend.
Your class, works as it is described, Unlike the WHM who is described and classified as a healer, but CAN'T ACTUALLY HEAL enough to make a difference.