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  1. #21
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    The whole point of the PvP revamp was to make PvP role agnostic. People are still stuck in the mindset that role and comp matters but it doesn't. If it matters it's the specific jobs that matter with regards to balancing and not whether you have the golden ratio of roles, and even that is trivial compared to your team's skill and coordination. Healers cannot keep their team alive single handedly anymore. What healing and support they have is highly restricted by cooldowns or limit break, and for even having that support they are weak in other areas such as damage output.

    Everyone is a DPS with heals and defensives. If you're dying at full MP because you're waiting for the WHM to heal you instead of mashing Recuperate, that's your own fault. If the enemy team is beating you it's not because they have a better comp, it's because they are just outplaying you. Even if you have a healer, almost all your healing should be coming from yourself. A 5 DPS team is not at an automatic disadvantage.

    The team you get is RNG, but anyone is going to get "better" teams eventually as long as they keep doing matches. There's no such thing as a match with no winner, so if you're stuck losing over and over, someone else is winning the same amount, and they're subject to the same random teams as you. The common thread across all matches is you. While you can't expect to win every match, if your skill level truly lies in a higher tier, then on average you will win more matches than you lose, which means you WILL eventually rank up.
    (6)

  2. #22
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Rolls don't matter.
    I've won clearly with 1 healer/4 tank groups, 1 healer/4 dps groups and lost games against 5 DPS with a 1/1/3 comp.

    It depends only on how good people can focus a single enemy, especially in lower ranks.
    (3)

  3. #23
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Every Team composition i encountered so far has the POTENTIAL to win aganist any other ( i have yet to experience a 4 tank or healer team since i only do Ranked, but i hold my opinion on that one for now).

    If things go south for you for any reason, maybe you should try thinking about your overall approach on how you handle combat in itself. If you just zerg in, and pray that overwhelming is enough to win, you WILL be taught by someone better that it requires way more than that than it used to like in Feast or Frontlines in the past.

    I saw enough matches in Crystal Conflict so far to be able to tell, that the new pacing PvP combat now has, is something even the most experienced Feast shenanigans STILL struggle with, simply because it is so different.


    Tl;dr : give PvP some time to sink in, it is more different than you might think it is.
    (0)

  4. #24
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    I think a better solution would just be to allow you to TALK to your party and then switch classes either before the battle start or like in Frontlines, on the respawn point.

    That way, y'know, you guys have a bit of time to talk composition out, you can adjust tactics and you get A composition that would be useful. After all what work might not be a 1/1/3 but maybe you get a really good pair of Tanks that lock them down with a bunch of ranged guys adjusting them. Maybe the Sage can get a guy that really could use Kardia, maybe there's already a BRD and a MCH so you don't really feel like also playing backline on NIN when there's nobody diving into them and instead of going weird on Huton and Meisui you'd rather just pick DRG instead.

    And if you really want to lock both chat and classes, you could do so AFTER the gates are open in the 30s so you could at least do some last minute decisions instead of just having those 30s filled with awkwardly enforced silence and quick-chat nonsense.

    It's almost like the PORTRAIT feature being flashed before CC is more important than the gameplay of it.
    (0)

  5. #25
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiganCross View Post
    I think a better solution would just be to allow you to TALK to your party and then switch classes either before the battle start or like in Frontlines, on the respawn point.

    That way, y'know, you guys have a bit of time to talk composition out, you can adjust tactics and you get A composition that would be useful. After all what work might not be a 1/1/3 but maybe you get a really good pair of Tanks that lock them down with a bunch of ranged guys adjusting them. Maybe the Sage can get a guy that really could use Kardia, maybe there's already a BRD and a MCH so you don't really feel like also playing backline on NIN when there's nobody diving into them and instead of going weird on Huton and Meisui you'd rather just pick DRG instead.

    And if you really want to lock both chat and classes, you could do so AFTER the gates are open in the 30s so you could at least do some last minute decisions instead of just having those 30s filled with awkwardly enforced silence and quick-chat nonsense.

    It's almost like the PORTRAIT feature being flashed before CC is more important than the gameplay of it.
    The Random element which Crystal Conflict has, is part of both its charm and the way it keeps itself in balance. That way, even the most experienced PvP Player can be held in check to a degree aganist a Team which might consist of mediocre Players that only play on a Tuesday Evening or during a Full Moon.

    But the gist is, having the option of changing your Job during the waiting phase, would result into People only choosing unfair or very specific compositions they deem as "the best one" which would just destroy many aspects of the Mode and what gives it its charms.

    Victories should never be taken for granted in PvP, sometimes you might be in a Team that might seem unusual at first, but it might have hidden advantages you might notice over time.
    (1)

  6. #26
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    You're better off just adding a focus fire like they had before for feast, although I dont know how useful that would be. (*stares at tank stats*)

    Anyways, some are already talking about not playing healer anymore due to the changes. Adding restrictions to the mode is only going to end up creating the same exact problems that feast had then: a dead mode in certain ranks half of the season, and certain roles having too long of a queue time. Unless there is an incentive for healers here like it is on the pve side (roulettes) I do not see this idea working out at all in the long run.
    (0)

  7. #27
    Player
    boxbrosg's Avatar
    Join Date
    Dec 2015
    Posts
    15
    Character
    Narumi Camenae
    World
    Jenova
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Anhra View Post
    The Random element which Crystal Conflict has, is part of both its charm and the way it keeps itself in balance. That way, even the most experienced PvP Player can be held in check to a degree aganist a Team which might consist of mediocre Players that only play on a Tuesday Evening or during a Full Moon.

    But the gist is, having the option of changing your Job during the waiting phase, would result into People only choosing unfair or very specific compositions they deem as "the best one" which would just destroy many aspects of the Mode and what gives it its charms.

    Victories should never be taken for granted in PvP, sometimes you might be in a Team that might seem unusual at first, but it might have hidden advantages you might notice over time.
    HAHAHAHA, the most experienced PvP players are artificially held in check? Yeah, that is literally the opposite of what a ranked competitive mode is.
    (0)

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