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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I’m in the merge Shinten/Kyuten, Guren/Senei, and Shoha/Shoha II camp simply because the skills are redundant and there’s no need for two variants when one can get the job done. SB Guren was perfectly fine as it was and didn’t need a single target variant, in my opinion. Just tells me that the developers had no idea what ShB skills to give SAM so they came up with a “Guren! But it’s single target only now!” skill. Giving new skills simply for the sake of giving new skills is bad design.
    (5)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Giving new skills simply for the sake of giving new skills is bad design.
    Maybe the consistency of their release schedule is an enemy here. The devs have set an expectation for both themselves and the playerbase on what kind and what amount of content is released every 4 months. New expansion = 10 level, with a skill or trait every 2-4 levels whether they need it or not. Or more importantly, whether the devs know what to add or not. They'll figure out the why in the major patches every 4 months, when they take a sledgehammer to the square hole of job design until the round peg they made fits.

    Senei is an innocuous example. It doesn't really do anything different than what we had before, just does more damage. It's filler. But they had to add something because it's a new expansion.

    Ogi Namikiri, and arguably Tsubame-gaeshi, is an example of the dangerous kind. It's yet another big button to press in the opener then forget until raid buffs are back up. They didn't think about why SAM needed that, they just thought we needed another big flashy skill because it's a new expansion and everyone wants another big flashy skill. Then in 6.1 they decided we did too much damage in burst and removed Kaiten, redistributed potency to the base combo, etc. They have to remove an iconic skill to solve a perceived problem they created for no other reason than because it's a new expansion.

    They need to understand that we don't want regular, consistent change if they're going to change things for the worse. Focus on releasing more content instead.
    (3)