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  1. #61
    Player
    Remiferia's Avatar
    Join Date
    Dec 2019
    Posts
    38
    Character
    Zophia Rozwell
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Quote Originally Posted by PangTong View Post
    They could fix that by allowing you to derank, but I'm guessing most people wouldn't like that.
    I'm not against this idea, as this is the Overwatch method of falling through the floor and I didn't mind it very much (even though slipping from Master to Diamond broke a couple controllers).

    Speaking of Overwatch. Season 1 did not have a tier system, but a 'Skill Rating' between 1-100. You had to play placement matches (another thing PvP could do with) to have your number determined, but people quickly found that they didn't understand the value of their score because, guess what, the number went up more with win streaks and down with loss streaks. They recognised the issue and switched to a contribution-based tier system in S2 onwards (with tweaks).
    (0)

  2. #62
    Player
    Viperia's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Ariel Amour
    World
    Leviathan
    Main Class
    Monk Lv 90
    Quote Originally Posted by PangTong View Post
    This is just the same complaints as every online PvP game with matchmaking in the history of forever. "I love the game, but I keep getting bad teams!"

    Can't win because my team sucks. Can't win because of bad balance. Can't win because other team had better comp/classes. Can't win because no comms. Can't win because of lag. It's everyone's fault except mine.

    How is it possible that there are champions at games like Poker or Yugioh if what cards you draw are random? The answer is that you can't expect to win every match, but by playing the hands you're dealt intelligently you can manage a >50% winrate which is enough to advance as long as you play enough games. Everyone is subject to the same RNG, and for every person who keeps going on losing streaks there's someone else going on winning streaks. The only consistent factor across every match is you.

    If you're going on losing streaks consistently and can't push your winrate over 50 even after hundreds of matches, that means you're already at the right tier for your skill level. Ranking isn't like leveling up, it's not a progression system. It's a system designed to place people where they belong.

    I'd also like to point out that this mode and PvP revamp is literally 3 days old and filled with people who have never PvP'd in their life. Even if people knew what they were doing, it takes time to learn proper meta strategies and techniques. We're still far from that, most players are still learning the absolute basics like how to play their job and the objective.
    Dude I can't believe how many people simply cannot accept this fundamental idea. If you're hardstuck in a certain rank, maybe you belong there at this moment because that's where your skill level is at.

    I'm not saying uh-oh you're at the absolute limit of your skill potential and this is it. But think deeply about whether you've really deliberately and intentionally looked at your mistakes and tried to learn from them? Or did you lose, complain about rng and how your team is a buncha shitters, and then requeue immediately.

    Think about it, your team and the enemy team are just as equally likely to have shitters. If you really are the godsent pvp gamer you think you are, you're always gonna have an advantage because your team only has 4 shitters, while the enemy team has 5. If you truly deserve to be at a higher rank, you will get there.

    Instead of complaining about rng and how the ranked system is unfair, go watch a guide or something.
    Are you using Guard when the wind starts blowing on the tornado map? Using Guard both proactively and reactively, instead of just panic guarding at 10% HP? Using Guard at all?
    Are you avoiding attacking the enemy SAM when they're at full LB? Watching for DRG's LB AOE marker? Avoiding clumping up when WHM has full LB?
    Are you keeping track of the enemies' HP and LB bars? etc. If not, go fix it and improve, and you will climb.
    (5)
    Last edited by Viperia; 04-16-2022 at 05:49 PM.

  3. #63
    Player
    Remiferia's Avatar
    Join Date
    Dec 2019
    Posts
    38
    Character
    Zophia Rozwell
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Viperia View Post
    Dude

    Think about it, your team and the enemy team are just as equally likely to have shitters. If you really are the godsent pvp gamer you think you are, you're always gonna have an advantage because your team only has 4 shitters, while the enemy team has 5. If you truly deserve to be at a higher rank, you will get there.
    It's equally impressive how many people are willing to excuse the ranked system as it is and jump immediately to blaming the players without any amount of critical thinking, too. In fact the Venn diagram is practically a circle if we were to use this thread as it's sample size.

    No one described themselves as the 'Godsent PvP player'. You have made up someone to talk to in your head and then decided to jab at them but no one is having the conversation you are.

    Probability is based on strict rules. If you have one red ball and 4 blue balls in a bag you are 20% likely to draw red. PvP makes no decent attempt at SBMM or team composition balancing so you're just as likely to have the same number of 'shitters' as the other team as you are likely to have a team of shitters against a team of good players (or vice versa) and that gamble is frustrating.
    (4)

  4. #64
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Another big issue is when you are dropping sub rank you lose two wins. You go from 0 stars to 2/3 stars. Then you need a win to get back to 3 stars and another win to get back to 0 stars of the next sub rank. What this results in is dropping ranks is incredibly easy if you get unlucky with a loss streak and making those gains back can be very difficult as you need three wins in a row for a streak.
    (0)

  5. #65
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Solo queue is always a coinflip, regardless of game and genre. What makes it worse is class/character imbalance, which is a pretty huge issue right now. There is a monumental difference between the best jobs and the worst jobs, e.g. between a WAR and a GNB, which makes the coinflip seem even worse than it has to be, especially if you're playing one of the weaker jobs. This is something that should hopefully get better in time.

    That being said, they should absolutely bring back the chat for ranked play, even though I don't see that happening because of their general stance on the matter. The quick chat was most likely their idea of adopting ping communication from MOBAs but it just doesn't work nearly as well in an arena-type MMORPG mode.
    (0)

  6. #66
    Player
    Leglibe's Avatar
    Join Date
    Jan 2017
    Posts
    16
    Character
    Robin Leglibe
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I wanted to add my post to this thread to say that I agree 100% with what the OP is saying, and I hope they seriously consider some ways the ranking system to make the mode more enjoyable. It's really a shame, because I find the mode fun, and I think the general PVP ability changes are really good and fun (some balance is needed, of course, but that's to be expected) but the ranking really kills it for me.
    (1)

  7. #67
    Player
    dtv20's Avatar
    Join Date
    Jul 2014
    Location
    In that lil hole under Alexander that leads under the map.
    Posts
    76
    Character
    Kazuma Haynes
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    The PvP team for this game is laughably bad. I 100% believe they didn't test this mode before release.
    (0)

  8. #68
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    288
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    I'd like to suggest a few changes to battle rewards:

    Victory: + 1 Star
    Draw: + 0.5 Star (Break streak)
    Lose: - 0.5 Star (Break streak)

    2nd Victory on a row: +1.5Star
    3rd+ Victory on a row: + 2 Stars

    There's only so much you can achieve as an individual and more often than not you get to Tier 1 and enter a losing streak all the way to Tier 3 no stars.
    (1)

  9. #69
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aeoncs View Post
    Solo queue is always a coinflip, regardless of game and genre. What makes it worse is class/character imbalance, which is a pretty huge issue right now. There is a monumental difference between the best jobs and the worst jobs, e.g. between a WAR and a GNB, which makes the coinflip seem even worse than it has to be, especially if you're playing one of the weaker jobs. This is something that should hopefully get better in time.

    That being said, they should absolutely bring back the chat for ranked play, even though I don't see that happening because of their general stance on the matter. The quick chat was most likely their idea of adopting ping communication from MOBAs but it just doesn't work nearly as well in an arena-type MMORPG mode.
    If they want it to be moba inspired give me the ping wheel. Like hold CTRL and select it or something. As it stands if you truly want to be highly communicative to include both markers and calls you will have more callouts/markers on your bar than your job actions which is certainly...a design choice.
    (0)

  10. #70
    Player
    Charlotte_Wells's Avatar
    Join Date
    Feb 2018
    Posts
    71
    Character
    Charlotte Wells
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Balmung_Griffin View Post
    I'd like to suggest a few changes to battle rewards:

    Victory: + 1 Star
    Draw: + 0.5 Star (Break streak)
    Lose: - 0.5 Star (Break streak)

    2nd Victory on a row: +1.5Star
    3rd+ Victory on a row: + 2 Stars

    There's only so much you can achieve as an individual and more often than not you get to Tier 1 and enter a losing streak all the way to Tier 3 no stars.
    That sounds much better and would at least compensate bad groups a bit.
    (2)

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