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  1. #11
    Player
    WaxaGhonsasa's Avatar
    Join Date
    Feb 2016
    Posts
    19
    Character
    Waxa Ghonsasa
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EhvaTaco View Post
    Physical ranged jobs have the amazing benefit of maximum uptime. Having lower damage output is a given. The devs simply need to up MCH numbers where necessary to compensate for the intended lack of party utility. That especially includes Wildfire, since it can't crit or d-hit. There's also odd jank like Flamethrower but the job isn't fundamentally broken. It has a clear design of big, hard hitting attacks and fast attack windows. It just needs some number turning and/or slight work.
    This is the excuse everyone uses because it's the excuse Yoshi-P has trained us to believe, but they keep designing fights that trivialize uptime on other jobs. P1S is 100% uptime, P2S doesn't even have positionals despite not being a wall boss. P3S is a little harder to keep uptime on, but easy enough to work around. P4S is the only fight this tier with mechanics that try to keep you off the boss. The recent EX3 is so ridiculously uptime friendly, you can literally accidentally aggro the boss only by slightly moving from the load-in point. They've added True North to the game since Stormblood, lowered punishment from missing positionals since Stormblood also, and have consistently removed positionals from actions. Black Mage gained an extra usage of Triplecast with no downside just from being 80, Red Mage gained potency on Engagement so it's no longer a loss instead of Displacement and gained an extension to their instant cast phase after melee, and Summoner was reworked to the extent that people joke about it being basically a physical ranged job at this point. There's no longer any reasonable excuse for physical ranged jobs to do lower damage, if there ever was.
    (15)

  2. #12
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    So glad to see other mnk players here complaining about the job, because I felt like after the changes literally nobody said anything and just continued playing it. The job feels absolutely awful now, it used to be fun, fast, shiny and cool, now playing it feels like playing Tetris on the easiest difficulty - boring and braindead. It's so sad to see a job you've fell in love with be gutted to the ground. I really miss the old monk but oh well.
    (9)

  3. #13
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EhvaTaco View Post
    Physical ranged jobs have the amazing benefit of maximum uptime. Having lower damage output is a given.
    This is a fake fact and it needs to die.
    In fact it needed to die during ShB.

    Even when respecting mechanics, melees would miss 10-12 GCDs maximum. It's not enough to justify the gap between ranged and melees.
    Don't forget that bosses now have massive hitbox and some even give all positionals for free, not tax, nothing.

    We had unfriendly melee content (E5S to E8S), it was the casters who shined the most, not the ranged. RDM was near SAM level in E8S.
    And that was the last tier with such mechanics, E9S to E12S were extremely generous with melee uptime, P1S to P4S were also generous and out of the 3 EX, 2 have hitbox that cover half the arena.

    Mobility has never been more overrated that now.
    Casters and melees are getting easier and easier but they never lost any DPS for it.


    Also, that GNB 3 extra seconds? That would just add another GCD in the No mercy window.
    (11)
    Last edited by CKNovel; 04-16-2022 at 08:41 AM.

  4. #14
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Theox View Post
    So glad to see other mnk players here complaining about the job, because I felt like after the changes literally nobody said anything and just continued playing it. The job feels absolutely awful now
    Not to turn the thread into a MNK class lecture, but I only play SAM and I am BiS aside from one Twine, and MNK would be right up there to swap for and i even consider it. What happened to MNK if you don't mind me asking if its okey if you can tell me cause me only playing SAM i have no idea what happened to MNK
    (4)

  5. #15
    Player
    YeBunny's Avatar
    Join Date
    Apr 2022
    Posts
    8
    Character
    Ye Bunny
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Quote Originally Posted by CelestiCer View Post
    Not to turn the thread into a MNK class lecture, but I only play SAM and I am BiS aside from one Twine, and MNK would be right up there to swap for and i even consider it. What happened to MNK if you don't mind me asking if its okey if you can tell me cause me only playing SAM i have no idea what happened to MNK
    Basically mnk was one of the last bastions of skill expression in the game with its positional heavy gameplay. It was a job for people who like to keep improving from fight to fight, it had a lot of ogcds while still being fast. It was a very niche job that go gutted in 5.4 with the removal of greased lightning management for the prep for a rework in EW. The media tour build was something that the mnk playerbase was willing to test, since we would have a new resource to manage (blitz) but it would come at the cost of removing positionals on twin snakes and true strike, as the devs said that it was because they were find that people were struggling to hit positionals in the burst. Fast-forward to EW launch and come to find out that they removed the dragon kick and bootshine positional requirements before we even got the chance to test it. This to a lot of long time mnk players (myself included) was a slap in the face as the rotation is incredibly boring without positionals between burst. Along with the fact that they turned a lot of our ogcds into gcds so that their is nothing to fill up the very long downtime between burst besides forbidden chakra, which is based on rng crits. This caused even more mnks to quit playing (as seen by the fflogs numbers, mnk is the 2nd least played job in the game at all levels of content).
    (11)

  6. #16
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Honestly, it's what I'm doing. I was a MCH since the start of the expansion and kept holding out hope for something to make the small fixes the job needed. After this patch I'm done with it. Switching to RDM, staying on MCH feels like I'm trolling my group and since we have a DNC in it as well it's a no brainer.
    (1)

  7. #17
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by YeBunny View Post
    Basically mnk was one of the last bastions of skill expression in the game with its positional heavy gameplay.
    So that's why I kept hearing MNK positional memes... I am reading more into it from others. I don't even care about positional removals, it's just a meme I love hitting my positional skills and not needing to forcefully weave true north. It gave me an appreciation for Tanks as well who did their best to pull / drag / rotate / point the boss the correct direction to provide more damage output channeled through us the DPS that can make the most out of it. Gee, that's not exactly good to hear. MNK and SAM share gear I would just swap. And having a ton of MNK players quit doesn't sound great either.

    Thank you for sharing with me, idk what I will play now honestly cause I have such issues finding what I enjoy, I don't know... yeah idk
    (6)

  8. #18
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Not to turn the thread into a MNK class lecture, but I only play SAM and I am BiS aside from one Twine, and MNK would be right up there to swap for and i even consider it. What happened to MNK if you don't mind me asking if its okey if you can tell me cause me only playing SAM i have no idea what happened to MNK
    This is a simplification, but they implemented a cooldown that activates a combo window that enables a finisher, but as part of this change, they repurposed 2 OGCDs that monks already had to be used as [GCD] finishers, leaving monks with 2 fewer OGCDs and making the use of those flashy abilities less frequent on top of that.
    (2)
    Last edited by cjbeagle; 04-16-2022 at 09:12 AM.

  9. #19
    Player
    YeBunny's Avatar
    Join Date
    Apr 2022
    Posts
    8
    Character
    Ye Bunny
    World
    Behemoth
    Main Class
    Ninja Lv 90
    I was in the same boat as you are in right now when I saw the mnk changes at EW launch, swapped to sam for 6.0 and now I have swapped to nin for 6.1 but still getting readjusted to the mug/trick change, which I don't really like either (please revert the trick change mug is so awkward to have as a raid buff)
    (2)

  10. #20
    Player
    Alex1337's Avatar
    Join Date
    Apr 2022
    Posts
    52
    Character
    Superlinda Cuzynot
    World
    Lich
    Main Class
    Lancer Lv 80
    Proper hot take but I love it. SAM could alternatively use the shinten/yukikaze meme rotation in priest so they realise how silly and not well thought out the changes were.
    (0)

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