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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I didn't advocate for removing all forms of group synergy, if you bothered to read through it. Just the group synergy revolving around party damage buffs. None of the other party-wide buffs or debuffs directly affect and constrain job rotations the way that damage buffs do.
    The optimizers are still going to find the optimal timing to line up everyone's buffs without losing casts to drift, so there will still be some sort of 60s/90s/120s burst window expectation anyway. Removing the two minute party damage buffs won't change that. Better to have a clearly delineated burst window prescribed by 2min party buffs than for people to have to learn some weird resonance that it took someone with graduate level knowledge of mathematics to discover.
    (5)
    Last edited by Rongway; 04-15-2022 at 06:31 AM.

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rongway View Post
    The optimizers are still going to find the optimal timing to line up everyone's buffs without losing casts to drift, so there will still be some sort of 60s/90s/120s burst window expectation anyway. Removing the two minute party damage buffs won't change that.
    Yes, each *individual* will be expected to optimize, but they would be able to be designed with *different* and maybe even *variable* time windows to optimize around. Optimization won't mean making every player a slave to the other 7, or every job design a slave to the other 18.
    (10)
    Last edited by SeverianLyonesse; 04-15-2022 at 06:58 AM.

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