Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 74
  1. #61
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Wyssahtyn View Post
    Still waiting for that promised difficulty.
    Honestly for me its difficult enough. If we didnt have some people in our run that knew what to do we would have wiped countless of times. I like it the way it is. People that have no clue are now not those that that will bring the party completely down. Just one group can keep the fight going, while the mechanics still remain harsh for newcomers.

    About the raid: I agree this raid is great. Awesome music, great visuals and interesting bosses. Not sure though why SE spoiled every one of them in the trailer.

    Still in this one, I look forward to learning more about this and what the end plot will be.
    (1)

  2. #62
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I'm not doing it because of the difficulty.

    Not that I don't like difficulty, but more I don't like difficulty combined with random people.

    There's a reason wow LFR is so brainless.
    (1)

  3. #63
    Player
    Shieara's Avatar
    Join Date
    Oct 2021
    Posts
    12
    Character
    Shieara Faucillien
    World
    Faerie
    Main Class
    Gunbreaker Lv 100
    I thought it was great! A couple of wipes, but I'm looking forward to doing it again.

    I liked it better then Nier. It felt like it was part of the world instead of kinda tacked on the way Nier was to me.
    (5)

  4. #64
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Raid aesthetics are great, encounter design is great. Byregot and Rhalgr are S-tier Alliance Raid bosses. Nald'thal is also really good. Only Azeyma is a bit weak. Also really curious to see where the story goes and I'm looking forward to seeing the designs for the other gods.

    My current concern is that it feels like the boss HP is undertuned. Even day 1, once our group had the mechanics down their health was dropping really fast. It feels like they are tuned under the assumption that some portion of the raid will be dead at all times, so it's like their HP is set for 16 people rather than 24. This is bad because it means the raid will become trivial once everyone has had a chance to learn it, and since there is no ilvl syncing in alliance raids for some reason, gear upgrades in later patches are going to make the raid a total joke with tons of mechanic skipping.

    I'd also like to see mechanics with group responsibility return to alliance raids at some point. I miss raid breaker bosses like Ozma and TG Cid, but I guess the game philosophy is different from back then and way more geared towards letting everyone through no matter what. I can't recall any mechanics in Aglaia that actually require all 3 alliances.
    (2)

  5. #65
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    The only negative i have is the audo mixing.

    I don't know what it is, but its almost impossible for me to hear what the bosses are saying.
    I hear Thundergod Cid loud and clear, but i didnt even notice that they talk for a bit because i was busy ressing.

    I did turn the voices up but it was still way to quiet. Had to turn them down again because the battlevoices from 23 people are very annoying.

    I really like the raid otherwise, a lot.

    But the mixing... please, i want to hear what they say, especially if one is a good indicator of an attack and you cant hear it...
    (1)

  6. #66
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,360
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I had such a blast with this 24 man. Not 100% sure how I feel about it over all yet, but it's definitely my favorite first leg of a 24man series, second to Rabanastre.


    Can't wait to see where we go from here.
    (1)

  7. #67
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    They really hit the mark with this raid. Music,visuals,boss,mechanics A+
    (1)

  8. #68
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    It's horribly boring. Every gimmicks happens slowly, peacefully, each in turn ; and it has to be this way since the goal is to one-shot players (either directly or after vulnerability)

    Also the balance gimmick is trash. Stop making fights that reset because of one small misstep from 1 player (especially when the misstep includes accepting a raise), same kind of bullshit as Elidibus QTE.

    Ban one-shot for better fights and real difficulty (would also make healers "healers" again)
    (1)

  9. #69
    Player
    Byonka's Avatar
    Join Date
    Sep 2012
    Posts
    178
    Character
    Beonka Taro
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    I have had such a blast running this raid! The fights are well tuned, the zone is beautiful, the gear is gorgeous! Not to mention, I like the anti-social NPC Deryk, and the story subject. Thank you to the Team who worked so hard on this.



    Quote Originally Posted by PangTong View Post

    I'd also like to see mechanics with group responsibility return to alliance raids at some point. I miss raid breaker bosses like Ozma and TG Cid, but I guess the game philosophy is different from back then and way more geared towards letting everyone through no matter what. I can't recall any mechanics in Aglaia that actually require all 3 alliances.
    This is what I love the most about Alliance Raids: Mechanics that require the entire alliance to work together. I burst out laughing when I first saw the Nald'Thal scale mechanic knowing full well that this player base WILL mess this up... And I'm here for it.

    I too would love to see more mechanics that require us to work together!

    However, I also understand why the Dev's need to tread carefully around it. As someone who is almost always running 24mans when I play, I remember when I would join into Orbonne and 1/2 of the alliance would quit at the very start before the barrier went down. I'm one of those people who has a macro for each fight, who wants to work through with a tough group, finish with unfilled groups, etc... I have finished Orbonne with 2seconds left on the clock. I understand why the majority wouldn't want to commit to that kind of time sink. I completely understand why they needed to add Echo to Orbonne.

    I trust the Dev team to find the right balance. LOVED it! Thanks again for the fun new raid!
    (0)

  10. #70
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Wyssahtyn View Post
    Still waiting for that promised difficulty.
    I actually thought the difficulty for this alliance raid was appropriate and I think this should be the standard for normal difficulty content. But certain other boss fights in prior expansions (thordan, etc.) still need a buff.
    (1)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast