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  1. #51
    Player
    Charlotte_Wells's Avatar
    Join Date
    Feb 2018
    Posts
    71
    Character
    Charlotte Wells
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Yes, exactly this. I'm stuck in the same tier for many hundred games while doing more dmg than my entire group.
    The whole ranking system is nothing but an rng penalty that causes anger. If people decide to kill themselves by
    their actions their is nothing i can do to make the team win.
    (3)

  2. #52
    Player
    Remiferia's Avatar
    Join Date
    Dec 2019
    Posts
    38
    Character
    Zophia Rozwell
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Quote Originally Posted by PangTong View Post

    I'd also like to point out that this mode and PvP revamp is literally 3 days old and filled with people who have never PvP'd in their life. Even if people knew what they were doing, it takes time to learn proper meta strategies and techniques. We're still far from that, most players are still learning the absolute basics like how to play their job and the objective.
    You could have done without the entire first 4 paragraphs of your argument and you'd have something solid.

    Let's use your Yu-Gi-Oh example, as I'm an avid player. Want to know how people won games despite the cards drawn being random? They have complete control over the contents of their deck, and they are ultimately responsible for winning and losing by their own merit. Yu-Gi-Oh! also has an established meta no matter what era of the game you're looking into, and top players are pigeon-holed into playing those handful of decks if they want to win more consistently.

    In Mahjong (and Poker), another game I'd like to believe myself very good at, the Grandmasters of the game still only have a winrate of about 40%. You can strategise all you like but the luck of the tiles dictates the game. Fortunately for Mahjong, the art isn't in winning, but in not losing, and only your own game sense is required to minimise the damage if your hand isn't getting anywhere.

    In CC? Your performance is dependent entirely on 4 other players. I would LOVE to sit back and say 'Yeah that was my fault', and sometimes I make a play so bad I can actually recognise myself as the problem there; but for the most part the actual 'teamwork' in this teamwork game is buried beneath awkward call-outs, solo queue, people running off and taking fights as the objective moves behind them etc.

    How anyone can come into this thread and say 'This game mode is full of new players who don't know how to play the game' and follow it up with 'But if you aren't winning consistently you are already in the tier you belong' is absolutely insane to me.
    (2)

  3. #53
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Here's an idea, and feel free to call me crazy. But if you suck at Crystalline Conflict then play the casual mode to improve... that's why it's there. Stop punishing everyone else with your suckery. Thanks for coming to my ted talk.
    (2)

  4. #54
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    You don't have to win consistently. You have to win more than you lose. Even 51 wins to 49 losses is still advancing. The team you get is RNG, but it's RNG for everyone. Everyone is drawing their teams from the same pool of players, your opponents aren't hooked up to a secret queue that only matches them with gods. The only thing you have control over in each game is yourself, so all you can do is do your best and eventually that will reflect in your win rate as you play with all kinds of teams and matchups. As the variables get averaged out over hundreds of games, your own influence is what remains. No one is unlucky forever. If it was pure luck of the draw and your own actions make no difference then everyone would have perfect 50% win rate regardless of what they did.

    The point regarding players not yet knowing what to do is that the seemingly binary steamroll or get steamrolled outcome is something that will improve in time as players improve or drop out of the system. Player skill will gradually even out and matches will become less one-sided. But even right now, it's not so absurd that you can't make a difference, and like I said, those players are getting put on both teams.
    (3)

  5. #55
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PangTong View Post
    You don't have to win consistently. You have to win more than you lose. Even 51 wins to 49 losses is still advancing. The team you get is RNG, but it's RNG for everyone. Everyone is drawing their teams from the same pool of players, your opponents aren't hooked up to a secret queue that only matches them with gods. The only thing you have control over in each game is yourself, so all you can do is do your best and eventually that will reflect in your win rate as you play with all kinds of teams and matchups. As the variables get averaged out over hundreds of games, your own influence is what remains. No one is unlucky forever. If it was pure luck of the draw and your own actions make no difference then everyone would have perfect 50% win rate regardless of what they did.

    The point regarding players not yet knowing what to do is that the seemingly binary steamroll or get steamrolled outcome is something that will improve in time as players improve or drop out of the system. Player skill will gradually even out and matches will become less one-sided. But even right now, it's not so absurd that you can't make a difference, and like I said, those players are getting put on both teams.
    The problem is that 51 wins to 49 losses can end up as Bronze 3 with one star if the pattern was win-(loss-win)-loss but also anywhere way higher because you just happened to get a 5-6 win streak.
    (3)

  6. #56
    Player
    Remiferia's Avatar
    Join Date
    Dec 2019
    Posts
    38
    Character
    Zophia Rozwell
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Azuri View Post
    The problem is that 51 wins to 49 losses can end up as Bronze 3 with one star if the pattern was win-(loss-win)-loss but also anywhere way higher because you just happened to get a 5-6 win streak.
    Exactly this. This is EXACTLY it.

    Even on a smaller scale. 6/10 wins with a W-L-W-L pattern will amount to Bronze 3. 6/10 wins where you won 6 in a row followed by 4 straight defeats comes puts you on the cusp of Silver 1 before you cushion out at Silver 3.

    In order to climb, you need to win >66% of your matches overall, and even that would be a +1 star after every 3 matches.

    There is a reason games that have been doing this for years make each progressive tier more difficult to get into and it's to get people into the tier that represents their skill level. Bronze should not be a crab bucket where the majority are.
    (2)

  7. #57
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Azuri View Post
    The problem is that 51 wins to 49 losses can end up as Bronze 3 with one star if the pattern was win-(loss-win)-loss but also anywhere way higher because you just happened to get a 5-6 win streak.
    They could fix that by allowing you to derank, but I'm guessing most people wouldn't like that. That's a way in which the system is actually kind to players trying to advance. You can't be knocked back from certain milestones even if your winrate shows that you kind of should be.

    I'm open to the idea of reducing the number of risers in the lower tiers though so that players who legitimately have the skill to advance don't get stuck there for so long.
    (2)

  8. #58
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I just wanna play with sweaty tryhards. I dont wanna play ranked with people doing it "for fun" id gladly pay 200k gil per queue to weed out people who arent tryharding out of their minds.
    (2)

  9. #59
    Player
    Eskuire's Avatar
    Join Date
    Jul 2014
    Posts
    74
    Character
    Jersey Flow
    World
    Cactuar
    Main Class
    Bard Lv 90
    Quote Originally Posted by PangTong View Post
    They could fix that by allowing you to derank, but I'm guessing most people wouldn't like that. That's a way in which the system is actually kind to players trying to advance. You can't be knocked back from certain milestones even if your winrate shows that you kind of should be.

    I'm open to the idea of reducing the number of risers in the lower tiers though so that players who legitimately have the skill to advance don't get stuck there for so long.
    You do derank once you get to Platinum. It's incredibly obnoxious. I could win 7 games in a row and be on the verge of Diamond, lose 3 and get deranked down to Plat 2.

    Honestly, rather than fixing the RNG W/L just remove overtime and make the game a draw where no one gets and +/-. OT has jank dumb rules to it, you could die 9 times, pop a LB in OT and just instantly win regardless of where the crystal is. I've lost so many games where we've been waxing the ass of the enemy team right on their doorstep, get 2 deaths in OT and instantly lose.
    (1)

  10. #60
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eskuire View Post
    You do derank once you get to Platinum. It's incredibly obnoxious. I could win 7 games in a row and be on the verge of Diamond, lose 3 and get deranked down to Plat 2.

    Honestly, rather than fixing the RNG W/L just remove overtime and make the game a draw where no one gets and +/-. OT has jank dumb rules to it, you could die 9 times, pop a LB in OT and just instantly win regardless of where the crystal is. I've lost so many games where we've been waxing the ass of the enemy team right on their doorstep, get 2 deaths in OT and instantly lose.
    No like when ppl say derank they mean divisions, You can go from silver 1 to silver 3 but you can never fall back into bronze no matter how much you lose, Silver 1 and Silver 3 is still silver so no derank has occured.
    (2)

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